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Update linenoise.
[open-adventure.git]
/
init.c
2017-06-28
Eric S. Raymond
De-macroize references to travel opcode fields we won...
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2017-06-28
Eric S. Raymond
More macro abstraction of the travel opcodes.
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2017-06-28
Eric S. Raymond
After splitting out the stop field, nothing ever negate...
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2017-06-28
Eric S. Raymond
Break travel opcodes into a two-element structure.
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2017-06-27
Eric S. Raymond
Travel tables are all done from YAML now.
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2017-06-27
Jason S. Ninneman
Abolish VOCWRD().
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2017-06-27
Jason S. Ninneman
Reexpress the motion words in adventure.yaml.
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2017-06-26
Jason S. Ninneman
Use enums for object number mnemonics instead of VOCWRD...
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2017-06-26
Jason S. Ninneman
object_descriptions[] is now objects[].
136/head
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2017-06-26
Eric S. Raymond
Change the name of the KEY array to avoid an upcoming...
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2017-06-26
Eric S. Raymond
Take FORTRANish upper-case function names to C-style...
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2017-06-25
Eric S. Raymond
Dix off-by-one errors induced by tightening some array...
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2017-06-25
Eric S. Raymond
Fully subsume section 7 into YAML.
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2017-06-24
Eric S. Raymond
Improve comments, eliminate magic numbers.
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2017-06-24
Eric S. Raymond
Give generate constant arrays the const specifier.
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2017-06-24
Eric S. Raymond
Replace magic MINTRS/MAXTRS with a treasure attribute...
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2017-06-24
Eric S. Raymond
LOCSIZ -> NLOCATIONS, finishing limit-name cleanup.
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2017-06-24
Eric S. Raymond
More fixed limits (NOBJECTS, LOCSIZ) stop being fixed.
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2017-06-24
Eric S. Raymond
Rationalize names of structure array sizes.
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2017-06-24
Eric S. Raymond
Elimination of OBJSND.
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2017-06-23
Eric S. Raymond
Location sounds are now declared by YAML.
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2017-06-23
Eric S. Raymond
Toss unused parts of dungeon.c and init.c
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2017-06-22
Eric S. Raymond
Replace macros with condition bits.
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2017-06-22
Eric S. Raymond
Give the FORCED property a real cond bit. Delete some...
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2017-06-22
Eric S. Raymond
Switch fully over to YAML generation of condition bits...
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2017-06-21
Jason S. Ninneman
Switch to 0-indexing for hint handling code.
127/head
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2017-06-21
Jason S. Ninneman
Abolish HNTMAX and HNTSIZ in favor of HINT_COUNT.
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2017-06-20
Jason S. Ninneman
Clean out some disused variables.
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2017-06-19
Peje Nilsson
Merge branch 'master' into magic-number
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2017-06-19
Eric S. Raymond
Mostly confine assumptions about what token_t is to...
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2017-06-19
Eric S. Raymond
Concentrate all magic-number values for packed-string...
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2017-06-19
NHOrus
Even less magic
111/head
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2017-06-19
Jason S. Ninneman
Abolish MAXDIE in favor of maximum_deaths.
104/head
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2017-06-19
Eric S. Raymond
No longer restricted to 6-character FORTRAN identifiers.
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2017-06-18
Eric S. Raymond
Re-format to consistent indent style with "make indent".
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2017-06-17
NHOrus
Little cleanup of variable names
94/head
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2017-06-16
Peje Nilsson
Merge branch 'master' into actions-arithmetic
87/head
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2017-06-16
Eric S. Raymond
Magic-number elimination.
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2017-06-15
Eric S. Raymond
Use symbolic shortnames for locations.
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2017-06-15
NHOrus
Localizing variables
82/head
83/head
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2017-06-15
Eric S. Raymond
Use LOC_* constants for locations. Clean up some ARB_...
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2017-06-14
Jason S. Ninneman
Put the long and short location descriptions into a...
79/head
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2017-06-13
Eric S. Raymond
Abolish setup check, there's no possibility of restart.
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2017-06-11
Jason S. Ninneman
More retrofitting.
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2017-06-08
Eric S. Raymond
Abolish funcs.h.
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2017-06-07
Eric S. Raymond
Move MAXDIE computation to dungeonmaker.
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2017-06-07
Eric S. Raymond
init.c is now real C.
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2017-06-07
Eric S. Raymond
Goto elimination.
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2017-06-07
Eric S. Raymond
Eliminate globals.
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2017-06-07
Eric S. Raymond
Localize TK.
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2017-06-07
Eric S. Raymond
Narrow the scope of IGO.
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2017-06-07
Eric S. Raymond
Finish moving state arrays into game structure block.
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2017-06-07
Eric S. Raymond
More collecting of globals.
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2017-06-07
Eric S. Raymond
Magic-number cleanup.
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2017-06-07
Eric S. Raymond
Bite the bullet - size siymbols have to be shared.
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2017-06-07
Eric S. Raymond
Bring SETUP variable into game state block
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2017-06-07
Eric S. Raymond
Pull more globals into the game state block.
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2017-06-07
Eric S. Raymond
Move more globals into the game state block.
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2017-06-07
Eric S. Raymond
Pack more globals into the game block structure.
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2017-06-07
Eric S. Raymond
Capture clock variables into the game-state block.
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2017-06-07
Eric S. Raymond
First step in game state encapsulation: the dwarf ...
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2017-06-07
Eric S. Raymond
Magic-number elimination.
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2017-06-06
Eric S. Raymond
Magic-number elimination.
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2017-06-06
Eric S. Raymond
Abstract out NOBJECTS (formerly magic number 100).
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2017-06-06
Eric S. Raymond
Replace homebrew IABS() with C kubrary labs(3).
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2017-06-02
Eric S. Raymond
Header consolidation - main.h, misc.h, and share.h...
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2017-05-29
Eric S. Raymond
Simplify build: nested makefiles considered harmful.
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2017-05-29
Jason S. Ninneman
Move database compilation out into its own tool (for...
15/head
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2017-05-28
Jason S. Ninneman
Factor out handling of variables populated from the...
14/head
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2017-05-26
Jason S. Ninneman
Just say no to encrypting internal state.
11/head
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2017-05-24
Eric S. Raymond
Revert structurization changes, they broke database...
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2017-05-24
Eric S. Raymond
Revert a variable name previously changed to be out...
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2017-05-24
Eric S. Raymond
More structurization.
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2017-05-24
Eric S. Raymond
More global-to-structure moves.
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2017-05-23
Eric S. Raymond
Move more globals into the state structure.
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2017-05-23
Eric S. Raymond
Begin gathering saveable game state into a structure...
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2017-05-23
Eric S. Raymond
Added oldstyle option.
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2017-05-23
Eric S. Raymond
Fix capitalization glitches.
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2017-05-23
Eric S. Raymond
Fix strange inside-out organization of the input routines.
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2017-05-22
Eric S. Raymond
Correct long-size bug that resulted in checksum error.
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2017-05-21
Eric S. Raymond
Fix up case on all comments to make them more readable...
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2017-05-18
Eric S. Raymond
More boolification.
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2017-05-18
Eric S. Raymond
Replace fDATIME with ANSI/POSIX clock_gettime(). Rip...
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2017-05-18
Eric S. Raymond
Use prototypes and bools.
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2017-02-16
Eric S. Raymond
Minimal forward-port to modern C - just enough to get...
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2017-02-16
Eric S. Raymond
Don Wood's 430-point Adventure 2.5 from 1995, from...
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