From: Jason S. Ninneman Date: Thu, 29 Jun 2017 15:45:47 +0000 (-0700) Subject: newdungeon.py is now make_dungeon.py. X-Git-Tag: 1.1~28 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=db281a96d70a43c6a6d5b516eceb6e4f67637c57;p=open-adventure.git newdungeon.py is now make_dungeon.py. newdb.[ch] is now dungeon.[ch]. --- diff --git a/make_dungeon.py b/make_dungeon.py new file mode 100755 index 0000000..6f47152 --- /dev/null +++ b/make_dungeon.py @@ -0,0 +1,755 @@ +#!/usr/bin/python3 + +# This is the new open-adventure dungeon generator. It'll eventually +# replace the existing dungeon.c It currently outputs a .h and .c pair +# for C code. +# +# The nontrivial part of this is the compilation of the YAML for +# movement rules to the travel array that's actually used by +# playermove(). This program first compiles the YAML to a form +# identical to the data in section 3 of the old adventure.text file, +# then a second stage unpacks that data into the travel array. +# +# Here are the rules of the intermediate form: +# +# Each row of data contains a location number (X), a second +# location number (Y), and a list of motion numbers (see section 4). +# each motion represents a verb which will go to Y if currently at X. +# Y, in turn, is interpreted as follows. Let M=Y/1000, N=Y mod 1000. +# If N<=300 it is the location to go to. +# If 300500 message N-500 from section 6 is printed, +# and he stays wherever he is. +# Meanwhile, M specifies the conditions on the motion. +# If M=0 it's unconditional. +# If 0 +#include + +#define SILENT -1 /* no sound */ + +/* Symbols for cond bits */ +#define COND_LIT 0 /* Light */ +#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */ +#define COND_FLUID 2 /* Liquid asset, see bit 1 */ +#define COND_NOARRR 3 /* Pirate doesn't go here unless following */ +#define COND_NOBACK 4 /* Cannot use "back" to move away */ +#define COND_ABOVE 5 +#define COND_DEEP 6 /* Deep - e.g where dwarves are active */ +#define COND_FOREST 7 /* In the forest */ +#define COND_FORCED 8 /* Only one way in or out of here */ +/* Bits past 10 indicate areas of interest to "hint" routines */ +#define COND_HBASE 10 /* Base for location hint bits */ +#define COND_HCAVE 11 /* Trying to get into cave */ +#define COND_HBIRD 12 /* Trying to catch bird */ +#define COND_HSNAKE 13 /* Trying to deal with snake */ +#define COND_HMAZE 14 /* Lost in maze */ +#define COND_HDARK 15 /* Pondering dark room */ +#define COND_HWITT 16 /* At Witt's End */ +#define COND_HCLIFF 17 /* Cliff with urn */ +#define COND_HWOODS 18 /* Lost in forest */ +#define COND_HOGRE 19 /* Trying to deal with ogre */ +#define COND_HJADE 20 /* Found all treasures except jade */ + +typedef struct {{ + const char** strs; + const int n; +}} string_group_t; + +typedef struct {{ + const string_group_t words; + const char* inventory; + int plac, fixd; + bool is_treasure; + const char** descriptions; + const char** sounds; + const char** texts; + const char** changes; +}} object_t; + +typedef struct {{ + const char* small; + const char* big; +}} descriptions_t; + +typedef struct {{ + descriptions_t description; + const long sound; + const bool loud; +}} location_t; + +typedef struct {{ + const char* query; + const char* yes_response; +}} obituary_t; + +typedef struct {{ + const int threshold; + const int point_loss; + const char* message; +}} turn_threshold_t; + +typedef struct {{ + const int threshold; + const char* message; +}} class_t; + +typedef struct {{ + const int number; + const int turns; + const int penalty; + const char* question; + const char* hint; +}} hint_t; + +typedef struct {{ + const string_group_t words; +}} motion_t; + +typedef struct {{ + const string_group_t words; + const long message; +}} action_t; + +typedef struct {{ + const long motion; + const long dest; + const bool stop; +}} travelop_t; + +/* Abstract out the encoding of words in the travel array. Gives us + * some hope of getting to a less cryptic representation than we + * inherited from FORTRAN, someday. To understand these, read the + * encoding description for travel. + */ +#define T_DESTINATION(entry) MOD((entry).dest, 1000) +#define T_CONDITION(entry) ((entry).dest / 1000) +#define T_NODWARVES(entry) (T_CONDITION(entry) == 100) +#define T_HIGH(entry) ((entry).dest) +#define T_TERMINATE(entry) ((entry).motion == 1) +#define L_SPEAK(loc) ((loc) - 500) + +extern const location_t locations[]; +extern const object_t objects[]; +extern const char* arbitrary_messages[]; +extern const class_t classes[]; +extern const turn_threshold_t turn_thresholds[]; +extern const obituary_t obituaries[]; +extern const hint_t hints[]; +extern long conditions[]; +extern const motion_t motions[]; +extern const action_t actions[]; +extern const action_t specials[]; +extern const travelop_t travel[]; +extern const long tkey[]; + +#define NLOCATIONS {} +#define NOBJECTS {} +#define NHINTS {} +#define NCLASSES {} +#define NDEATHS {} +#define NTHRESHOLDS {} +#define NMOTIONS {} +#define NACTIONS {} +#define NSPECIALS {} +#define NTRAVEL {} +#define NKEYS {} + +enum arbitrary_messages_refs {{ +{} +}}; + +enum locations_refs {{ +{} +}}; + +enum object_refs {{ +{} +}}; + +enum motion_refs {{ +{} +}}; + +enum action_refs {{ +{} +}}; + +enum special_refs {{ +{} +}}; + +/* State definitions */ + +{} +#endif /* end DUNGEON_H */ +""" + +c_template = """/* Generated from adventure.yaml - do not hand-hack! */ + +#include "{}" + +const char* arbitrary_messages[] = {{ +{} +}}; + +const class_t classes[] = {{ +{} +}}; + +const turn_threshold_t turn_thresholds[] = {{ +{} +}}; + +const location_t locations[] = {{ +{} +}}; + +const object_t objects[] = {{ +{} +}}; + +const obituary_t obituaries[] = {{ +{} +}}; + +const hint_t hints[] = {{ +{} +}}; + +long conditions[] = {{ +{} +}}; + +const motion_t motions[] = {{ +{} +}}; + +const action_t actions[] = {{ +{} +}}; + +const action_t specials[] = {{ +{} +}}; + +{} + +const travelop_t travel[] = {{ +{} +}}; + +/* end */ +""" + +def make_c_string(string): + """Render a Python string into C string literal format.""" + if string == None: + return "NULL" + string = string.replace("\n", "\\n") + string = string.replace("\t", "\\t") + string = string.replace('"', '\\"') + string = string.replace("'", "\\'") + string = '"' + string + '"' + return string + +def get_refs(l): + reflist = [x[0] for x in l] + ref_str = "" + for ref in reflist: + ref_str += " {},\n".format(ref) + ref_str = ref_str[:-1] # trim trailing newline + return ref_str + +def get_string_group(strings): + template = """{{ + .strs = {}, + .n = {}, + }}""" + if strings == []: + strs = "NULL" + else: + strs = "(const char* []) {" + ", ".join([make_c_string(s) for s in strings]) + "}" + n = len(strings) + sg_str = template.format(strs, n) + return sg_str + +def get_arbitrary_messages(arb): + template = """ {}, +""" + arb_str = "" + for item in arb: + arb_str += template.format(make_c_string(item[1])) + arb_str = arb_str[:-1] # trim trailing newline + return arb_str + +def get_class_messages(cls): + template = """ {{ + .threshold = {}, + .message = {}, + }}, +""" + cls_str = "" + for item in cls: + threshold = item["threshold"] + message = make_c_string(item["message"]) + cls_str += template.format(threshold, message) + cls_str = cls_str[:-1] # trim trailing newline + return cls_str + +def get_turn_thresholds(trn): + template = """ {{ + .threshold = {}, + .point_loss = {}, + .message = {}, + }}, +""" + trn_str = "" + for item in trn: + threshold = item["threshold"] + point_loss = item["point_loss"] + message = make_c_string(item["message"]) + trn_str += template.format(threshold, point_loss, message) + trn_str = trn_str[:-1] # trim trailing newline + return trn_str + +def get_locations(loc): + template = """ {{ // {} + .description = {{ + .small = {}, + .big = {}, + }}, + .sound = {}, + .loud = {}, + }}, +""" + loc_str = "" + for (i, item) in enumerate(loc): + short_d = make_c_string(item[1]["description"]["short"]) + long_d = make_c_string(item[1]["description"]["long"]) + sound = item[1].get("sound", "SILENT") + loud = "true" if item[1].get("loud") else "false" + loc_str += template.format(i, short_d, long_d, sound, loud) + loc_str = loc_str[:-1] # trim trailing newline + return loc_str + +def get_objects(obj): + template = """ {{ // {} + .words = {}, + .inventory = {}, + .plac = {}, + .fixd = {}, + .is_treasure = {}, + .descriptions = (const char* []) {{ +{} + }}, + .sounds = (const char* []) {{ +{} + }}, + .texts = (const char* []) {{ +{} + }}, + .changes = (const char* []) {{ +{} + }}, + }}, +""" + obj_str = "" + for (i, item) in enumerate(obj): + attr = item[1] + try: + words_str = get_string_group(attr["words"]) + except KeyError: + words_str = get_string_group([]) + i_msg = make_c_string(attr["inventory"]) + descriptions_str = "" + if attr["descriptions"] == None: + descriptions_str = " " * 12 + "NULL," + else: + labels = [] + for l_msg in attr["descriptions"]: + if not isinstance(l_msg, str): + labels.append(l_msg) + l_msg = l_msg[1] + descriptions_str += " " * 12 + make_c_string(l_msg) + ",\n" + descriptions_str = descriptions_str[:-1] # trim trailing newline + if labels: + global statedefines + statedefines += "/* States for %s */\n" % item[0] + for (i, (label, message)) in enumerate(labels): + if len(message) >= 45: + message = message[:45] + "..." + statedefines += "#define %s\t%d /* %s */\n" % (label, i, message) + statedefines += "\n" + sounds_str = "" + if attr.get("sounds") == None: + sounds_str = " " * 12 + "NULL," + else: + for l_msg in attr["sounds"]: + sounds_str += " " * 12 + make_c_string(l_msg) + ",\n" + sounds_str = sounds_str[:-1] # trim trailing newline + texts_str = "" + if attr.get("texts") == None: + texts_str = " " * 12 + "NULL," + else: + for l_msg in attr["texts"]: + texts_str += " " * 12 + make_c_string(l_msg) + ",\n" + texts_str = texts_str[:-1] # trim trailing newline + changes_str = "" + if attr.get("changes") == None: + changes_str = " " * 12 + "NULL," + else: + for l_msg in attr["changes"]: + changes_str += " " * 12 + make_c_string(l_msg) + ",\n" + changes_str = changes_str[:-1] # trim trailing newline + locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"]) + immovable = attr.get("immovable", False) + try: + if type(locs) == str: + locs = [locnames.index(locs), -1 if immovable else 0] + else: + locs = [locnames.index(x) for x in locs] + except IndexError: + sys.stderr.write("dungeon: unknown object location in %s\n" % locs) + sys.exit(1) + treasure = "true" if attr.get("treasure") else "false" + obj_str += template.format(i, words_str, i_msg, locs[0], locs[1], treasure, descriptions_str, sounds_str, texts_str, changes_str) + obj_str = obj_str[:-1] # trim trailing newline + return obj_str + +def get_obituaries(obit): + template = """ {{ + .query = {}, + .yes_response = {}, + }}, +""" + obit_str = "" + for o in obit: + query = make_c_string(o["query"]) + yes = make_c_string(o["yes_response"]) + obit_str += template.format(query, yes) + obit_str = obit_str[:-1] # trim trailing newline + return obit_str + +def get_hints(hnt, arb): + template = """ {{ + .number = {}, + .penalty = {}, + .turns = {}, + .question = {}, + .hint = {}, + }}, +""" + hnt_str = "" + md = dict(arb) + for member in hnt: + item = member["hint"] + number = item["number"] + penalty = item["penalty"] + turns = item["turns"] + question = make_c_string(item["question"]) + hint = make_c_string(item["hint"]) + hnt_str += template.format(number, penalty, turns, question, hint) + hnt_str = hnt_str[:-1] # trim trailing newline + return hnt_str + +def get_condbits(locations): + cnd_str = "" + for (name, loc) in locations: + conditions = loc["conditions"] + hints = loc.get("hints") or [] + flaglist = [] + for flag in conditions: + if conditions[flag]: + flaglist.append(flag) + line = "|".join([("(1<500 message N-500 from section 6 is printed, -# and he stays wherever he is. -# Meanwhile, M specifies the conditions on the motion. -# If M=0 it's unconditional. -# If 0 -#include - -#define SILENT -1 /* no sound */ - -/* Symbols for cond bits */ -#define COND_LIT 0 /* Light */ -#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */ -#define COND_FLUID 2 /* Liquid asset, see bit 1 */ -#define COND_NOARRR 3 /* Pirate doesn't go here unless following */ -#define COND_NOBACK 4 /* Cannot use "back" to move away */ -#define COND_ABOVE 5 -#define COND_DEEP 6 /* Deep - e.g where dwarves are active */ -#define COND_FOREST 7 /* In the forest */ -#define COND_FORCED 8 /* Only one way in or out of here */ -/* Bits past 10 indicate areas of interest to "hint" routines */ -#define COND_HBASE 10 /* Base for location hint bits */ -#define COND_HCAVE 11 /* Trying to get into cave */ -#define COND_HBIRD 12 /* Trying to catch bird */ -#define COND_HSNAKE 13 /* Trying to deal with snake */ -#define COND_HMAZE 14 /* Lost in maze */ -#define COND_HDARK 15 /* Pondering dark room */ -#define COND_HWITT 16 /* At Witt's End */ -#define COND_HCLIFF 17 /* Cliff with urn */ -#define COND_HWOODS 18 /* Lost in forest */ -#define COND_HOGRE 19 /* Trying to deal with ogre */ -#define COND_HJADE 20 /* Found all treasures except jade */ - -typedef struct {{ - const char** strs; - const int n; -}} string_group_t; - -typedef struct {{ - const string_group_t words; - const char* inventory; - int plac, fixd; - bool is_treasure; - const char** descriptions; - const char** sounds; - const char** texts; - const char** changes; -}} object_t; - -typedef struct {{ - const char* small; - const char* big; -}} descriptions_t; - -typedef struct {{ - descriptions_t description; - const long sound; - const bool loud; -}} location_t; - -typedef struct {{ - const char* query; - const char* yes_response; -}} obituary_t; - -typedef struct {{ - const int threshold; - const int point_loss; - const char* message; -}} turn_threshold_t; - -typedef struct {{ - const int threshold; - const char* message; -}} class_t; - -typedef struct {{ - const int number; - const int turns; - const int penalty; - const char* question; - const char* hint; -}} hint_t; - -typedef struct {{ - const string_group_t words; -}} motion_t; - -typedef struct {{ - const string_group_t words; - const long message; -}} action_t; - -typedef struct {{ - const long motion; - const long dest; - const bool stop; -}} travelop_t; - -/* Abstract out the encoding of words in the travel array. Gives us - * some hope of getting to a less cryptic representation than we - * inherited from FORTRAN, someday. To understand these, read the - * encoding description for travel. - */ -#define T_DESTINATION(entry) MOD((entry).dest, 1000) -#define T_CONDITION(entry) ((entry).dest / 1000) -#define T_NODWARVES(entry) (T_CONDITION(entry) == 100) -#define T_HIGH(entry) ((entry).dest) -#define T_TERMINATE(entry) ((entry).motion == 1) -#define L_SPEAK(loc) ((loc) - 500) - -extern const location_t locations[]; -extern const object_t objects[]; -extern const char* arbitrary_messages[]; -extern const class_t classes[]; -extern const turn_threshold_t turn_thresholds[]; -extern const obituary_t obituaries[]; -extern const hint_t hints[]; -extern long conditions[]; -extern const motion_t motions[]; -extern const action_t actions[]; -extern const action_t specials[]; -extern const travelop_t travel[]; -extern const long tkey[]; - -#define NLOCATIONS {} -#define NOBJECTS {} -#define NHINTS {} -#define NCLASSES {} -#define NDEATHS {} -#define NTHRESHOLDS {} -#define NMOTIONS {} -#define NACTIONS {} -#define NSPECIALS {} -#define NTRAVEL {} -#define NKEYS {} - -enum arbitrary_messages_refs {{ -{} -}}; - -enum locations_refs {{ -{} -}}; - -enum object_refs {{ -{} -}}; - -enum motion_refs {{ -{} -}}; - -enum action_refs {{ -{} -}}; - -enum special_refs {{ -{} -}}; - -/* State definitions */ - -{} -#endif /* end NEWDB_H */ -""" - -c_template = """/* Generated from adventure.yaml - do not hand-hack! */ - -#include "{}" - -const char* arbitrary_messages[] = {{ -{} -}}; - -const class_t classes[] = {{ -{} -}}; - -const turn_threshold_t turn_thresholds[] = {{ -{} -}}; - -const location_t locations[] = {{ -{} -}}; - -const object_t objects[] = {{ -{} -}}; - -const obituary_t obituaries[] = {{ -{} -}}; - -const hint_t hints[] = {{ -{} -}}; - -long conditions[] = {{ -{} -}}; - -const motion_t motions[] = {{ -{} -}}; - -const action_t actions[] = {{ -{} -}}; - -const action_t specials[] = {{ -{} -}}; - -{} - -const travelop_t travel[] = {{ -{} -}}; - -/* end */ -""" - -def make_c_string(string): - """Render a Python string into C string literal format.""" - if string == None: - return "NULL" - string = string.replace("\n", "\\n") - string = string.replace("\t", "\\t") - string = string.replace('"', '\\"') - string = string.replace("'", "\\'") - string = '"' + string + '"' - return string - -def get_refs(l): - reflist = [x[0] for x in l] - ref_str = "" - for ref in reflist: - ref_str += " {},\n".format(ref) - ref_str = ref_str[:-1] # trim trailing newline - return ref_str - -def get_string_group(strings): - template = """{{ - .strs = {}, - .n = {}, - }}""" - if strings == []: - strs = "NULL" - else: - strs = "(const char* []) {" + ", ".join([make_c_string(s) for s in strings]) + "}" - n = len(strings) - sg_str = template.format(strs, n) - return sg_str - -def get_arbitrary_messages(arb): - template = """ {}, -""" - arb_str = "" - for item in arb: - arb_str += template.format(make_c_string(item[1])) - arb_str = arb_str[:-1] # trim trailing newline - return arb_str - -def get_class_messages(cls): - template = """ {{ - .threshold = {}, - .message = {}, - }}, -""" - cls_str = "" - for item in cls: - threshold = item["threshold"] - message = make_c_string(item["message"]) - cls_str += template.format(threshold, message) - cls_str = cls_str[:-1] # trim trailing newline - return cls_str - -def get_turn_thresholds(trn): - template = """ {{ - .threshold = {}, - .point_loss = {}, - .message = {}, - }}, -""" - trn_str = "" - for item in trn: - threshold = item["threshold"] - point_loss = item["point_loss"] - message = make_c_string(item["message"]) - trn_str += template.format(threshold, point_loss, message) - trn_str = trn_str[:-1] # trim trailing newline - return trn_str - -def get_locations(loc): - template = """ {{ // {} - .description = {{ - .small = {}, - .big = {}, - }}, - .sound = {}, - .loud = {}, - }}, -""" - loc_str = "" - for (i, item) in enumerate(loc): - short_d = make_c_string(item[1]["description"]["short"]) - long_d = make_c_string(item[1]["description"]["long"]) - sound = item[1].get("sound", "SILENT") - loud = "true" if item[1].get("loud") else "false" - loc_str += template.format(i, short_d, long_d, sound, loud) - loc_str = loc_str[:-1] # trim trailing newline - return loc_str - -def get_objects(obj): - template = """ {{ // {} - .words = {}, - .inventory = {}, - .plac = {}, - .fixd = {}, - .is_treasure = {}, - .descriptions = (const char* []) {{ -{} - }}, - .sounds = (const char* []) {{ -{} - }}, - .texts = (const char* []) {{ -{} - }}, - .changes = (const char* []) {{ -{} - }}, - }}, -""" - obj_str = "" - for (i, item) in enumerate(obj): - attr = item[1] - try: - words_str = get_string_group(attr["words"]) - except KeyError: - words_str = get_string_group([]) - i_msg = make_c_string(attr["inventory"]) - descriptions_str = "" - if attr["descriptions"] == None: - descriptions_str = " " * 12 + "NULL," - else: - labels = [] - for l_msg in attr["descriptions"]: - if not isinstance(l_msg, str): - labels.append(l_msg) - l_msg = l_msg[1] - descriptions_str += " " * 12 + make_c_string(l_msg) + ",\n" - descriptions_str = descriptions_str[:-1] # trim trailing newline - if labels: - global statedefines - statedefines += "/* States for %s */\n" % item[0] - for (i, (label, message)) in enumerate(labels): - if len(message) >= 45: - message = message[:45] + "..." - statedefines += "#define %s\t%d /* %s */\n" % (label, i, message) - statedefines += "\n" - sounds_str = "" - if attr.get("sounds") == None: - sounds_str = " " * 12 + "NULL," - else: - for l_msg in attr["sounds"]: - sounds_str += " " * 12 + make_c_string(l_msg) + ",\n" - sounds_str = sounds_str[:-1] # trim trailing newline - texts_str = "" - if attr.get("texts") == None: - texts_str = " " * 12 + "NULL," - else: - for l_msg in attr["texts"]: - texts_str += " " * 12 + make_c_string(l_msg) + ",\n" - texts_str = texts_str[:-1] # trim trailing newline - changes_str = "" - if attr.get("changes") == None: - changes_str = " " * 12 + "NULL," - else: - for l_msg in attr["changes"]: - changes_str += " " * 12 + make_c_string(l_msg) + ",\n" - changes_str = changes_str[:-1] # trim trailing newline - locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"]) - immovable = attr.get("immovable", False) - try: - if type(locs) == str: - locs = [locnames.index(locs), -1 if immovable else 0] - else: - locs = [locnames.index(x) for x in locs] - except IndexError: - sys.stderr.write("dungeon: unknown object location in %s\n" % locs) - sys.exit(1) - treasure = "true" if attr.get("treasure") else "false" - obj_str += template.format(i, words_str, i_msg, locs[0], locs[1], treasure, descriptions_str, sounds_str, texts_str, changes_str) - obj_str = obj_str[:-1] # trim trailing newline - return obj_str - -def get_obituaries(obit): - template = """ {{ - .query = {}, - .yes_response = {}, - }}, -""" - obit_str = "" - for o in obit: - query = make_c_string(o["query"]) - yes = make_c_string(o["yes_response"]) - obit_str += template.format(query, yes) - obit_str = obit_str[:-1] # trim trailing newline - return obit_str - -def get_hints(hnt, arb): - template = """ {{ - .number = {}, - .penalty = {}, - .turns = {}, - .question = {}, - .hint = {}, - }}, -""" - hnt_str = "" - md = dict(arb) - for member in hnt: - item = member["hint"] - number = item["number"] - penalty = item["penalty"] - turns = item["turns"] - question = make_c_string(item["question"]) - hint = make_c_string(item["hint"]) - hnt_str += template.format(number, penalty, turns, question, hint) - hnt_str = hnt_str[:-1] # trim trailing newline - return hnt_str - -def get_condbits(locations): - cnd_str = "" - for (name, loc) in locations: - conditions = loc["conditions"] - hints = loc.get("hints") or [] - flaglist = [] - for flag in conditions: - if conditions[flag]: - flaglist.append(flag) - line = "|".join([("(1<