From 4d58f6a044aa52ac6f097171f05abd12dbcc1255 Mon Sep 17 00:00:00 2001
From: "Eric S. Raymond"
Date: Mon, 1 Nov 2004 21:49:35 +0000
Subject: [PATCH] Added a TO-DO list.
---
TODO | 28 ++++++++++++++++++++++++++++
www/index.html | 18 ++++++++++++++----
www/upload | 2 +-
3 files changed, 43 insertions(+), 5 deletions(-)
create mode 100644 TODO
diff --git a/TODO b/TODO
new file mode 100644
index 0000000..505b952
--- /dev/null
+++ b/TODO
@@ -0,0 +1,28 @@
+ Super Star Trek TO-DO list
+
+* Remove the assumption that sst.doc lives in the current directory.
+
+* Have it read the value of LINES rather than assumong a 24-line terminal.
+
+* Do a manual page.
+
+* Improve the internal pager.
+
+* Yes-no confirmations and "press-to-continue" situations should print
+ a recognizable standard prompt.
+
+* A real release, with downloadable tarballs and RPMs and so forth.
+
+* The time machine switch. Specify a year, get only the features that
+ then existed. (This would be partly so people can try the original
+ non-"super" version Matuszek and Reynolds wrote.)
+
+ Dave Matuszek tells me that SRSCAN, MOVE, PHASERS, CALL, STATUS,
+ IMPULSE, PHOTONS, ABANDON, LRSCAN, WARP, SHIELDS, DESTRUCT\n" CHART,
+ REST, DOCK, QUIT, and DAMAGE were in the original non-"super" version.
+
+* Write a curses-based interface. Shouldn't be hard, all output goes through
+ prout/proutn/prouts so we can split the screen into two panes with the upper
+ one for the charts.
+
+
diff --git a/www/index.html b/www/index.html
index cec98ea..bb839b2 100644
--- a/www/index.html
+++ b/www/index.html
@@ -36,19 +36,29 @@ at the SST
Project Page on berlios.de. We expect to do an actual release
before 2004 ends.
-You can browse the game documentation.
-There are two project mailing lists:
+In the mean time, you can at least browse the game
+documentation.
+
+
You can read the project's to-do list.
If
+you want to help with these things, here are the two project mailing
+lists:
- sst-users
-is for questions and technical support on
sst
, including support
-for application builders using sst
as a component.
+is for questions and technical support on sst
.
- sst-dev
is for
sst
developers.
+Tom Almy, one of the SST project founders, has an SST page of his own.
+
+If this game interested you, you may want to check out some of the
+other ancient games at the Retrocomputing Museum.
+