From: Eric S. Raymond Date: Fri, 13 Oct 2006 11:39:37 +0000 (+0000) Subject: More vector-arithmetic abstraction. X-Git-Tag: 2.0~69 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=dbca5a522c4b10da953b18847b011db581363263;p=super-star-trek.git More vector-arithmetic abstraction. --- diff --git a/src/sst.py b/src/sst.py index 6d2d8f5..1133bcf 100644 --- a/src/sst.py +++ b/src/sst.py @@ -250,12 +250,12 @@ class coord: return coord(self.i*other, self.j*other) def __div__(self, other): return coord(self.i/other, self.j/other) + def __mod__(self, other): + return coord(self.i % other, self.j % other) def __rdiv__(self, other): return coord(self.i/other, self.j/other) def roundtogrid(self): return coord(int(round(self.i)), int(round(self.j))) - def trunctogrid(self): - return coord(int(round(self.i)), int(round(self.j))) def distance(self, other=None): if not other: other = coord(0, 0) return math.sqrt((self.i - other.i)**2 + (self.j - other.j)**2) @@ -273,13 +273,15 @@ class coord: else: s.j = self.j / abs(self.j) return s + def quadrant(self): + return (self / QUADSIZE).roundtogrid() + def sector(self): + return self.roundtogrid() % QUADSIZE def scatter(self): s = coord() s.i = self.i + randrange(-1, 2) s.j = self.j + randrange(-1, 2) return s - def __hash__(self): - return hash((x, y)) def __str__(self): if self.i == None or self.j == None: return "Nowhere" @@ -3923,6 +3925,10 @@ class course: def __init__(self, bearing, distance, origin=None): self.distance = distance self.bearing = bearing + if origin is None: + self.origin = cartesian(game.quadrant, game.sector) + else: + self.origin = origin # The bearing() code we inherited from FORTRAN is actually computing # clockface directions! if self.bearing < 0.0: @@ -3949,9 +3955,9 @@ class course: else: return False def quadrant(self): - return (self.location / QUADSIZE).roundtogrid() + return self.location.quadrant() def sector(self): - return coord(int(round(self.location.i)) % QUADSIZE, int(round(self.location.j)) % QUADSIZE) + return self.location.sector() def power(self, warp): return self.distance*(warp**3)*(game.shldup+1) def time(self, warp):