From c9cc36c6810f42cb3965488c0702ae53b8e8dfe3 Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Thu, 8 Jun 2017 07:49:27 -0400 Subject: [PATCH] De-gotoize hint machine. --- main.c | 139 +++++++++++++++++++++++++++------------------------------ 1 file changed, 65 insertions(+), 74 deletions(-) diff --git a/main.c b/main.c index b35f252..d8d5f54 100644 --- a/main.c +++ b/main.c @@ -152,93 +152,84 @@ static bool fallback_handler(char *buf) } static void dohint(FILE *cmdin, int hint) +/* Come here if he's been long enough at required loc(s) for some + * unused hint. */ { - /* Hints */ - - /* Come here if he's been long enough at required loc(s) for some - * unused hint. hint number is in variable "hint". Branch to - * quick test for additional conditions, then come back to do - * neat stuff. Goto 40010 if conditions are met and we want to - * offer the hint. Goto 40020 to clear game.hintlc back to zero, - * 40030 to take no action yet. */ + int i; switch (hint-1) { - case 0: goto L40100; - case 1: goto L40200; - case 2: goto L40300; - case 3: goto L40400; - case 4: goto L40500; - case 5: goto L40600; - case 6: goto L40700; - case 7: goto L40800; - case 8: goto L40900; - case 9: goto L41000; + case 0: + /* cave */ + if(game.prop[GRATE] == 0 && !HERE(KEYS)) + break; + game.hintlc[hint]=0; + return; + case 1: /* bird */ + if(game.place[BIRD] == game.loc && TOTING(ROD) && game.oldobj == BIRD) + break; + return; + case 2: /* snake */ + if(HERE(SNAKE) && !HERE(BIRD)) + break; + game.hintlc[hint]=0; + return; + case 3: /* maze */ + if(game.atloc[game.loc] == 0 && + game.atloc[game.oldloc] == 0 && + game.atloc[game.oldlc2] == 0 && + game.holdng > 1) + break; + game.hintlc[hint]=0; + return; + case 4: /* dark */ + if(game.prop[EMRALD] != -1 && game.prop[PYRAM] == -1) + break; + game.hintlc[hint]=0; + return; + case 5: /* witt */ + break; + case 6: /* urn */ + if(game.dflag == 0) + break; + game.hintlc[hint]=0; + return; + case 7: /* woods */ + if(game.atloc[game.loc] == 0 && + game.atloc[game.oldloc] == 0 && + game.atloc[game.oldlc2] == 0) + break; + return; + case 8: /* ogre */ + i=ATDWRF(game.loc); + if(i < 0) { + game.hintlc[hint]=0; + return; + } + if(HERE(OGRE) && i == 0) + break; + return; + case 9: /* jade */ + if(game.tally == 1 && game.prop[JADE] < 0) + break; + game.hintlc[hint]=0; + return; + default: + BUG(27); + break; } -/* CAVE BIRD SNAKE MAZE DARK WITT URN WOODS OGRE - * JADE */ - BUG(27); - -L40010: + + /* Fall through to hint display */ game.hintlc[hint]=0; - if(!YES(cmdin,HINTS[hint][3],0,54)) return; + if(!YES(cmdin,HINTS[hint][3],0,54)) + return; SETPRM(1,HINTS[hint][2],HINTS[hint][2]); RSPEAK(261); game.hinted[hint]=YES(cmdin,175,HINTS[hint][4],54); if(game.hinted[hint] && game.limit > 30) game.limit=game.limit+30*HINTS[hint][2]; -L40020: game.hintlc[hint]=0; -L40030: return; - -/* Now for the quick tests. See database description for one-line notes. */ - -L40100: if(game.prop[GRATE] == 0 && !HERE(KEYS)) - goto L40010; - goto L40020; - -L40200: if(game.place[BIRD] == game.loc && TOTING(ROD) && game.oldobj == BIRD) goto L40010; - goto L40030; - -L40300: if(HERE(SNAKE) && !HERE(BIRD)) - goto L40010; - goto L40020; - -L40400: if(game.atloc[game.loc] == 0 && - game.atloc[game.oldloc] == 0 && - game.atloc[game.oldlc2] == 0 && - game.holdng > 1) - goto L40010; - goto L40020; - -L40500: if(game.prop[EMRALD] != -1 && game.prop[PYRAM] == -1) - goto L40010; - goto L40020; - -L40600: goto L40010; - -L40700: if(game.dflag == 0) - goto L40010; - goto L40020; - -L40800: if(game.atloc[game.loc] == 0 && - game.atloc[game.oldloc] == 0 && - game.atloc[game.oldlc2] == 0) - goto L40010; - goto L40030; - -L40900: I=ATDWRF(game.loc); - if(I < 0) - goto L40020; - if(HERE(OGRE) && I == 0) - goto L40010; - goto L40030; - -L41000: if(game.tally == 1 && game.prop[JADE] < 0) - goto L40010; - goto L40020; } - static bool dwarfmove(void) /* Dwarves move. Return true if player survives, false if he dies. */ { -- 2.31.1