From: Eric S. Raymond Date: Mon, 23 Sep 2024 22:48:11 +0000 (-0400) Subject: Ready to shp 1.20. X-Git-Tag: 1.20^0 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=fdfd28c41eaaccdd11243b55abb828346713d983;p=open-adventure.git Ready to shp 1.20. --- diff --git a/NEWS.adoc b/NEWS.adoc index f9c70d6..0140574 100644 --- a/NEWS.adoc +++ b/NEWS.adoc @@ -2,7 +2,7 @@ // SPDX-FileCopyrightText: (C) Eric S. Raymond // SPDX-License-Identifier: CC-BY-4.0 -Repository head:: +1.20: 2024-09-23:: Make oldstyle correctly suppress line editing. 1.19: 2024-06-27:: diff --git a/advent.h b/advent.h index 3ae9012..fa0767b 100644 --- a/advent.h +++ b/advent.h @@ -66,6 +66,8 @@ * the cave starts to close. Only seems to be significant for the bird * and readable objects, notably the clam/oyster - but the code around * those tests is difficult to read. + * + * All tests of the prop member are done with either these macros or ==. */ #define OBJECT_IS_NOTFOUND(obj) (game.objects[obj].prop == STATE_NOTFOUND) #define OBJECT_IS_FOUND(obj) (game.objects[obj].prop == STATE_FOUND)