From: Eric S. Raymond Date: Sun, 12 Mar 2023 16:58:11 +0000 (-0400) Subject: Documentation polishing. X-Git-Tag: 1.15~58 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=db8ca5eb2685ef5b215f7a8470ba36d088047bb1;p=open-adventure.git Documentation polishing. --- diff --git a/notes.adoc b/notes.adoc index 65971f8..2d61074 100644 --- a/notes.adoc +++ b/notes.adoc @@ -64,7 +64,7 @@ Bug fixes: * A few minor typos have been corrected: absence of capitalization on "Swiss" and "Persian", inconsistent spelling of "imbedded" vs. "embedded", - "eying" for "eyeing". "thresholds" for "threshholds". + "eying" for "eyeing", "thresholds" for "threshholds". * Under odd circumstances (dropping rug or vase outdoors) the game could formerly say "floor" when it should say "ground" (or "dirt", or something). @@ -116,14 +116,24 @@ FORTRAN-derived code that formerly implemented the save/restore functions; without C's fread(3)/fwrite() and structs it was necessarily pretty ugly by modern standards. Encryption and checksumming have been discarded - it's pointless to try -tamper-proofing saves when everyone has the source code. +tamper-proofing saves when everyone has the source code. However +the game still integrity-checks savefiles on resume. + +Save and resume filenames are stripped of leading and trailing +whitespace before processing. A -r command-line option has been added. When it is given (with a file path argument) it is functionally equivalent to a RESTORE command. -The game can be built in a mode that entirely disables save/resume, or -thart autosaves only on a termination signal (for use in BBS doort -systems). There is a new nmessage to inform the user about this. +An -a command-line option has been added (comditionally on +ADVENT_AUTOSAVE) for use in BBS door systems. When this option is +given, the game roads from the specified filename argument on startup +and saves to it on quit or a received signal. There is a new nmessage +to inform the user about this. + +The game can be built in a mode that entirely disables save/resume +(-DADVENT_NOSAVE). If the game had been built this way, a diagnostic is +emitted if you try to save or resume. == Translation ==