From: Eric S. Raymond Date: Thu, 8 Jun 2017 12:15:35 +0000 (-0400) Subject: Factor out the croak() function for player death. X-Git-Tag: 1.1~504 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=ecc6caab4e4f92ceb472ccbc09e60c27349a8eb8;p=open-adventure.git Factor out the croak() function for player death. --- diff --git a/main.c b/main.c index 4e066cb..b5979e6 100644 --- a/main.c +++ b/main.c @@ -412,6 +412,39 @@ static bool dwarfmove(void) return false; } +static void croak(FILE *cmdin) +/* Okay, he's dead. Let's get on with it. */ +{ + if(game.closng) { + /* He died during closing time. No resurrection. Tally up a + * death and exit. */ + RSPEAK(131); + ++game.numdie; + score(0); + } else { + ++game.numdie; + if(!YES(cmdin,79+game.numdie*2,80+game.numdie*2,54)) + score(0); + if(game.numdie == MAXDIE) + score(0); + game.place[WATER]=0; + game.place[OIL]=0; + if(TOTING(LAMP)) + game.prop[LAMP]=0; + for (J=1; J<=NOBJECTS; J++) { + I=NOBJECTS + 1 - J; + if(TOTING(I)) { + K=game.oldlc2; + if(I == LAMP) + K=1; + DROP(I,K); + } + } + game.loc=3; + game.oldloc=game.loc; + } +} + static bool do_command(FILE *cmdin) { long LL, KQ, VERB, KK, K2, V1, V2; long obj, i; @@ -441,13 +474,14 @@ static bool do_command(FILE *cmdin) { game.loc=game.newloc; if (!dwarfmove()) - goto L99; + croak(cmdin); /* Describe the current location and (maybe) get next command. */ /* Print text for current loc. */ -L2000: if(game.loc == 0) goto L99; +L2000: if(game.loc == 0) + croak(cmdin); KK=STEXT[game.loc]; if(MOD(game.abbrev[game.loc],game.abbnum) == 0 || KK == 0)KK=LTEXT[game.loc]; if(FORCED(game.loc) || !DARK(0)) goto L2001; @@ -770,11 +804,11 @@ L30310: game.newloc=PLAC[TROLL]+FIXD[TROLL]-game.loc; game.fixed[BEAR]= -1; game.prop[BEAR]=3; game.oldlc2=game.newloc; - goto L99; + croak(cmdin); + goto L2000; /* End of specials. */ - L21: LL=MOD((labs(TRAVEL[KK])/1000),1000); if(LL != K) { if(LL <= 300) { @@ -833,38 +867,8 @@ L50: SPK=12; L90: RSPEAK(23); game.oldlc2=game.loc; - -/* Okay, he's dead. Let's get on with it. */ - -L99: if(game.closng) { - /* He died during closing time. No resurrection. Tally up a - * death and exit. */ - RSPEAK(131); - ++game.numdie; - score(0); - } else { - ++game.numdie; - if(!YES(cmdin,79+game.numdie*2,80+game.numdie*2,54)) - score(0); - if(game.numdie == MAXDIE) - score(0); - game.place[WATER]=0; - game.place[OIL]=0; - if(TOTING(LAMP)) - game.prop[LAMP]=0; - for (J=1; J<=NOBJECTS; J++) { - I=NOBJECTS + 1 - J; - if(TOTING(I)) { - K=game.oldlc2; - if(I == LAMP) - K=1; - DROP(I,K); - } - } - game.loc=3; - game.oldloc=game.loc; - goto L2000; - } + croak(cmdin); + goto L2000; /* Cave closing and scoring */