From: Eric S. Raymond Date: Thu, 29 Jun 2017 16:21:50 +0000 (-0400) Subject: Transition to YAML is done, adventure.text and travel.py can go away. X-Git-Tag: 1.1~25 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=da27ae1932d1311887ad3a677b10b87610e31854;p=open-adventure.git Transition to YAML is done, adventure.text and travel.py can go away. --- diff --git a/Makefile b/Makefile index 758408a..9a5d05f 100644 --- a/Makefile +++ b/Makefile @@ -38,7 +38,7 @@ endif OBJS=main.o init.o actions.o score.o misc.o saveresume.o CHEAT_OBJS=cheat.o init.o actions.o score.o misc.o saveresume.o -SOURCES=$(OBJS:.o=.c) advent.h adventure.text adventure.yaml Makefile control linenoise/linenoise.[ch] make_dungeon.py +SOURCES=$(OBJS:.o=.c) advent.h adventure.yaml Makefile control linenoise/linenoise.[ch] make_dungeon.py .c.o: $(CC) $(CCFLAGS) $(DBX) -c $< diff --git a/adventure.text b/adventure.text deleted file mode 100644 index 290a0d0..0000000 --- a/adventure.text +++ /dev/null @@ -1,2298 +0,0 @@ -1 -1 You are standing at the end of a road before a small brick building. -1 Around you is a forest. A small stream flows out of the building and -1 down a gully. -2 You have walked up a hill, still in the forest. The road slopes back -2 down the other side of the hill. There is a building in the distance. -3 You are inside a building, a well house for a large spring. -4 You are in a valley in the forest beside a stream tumbling along a -4 rocky bed. -5 The road, which approaches from the east, ends here amid the trees. -6 The forest thins out here to reveal a steep cliff. There is no way -6 down, but a small ledge can be seen to the west across the chasm. -7 At your feet all the water of the stream splashes into a 2-inch slit -7 in the rock. Downstream the streambed is bare rock. -8 You are in a 20-foot depression floored with bare dirt. Set into the -8 dirt is a strong steel grate mounted in concrete. A dry streambed -8 leads into the depression. -9 You are in a small chamber beneath a 3x3 steel grate to the surface. -9 A low crawl over cobbles leads inward to the west. -10 You are crawling over cobbles in a low passage. There is a dim light -10 at the east end of the passage. -11 You are in a debris room filled with stuff washed in from the surface. -11 A low wide passage with cobbles becomes plugged with mud and debris -11 here, but an awkward canyon leads upward and west. In the mud someone -11 has scrawled, "MAGIC WORD XYZZY". -12 You are in an awkward sloping east/west canyon. -13 You are in a splendid chamber thirty feet high. The walls are frozen -13 rivers of orange stone. An awkward canyon and a good passage exit -13 from east and west sides of the chamber. -14 At your feet is a small pit breathing traces of white mist. An east -14 passage ends here except for a small crack leading on. -15 You are at one end of a vast hall stretching forward out of sight to -15 the west. There are openings to either side. Nearby, a wide stone -15 staircase leads downward. The hall is filled with wisps of white mist -15 swaying to and fro almost as if alive. A cold wind blows up the -15 staircase. There is a passage at the top of a dome behind you. -16 The crack is far too small for you to follow. At its widest it is -16 barely wide enough to admit your foot. -17 You are on the east bank of a fissure slicing clear across the hall. -17 The mist is quite thick here, and the fissure is too wide to jump. -18 This is a low room with a crude note on the wall. The note says, -18 "You won't get it up the steps". -19 You are in the Hall of the Mountain King, with passages off in all -19 directions. -20 You are at the bottom of the pit with a broken neck. -21 You didn't make it. -22 The dome is unclimbable. -23 You are at the west end of the Twopit Room. There is a large hole in -23 the wall above the pit at this end of the room. -24 You are at the bottom of the eastern pit in the Twopit Room. There is -24 a small pool of oil in one corner of the pit. -25 You are at the bottom of the western pit in the Twopit Room. There is -25 a large hole in the wall about 25 feet above you. -26 You clamber up the plant and scurry through the hole at the top. -27 You are on the west side of the fissure in the Hall of Mists. -28 You are in a low n/s passage at a hole in the floor. The hole goes -28 down to an e/w passage. -29 You are in the south side chamber. -30 You are in the west side chamber of the Hall of the Mountain King. -30 A passage continues west and up here. -31 %! -32 You can't get by the snake. -33 You are in a large room, with a passage to the south, a passage to the -33 west, and a wall of broken rock to the east. There is a large "Y2" on -33 a rock in the room's center. -34 You are in a jumble of rock, with cracks everywhere. -35 You're at a low window overlooking a huge pit, which extends up out of -35 sight. A floor is indistinctly visible over 50 feet below. Traces of -35 white mist cover the floor of the pit, becoming thicker to the right. -35 Marks in the dust around the window would seem to indicate that -35 someone has been here recently. Directly across the pit from you and -35 25 feet away there is a similar window looking into a lighted room. A -35 shadowy figure can be seen there peering back at you. -36 You are in a dirty broken passage. To the east is a crawl. To the -36 west is a large passage. Above you is a hole to another passage. -37 You are on the brink of a small clean climbable pit. A crawl leads -37 west. -38 You are in the bottom of a small pit with a little stream, which -38 enters and exits through tiny slits. -39 You are in a large room full of dusty rocks. There is a big hole in -39 the floor. There are cracks everywhere, and a passage leading east. -40 You have crawled through a very low wide passage parallel to and north -40 of the Hall of Mists. -41 You are at the west end of the Hall of Mists. A low wide crawl -41 continues west and another goes north. To the south is a little -41 passage 6 feet off the floor. -42 You are in a maze of twisty little passages, all alike. -43 You are in a maze of twisty little passages, all alike. -44 You are in a maze of twisty little passages, all alike. -45 You are in a maze of twisty little passages, all alike. -46 Dead end -47 Dead end -48 Dead end -49 You are in a maze of twisty little passages, all alike. -50 You are in a maze of twisty little passages, all alike. -51 You are in a maze of twisty little passages, all alike. -52 You are in a maze of twisty little passages, all alike. -53 You are in a maze of twisty little passages, all alike. -54 Dead end -55 You are in a maze of twisty little passages, all alike. -56 Dead end -57 You are on the brink of a thirty foot pit with a massive orange column -57 down one wall. You could climb down here but you could not get back -57 up. The maze continues at this level. -58 Dead end -59 You have crawled through a very low wide passage parallel to and north -59 of the Hall of Mists. -60 You are at the east end of a very long hall apparently without side -60 chambers. To the east a low wide crawl slants up. To the north a -60 round two foot hole slants down. -61 You are at the west end of a very long featureless hall. The hall -61 joins up with a narrow north/south passage. -62 You are at a crossover of a high n/s passage and a low e/w one. -63 Dead end -64 You are at a complex junction. A low hands and knees passage from the -64 north joins a higher crawl from the east to make a walking passage -64 going west. There is also a large room above. The air is damp here. -65 You are in Bedquilt, a long east/west passage with holes everywhere. -65 To explore at random select north, south, up, or down. -66 You are in a room whose walls resemble swiss cheese. Obvious passages -66 go west, east, ne, and nw. Part of the room is occupied by a large -66 bedrock block. -67 You are at the east end of the Twopit Room. The floor here is -67 littered with thin rock slabs, which make it easy to descend the pits. -67 There is a path here bypassing the pits to connect passages from east -67 and west. There are holes all over, but the only big one is on the -67 wall directly over the west pit where you can't get to it. -68 You are in a large low circular chamber whose floor is an immense slab -68 fallen from the ceiling (Slab Room). East and west there once were -68 large passages, but they are now filled with boulders. Low small -68 passages go north and south, and the south one quickly bends west -68 around the boulders. -69 You are in a secret n/s canyon above a large room. -70 You are in a secret n/s canyon above a sizable passage. -71 You are in a secret canyon at a junction of three canyons, bearing -71 north, south, and se. The north one is as tall as the other two -71 combined. -72 You are in a large low room. Crawls lead north, se, and sw. -73 Dead end crawl. -74 You are in a secret canyon which here runs e/w. It crosses over a -74 very tight canyon 15 feet below. If you go down you may not be able -74 to get back up. -75 You are at a wide place in a very tight n/s canyon. -76 The canyon here becomes too tight to go further south. -77 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and -77 seems to open up. -78 The canyon runs into a mass of boulders -- dead end. -79 The stream flows out through a pair of 1 foot diameter sewer pipes. -79 It would be advisable to use the exit. -80 You are in a maze of twisty little passages, all alike. -81 Dead end -82 Dead end -83 You are in a maze of twisty little passages, all alike. -84 You are in a maze of twisty little passages, all alike. -85 Dead end -86 Dead end -87 You are in a maze of twisty little passages, all alike. -88 You are in a long, narrow corridor stretching out of sight to the -88 west. At the eastern end is a hole through which you can see a -88 profusion of leaves. -89 There is nothing here to climb. Use "up" or "out" to leave the pit. -90 You have climbed up the plant and out of the pit. -91 You are at the top of a steep incline above a large room. You could -91 climb down here, but you would not be able to climb up. There is a -91 passage leading back to the north. -92 You are in the Giant Room. The ceiling here is too high up for your -92 lamp to show it. Cavernous passages lead east, north, and south. On -92 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. -93 The passage here is blocked by a recent cave-in. -94 You are at one end of an immense north/south passage. -95 You are in a magnificent cavern with a rushing stream, which cascades -95 over a sparkling waterfall into a roaring whirlpool which disappears -95 through a hole in the floor. Passages exit to the south and west. -96 You are in the Soft Room. The walls are covered with heavy curtains, -96 the floor with a thick pile carpet. Moss covers the ceiling. -97 This is the Oriental Room. Ancient oriental cave drawings cover the -97 walls. A gently sloping passage leads upward to the north, another -97 passage leads se, and a hands and knees crawl leads west. -98 You are following a wide path around the outer edge of a large cavern. -98 Far below, through a heavy white mist, strange splashing noises can be -98 heard. The mist rises up through a fissure in the ceiling. The path -98 exits to the south and west. -99 You are in an alcove. A small nw path seems to widen after a short -99 distance. An extremely tight tunnel leads east. It looks like a very -99 tight squeeze. An eerie light can be seen at the other end. -100 You're in a small chamber lit by an eerie green light. An extremely -100 narrow tunnel exits to the west. A dark corridor leads ne. -101 You're in the dark-room. A corridor leading south is the only exit. -102 You are in an arched hall. A coral passage once continued up and east -102 from here, but is now blocked by debris. The air smells of sea water. -103 You're in a large room carved out of sedimentary rock. The floor and -103 walls are littered with bits of shells imbedded in the stone. A -103 shallow passage proceeds downward, and a somewhat steeper one leads -103 up. A low hands and knees passage enters from the south. -104 You are in a long sloping corridor with ragged sharp walls. -105 You are in a cul-de-sac about eight feet across. -106 You are in an anteroom leading to a large passage to the east. Small -106 passages go west and up. The remnants of recent digging are evident. -106 A sign in midair here says "Cave under construction beyond this point. -106 Proceed at own risk. [Witt Construction Company]" -107 You are in a maze of twisty little passages, all different. -108 You are at Witt's End. Passages lead off in *ALL* directions. -109 You are in a north/south canyon about 25 feet across. The floor is -109 covered by white mist seeping in from the north. The walls extend -109 upward for well over 100 feet. Suspended from some unseen point far -109 above you, an enormous two-sided mirror is hanging parallel to and -109 midway between the canyon walls. (The mirror is obviously provided -109 for the use of the dwarves who, as you know, are extremely vain.) A -109 small window can be seen in either wall, some fifty feet up. -110 You're at a low window overlooking a huge pit, which extends up out of -110 sight. A floor is indistinctly visible over 50 feet below. Traces of -110 white mist cover the floor of the pit, becoming thicker to the left. -110 Marks in the dust around the window would seem to indicate that -110 someone has been here recently. Directly across the pit from you and -110 25 feet away there is a similar window looking into a lighted room. A -110 shadowy figure can be seen there peering back at you. -111 A large stalactite extends from the roof and almost reaches the floor -111 below. You could climb down it, and jump from it to the floor, but -111 having done so you would be unable to reach it to climb back up. -112 You are in a little maze of twisting passages, all different. -113 You are at the edge of a large underground reservoir. An opaque cloud -113 of white mist fills the room and rises rapidly upward. The lake is -113 fed by a stream, which tumbles out of a hole in the wall about 10 feet -113 overhead and splashes noisily into the water somewhere within the -113 mist. There is a passage going back toward the south. -114 Dead end -115 You are at the northeast end of an immense room, even larger than the -115 Giant Room. It appears to be a repository for the "Adventure" -115 program. Massive torches far overhead bathe the room with smoky -115 yellow light. Scattered about you can be seen a pile of bottles (all -115 of them empty), a nursery of young beanstalks murmuring quietly, a bed -115 of oysters, a bundle of black rods with rusty stars on their ends, and -115 a collection of brass lanterns. Off to one side a great many dwarves -115 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do -115 not disturb the dwarves!" An immense mirror is hanging against one -115 wall, and stretches to the other end of the room, where various other -115 sundry objects can be glimpsed dimly in the distance. -116 You are at the southwest end of the repository. To one side is a pit -116 full of fierce green snakes. On the other side is a row of small -116 wicker cages, each of which contains a little sulking bird. In one -116 corner is a bundle of black rods with rusty marks on their ends. A -116 large number of velvet pillows are scattered about on the floor. A -116 vast mirror stretches off to the northeast. At your feet is a large -116 steel grate, next to which is a sign that reads, "Treasure Vault. -116 Keys in main office." -117 You are on one side of a large, deep chasm. A heavy white mist rising -117 up from below obscures all view of the far side. A sw path leads away -117 from the chasm into a winding corridor. -118 You are in a long winding corridor sloping out of sight in both -118 directions. -119 You are in a secret canyon which exits to the north and east. -120 You are in a secret canyon which exits to the north and east. -121 You are in a secret canyon which exits to the north and east. -122 You are on the far side of the chasm. A ne path leads away from the -122 chasm on this side. -123 You're in a long east/west corridor. A faint rumbling noise can be -123 heard in the distance. -124 The path forks here. The left fork leads northeast. A dull rumbling -124 seems to get louder in that direction. The right fork leads southeast -124 down a gentle slope. The main corridor enters from the west. -125 The walls are quite warm here. From the north can be heard a steady -125 roar, so loud that the entire cave seems to be trembling. Another -125 passage leads south, and a low crawl goes east. -126 You are on the edge of a breath-taking view. Far below you is an -126 active volcano, from which great gouts of molten lava come surging -126 out, cascading back down into the depths. The glowing rock fills the -126 farthest reaches of the cavern with a blood-red glare, giving every- -126 thing an eerie, macabre appearance. The air is filled with flickering -126 sparks of ash and a heavy smell of brimstone. The walls are hot to -126 the touch, and the thundering of the volcano drowns out all other -126 sounds. Embedded in the jagged roof far overhead are myriad twisted -126 formations composed of pure white alabaster, which scatter the murky -126 light into sinister apparitions upon the walls. To one side is a deep -126 gorge, filled with a bizarre chaos of tortured rock which seems to -126 have been crafted by the devil himself. An immense river of fire -126 crashes out from the depths of the volcano, burns its way through the -126 gorge, and plummets into a bottomless pit far off to your left. To -126 the right, an immense geyser of blistering steam erupts continuously -126 from a barren island in the center of a sulfurous lake, which bubbles -126 ominously. The far right wall is aflame with an incandescence of its -126 own, which lends an additional infernal splendor to the already -126 hellish scene. A dark, foreboding passage exits to the south. -127 You are in a small chamber filled with large boulders. The walls are -127 very warm, causing the air in the room to be almost stifling from the -127 heat. The only exit is a crawl heading west, through which is coming -127 a low rumbling. -128 You are walking along a gently sloping north/south passage lined with -128 oddly shaped limestone formations. -129 You are standing at the entrance to a large, barren room. A notice -129 above the entrance reads: "Caution! Bear in room!" -130 You are inside a barren room. The center of the room is completely -130 empty except for some dust. Marks in the dust lead away toward the -130 far end of the room. The only exit is the way you came in. -131 You are in a maze of twisting little passages, all different. -132 You are in a little maze of twisty passages, all different. -133 You are in a twisting maze of little passages, all different. -134 You are in a twisting little maze of passages, all different. -135 You are in a twisty little maze of passages, all different. -136 You are in a twisty maze of little passages, all different. -137 You are in a little twisty maze of passages, all different. -138 You are in a maze of little twisting passages, all different. -139 You are in a maze of little twisty passages, all different. -140 Dead end -141 You are in a long, rough-hewn, north/south corridor. -142 There is no way to go that direction. -143 You are in a large chamber with passages to the west and north. -144 You are in the ogre's storeroom. The only exit is to the south. -145 You are wandering aimlessly through the forest. -146 You are wandering aimlessly through the forest. -147 You are wandering aimlessly through the forest. -148 You are wandering aimlessly through the forest. -149 You are wandering aimlessly through the forest. -150 You are wandering aimlessly through the forest. -151 You are wandering aimlessly through the forest. -152 You are wandering aimlessly through the forest. -153 You are wandering aimlessly through the forest. -154 You are wandering aimlessly through the forest. -155 You are wandering aimlessly through the forest. -156 You are wandering aimlessly through the forest. -157 You are wandering aimlessly through the forest. -158 You are wandering aimlessly through the forest. -159 You are wandering aimlessly through the forest. -160 You are wandering aimlessly through the forest. -161 You are wandering aimlessly through the forest. -162 You are wandering aimlessly through the forest. -163 You are wandering aimlessly through the forest. -164 You are wandering aimlessly through the forest. -165 You are wandering aimlessly through the forest. -166 You are wandering aimlessly through the forest. -167 You are on a small ledge on one face of a sheer cliff. There are no -167 paths away from the ledge. Across the chasm is a small clearing -167 surrounded by forest. -168 You are walking across the bottom of the reservoir. Walls of water -168 rear up on either side. The roar of the water cascading past is -168 nearly deafening, and the mist is so thick you can barely see. -169 You are at the northern edge of the reservoir. A northwest passage -169 leads sharply up from here. -170 You are scrambling along a treacherously steep, rocky passage. -171 You are on a very steep incline, which widens at it goes upward. -172 You are at the base of a nearly vertical cliff. There are some -172 slim footholds which would enable you to climb up, but it looks -172 extremely dangerous. Here at the base of the cliff lie the remains -172 of several earlier adventurers who apparently failed to make it. -173 You are climbing along a nearly vertical cliff. -174 Just as you reach the top, your foot slips on a loose rock and you -174 tumble several hundred feet to join the other unlucky adventurers. -175 Just as you reach the top, your foot slips on a loose rock and you -175 make one last desperate grab. Your luck holds, as does your grip. -175 With an enormous heave, you lift yourself to the ledge above. -176 You are on a small ledge at the top of a nearly vertical cliff. -176 There is a low crawl leading off to the northeast. -177 You have reached a dead end. -178 There is now one more gruesome aspect to the spectacular vista. -179 >>Foof!<< -180 >>Foof!<< -181 >>Foof!<< -182 >>Foof!<< -183 >>Foof!<< -184 >>Foof!<< --1 -2 -1 You're in front of building. -2 You're at hill in road. -3 You're inside building. -4 You're in valley. -5 You're at end of road. -6 You're at cliff. -7 You're at slit in streambed. -8 You're outside grate. -9 You're below the grate. -10 You're in cobble crawl. -11 You're in debris room. -13 You're in bird chamber. -14 You're at top of small pit. -15 You're in Hall of Mists. -17 You're on east bank of fissure. -18 You're in nugget-of-gold room. -19 You're in Hall of Mt King. -23 You're at west end of Twopit Room. -24 You're in east pit. -25 You're in west pit. -27 You're on west bank of fissure. -28 You're in n/s passage above e/w passage. -30 You're in the west side chamber. -33 You're at "Y2". -35 You're at window on pit. -36 You're in dirty passage. -37 You're at brink of small pit. -38 You're at bottom of pit with stream. -39 You're in dusty rock room. -41 You're at west end of Hall of Mists. -57 You're at brink of pit. -60 You're at east end of long hall. -61 You're at west end of long hall. -64 You're at complex junction. -65 You're in Bedquilt. -66 You're in Swiss Cheese Room. -67 You're at east end of Twopit Room. -68 You're in Slab Room. -71 You're at junction of three secret canyons. -72 You're in large low room. -74 You're in secret e/w canyon above tight canyon. -88 You're in narrow corridor. -91 You're at steep incline above large room. -92 You're in Giant Room. -95 You're in cavern with waterfall. -96 You're in Soft Room. -97 You're in Oriental Room. -98 You're in misty cavern. -99 You're in alcove. -100 You're in Plover Room. -101 You're in dark-room. -102 You're in arched hall. -103 You're in Shell Room. -106 You're in anteroom. -108 You're at Witt's End. -109 You're in Mirror Canyon. -110 You're at window on pit. -111 You're at top of stalactite. -113 You're at reservoir. -115 You're at ne end. -116 You're at sw end. -117 You're on sw side of chasm. -118 You're in sloping corridor. -122 You're on ne side of chasm. -123 You're in corridor. -124 You're at fork in path. -125 You're at junction with warm walls. -126 You're at breath-taking view. -127 You're in Chamber of Boulders. -128 You're in limestone passage. -129 You're in front of Barren Room. -130 You're in Barren Room. -167 You're on ledge. -168 You're at bottom of reservoir. -169 You're north of reservoir. -172 You're at base of cliff. -176 You're at top of cliff. --1 -3 -1 2 2 44 29 -1 3 3 12 19 43 -1 4 5 13 14 46 30 -1 145 6 45 -1 8 63 -2 1 12 43 -2 5 44 -2 164 45 -2 157 46 6 -2 580 30 -3 1 11 32 44 -3 179 62 -3 181 65 -3 79 5 14 -4 1 4 12 45 -4 150 43 6 -4 156 44 -4 7 5 46 30 -4 8 63 -4 745 14 -5 2 2 43 29 -5 1 12 -5 158 46 6 -5 159 44 -5 165 45 -6 161 46 6 -6 163 43 -6 21 39 -7 1 12 -7 4 4 45 -7 150 43 6 -7 154 44 -7 8 5 16 46 63 -7 595 60 14 30 19 3 -8 151 43 6 -8 154 46 -8 153 44 -8 1 12 -8 7 4 13 45 -8 303009 3 19 30 -8 593 3 -9 303008 11 29 -9 593 11 -9 10 17 18 19 44 -9 14 31 -9 11 51 -10 9 11 20 21 43 -10 11 19 22 44 51 -10 14 31 -11 303008 63 -11 9 64 -11 10 17 18 23 24 43 -11 12 25 19 29 44 -11 180 62 -11 14 31 -12 303008 63 -12 9 64 -12 11 30 43 51 -12 13 19 29 44 -12 14 31 -13 303008 63 -13 9 64 -13 11 51 -13 12 25 43 -13 14 23 31 44 -14 303008 63 -14 9 64 -14 11 51 -14 13 23 43 -14 150020 30 31 34 -14 15 30 -14 16 33 44 -15 18 36 46 -15 17 7 38 44 -15 19 10 30 45 -15 150022 29 31 34 35 23 43 -15 14 29 -15 34 55 -16 14 1 -17 15 38 43 -17 312596 39 -17 412021 7 -17 412597 41 42 44 69 -17 27 41 -18 15 38 11 45 -19 15 10 29 43 -19 311028 45 37 -19 311029 46 36 -19 311030 44 7 -19 32 45 -19 35074 49 -19 211032 49 -19 74 66 -20 0 1 -21 0 1 -22 15 1 -23 67 43 42 -23 68 44 61 -23 25 30 31 -23 648 52 -24 67 29 11 -25 23 29 11 -25 524031 56 -25 26 56 -26 88 1 -27 312596 39 -27 412021 7 -27 412597 41 42 43 69 -27 17 41 -27 40 45 -27 41 44 -28 19 38 11 46 -28 33 45 55 -28 36 30 52 -29 19 38 11 45 -30 19 38 11 43 -30 62 44 29 -31 424089 1 -31 90 1 -32 19 1 -33 182 65 -33 28 46 -33 34 43 53 54 -33 35 44 -33 159302 71 -33 183 71 -34 33 30 55 -34 15 29 -35 33 43 55 -35 20 39 -36 37 43 17 -36 28 29 52 -36 39 44 -36 65 70 -37 36 44 17 -37 38 30 31 56 -38 37 56 29 11 -38 595 60 14 30 4 5 3 19 -39 36 43 23 -39 64 30 52 58 -39 65 70 -40 41 1 -41 42 46 29 23 56 -41 27 43 -41 59 45 -41 60 44 17 -42 41 29 -42 42 45 -42 43 43 -42 45 46 -42 80 44 -43 42 44 -43 44 46 -43 45 43 -44 43 43 -44 48 30 -44 50 46 -44 82 45 -45 42 44 -45 43 45 -45 46 43 -45 47 46 -45 87 29 30 -46 45 44 11 -47 45 43 11 -48 44 29 11 -49 50 43 -49 51 44 -50 44 43 -50 49 44 -50 51 30 -50 52 46 -51 49 44 -51 50 29 -51 52 43 -51 53 46 -52 50 44 -52 51 43 -52 52 46 -52 53 29 -52 55 45 -52 86 30 -53 51 44 -53 52 45 -53 54 46 -54 53 44 11 -55 52 44 -55 55 45 -55 56 30 -55 57 43 -56 55 29 11 -57 13 30 56 -57 55 44 -57 58 46 -57 83 45 -57 84 43 -58 57 43 11 -59 27 1 -60 41 43 29 17 -60 61 44 -60 62 45 30 52 -61 60 43 -61 62 45 -61 100107 46 -62 60 44 -62 63 45 -62 30 43 -62 61 46 -63 62 46 11 -64 39 29 56 59 -64 65 44 70 -64 103 45 74 -64 106 43 -65 64 43 -65 66 44 -65 65556 46 -65 68 61 -65 60556 29 -65 70070 29 -65 39 29 -65 50556 45 -65 75072 45 -65 71 45 -65 65556 30 -65 106 30 -66 65 47 -66 67 44 -66 80556 46 -66 77 25 -66 96 43 -66 50556 50 -66 97 72 -67 66 43 -67 23 44 42 -67 24 30 31 -68 23 46 -68 69 29 56 -68 65 45 -69 68 30 61 -69 331120 46 -69 119 46 -69 109 45 -69 113 75 -70 71 45 -70 65 30 23 -70 111 46 -71 65 48 -71 70 46 -71 110 45 -72 65 70 -72 118 49 -72 73 45 -72 97 48 72 -73 72 46 17 11 -74 19 43 -74 331120 44 -74 121 44 -74 75 30 -75 76 46 -75 77 45 -76 75 45 -77 75 43 -77 78 44 -77 66 45 17 -78 77 46 -79 3 1 -80 42 45 -80 80 44 -80 80 46 -80 81 43 -81 80 44 11 -82 44 46 11 -83 57 46 -83 84 43 -83 85 44 -84 57 45 -84 83 44 -84 114 50 -85 83 43 11 -86 52 29 11 -87 45 29 30 -88 25 30 56 43 -88 20 39 -88 92 44 27 -89 25 1 -90 23 1 -91 95 45 73 23 -91 72 30 56 -92 88 46 -92 93 43 -92 94 45 -93 92 46 27 11 -94 92 46 27 23 -94 309095 45 3 73 -94 611 45 -95 94 46 11 -95 92 27 -95 91 44 -96 66 44 11 -97 66 48 -97 72 44 17 -97 98 29 45 73 -98 97 46 72 -98 99 44 -99 98 50 73 -99 301 43 23 -99 100 43 -100 301 44 23 11 -100 99 44 -100 159302 71 -100 184 71 -100 101 47 22 -101 100 46 71 11 -102 103 30 74 11 -103 102 29 38 -103 104 30 -103 114618 46 -103 115619 46 -103 64 46 -104 103 29 74 -104 105 30 -105 104 29 11 -105 103 74 -106 64 29 -106 65 44 -106 108 43 -107 131 46 -107 132 49 -107 133 47 -107 134 48 -107 135 29 -107 136 50 -107 137 43 -107 138 44 -107 139 45 -107 61 30 -108 95556 43 45 46 47 48 49 50 29 30 -108 106 43 -108 626 44 -109 69 46 -109 113 45 75 -110 71 44 -110 20 39 -111 70 45 -111 40050 30 39 56 -111 50053 30 -111 45 30 -112 131 49 -112 132 45 -112 133 43 -112 134 50 -112 135 48 -112 136 47 -112 137 44 -112 138 30 -112 139 29 -112 140 46 -113 109 46 11 -113 445552 45 42 69 -113 168 45 -114 84 48 -115 116 49 -116 115 47 -116 593 30 -117 118 49 -117 233660 41 42 69 47 -117 332661 41 -117 303 41 -117 332021 39 -117 596 39 -118 72 30 -118 117 29 -119 69 45 11 -119 653 43 7 -120 69 45 -120 74 43 -121 74 43 11 -121 653 45 7 -122 123 47 -122 233660 41 42 69 49 -122 303 41 -122 596 39 -122 124 15 -122 126 28 -122 129 40 -123 122 44 -123 124 43 15 -123 126 28 -123 129 40 -124 123 44 -124 125 47 36 -124 128 48 37 30 -124 126 28 -124 129 40 -125 124 46 15 -125 126 45 28 -125 127 43 17 -126 125 46 23 11 -126 124 15 -126 610 30 -126 178 39 -127 125 44 11 17 -127 124 15 -127 126 28 -128 124 45 29 15 -128 129 46 30 40 -128 126 28 -129 128 44 29 -129 124 15 -129 130 43 19 40 3 -129 126 28 -130 129 44 11 -130 124 15 -130 126 28 -131 107 44 -131 132 48 -131 133 50 -131 134 49 -131 135 47 -131 136 29 -131 137 30 -131 138 45 -131 139 46 -131 112 43 -132 107 50 -132 131 29 -132 133 45 -132 134 46 -132 135 44 -132 136 49 -132 137 47 -132 138 43 -132 139 30 -132 112 48 -133 107 29 -133 131 30 -133 132 44 -133 134 47 -133 135 49 -133 136 43 -133 137 45 -133 138 50 -133 139 48 -133 112 46 -134 107 47 -134 131 45 -134 132 50 -134 133 48 -134 135 43 -134 136 30 -134 137 46 -134 138 29 -134 139 44 -134 112 49 -135 107 45 -135 131 48 -135 132 30 -135 133 46 -135 134 43 -135 136 44 -135 137 49 -135 138 47 -135 139 50 -135 112 29 -136 107 43 -136 131 44 -136 132 29 -136 133 49 -136 134 30 -136 135 46 -136 137 50 -136 138 48 -136 139 47 -136 112 45 -137 107 48 -137 131 47 -137 132 46 -137 133 30 -137 134 29 -137 135 50 -137 136 45 -137 138 49 -137 139 43 -137 112 44 -138 107 30 -138 131 43 -138 132 47 -138 133 29 -138 134 44 -138 135 45 -138 136 46 -138 137 48 -138 139 49 -138 112 50 -139 107 49 -139 131 50 -139 132 43 -139 133 44 -139 134 45 -139 135 30 -139 136 48 -139 137 29 -139 138 46 -139 112 47 -140 112 45 11 -140 338141 46 -140 142 46 -141 140 45 -141 143 46 -142 140 1 -143 141 44 -143 241560 45 -143 144 45 -144 143 46 11 -145 1 43 -145 157 44 -145 146 45 -145 147 46 -146 145 43 -146 163 44 -146 147 45 -146 162 46 -147 148 43 44 -147 146 45 -147 145 46 -148 147 43 45 -148 149 44 46 -149 148 43 45 -149 151 44 -149 150 46 -150 149 43 -150 151 44 -150 4 45 -150 7 46 -151 149 43 -151 150 44 -151 8 45 -151 152 46 -152 153 43 -152 155 44 -152 166 45 -152 151 46 -153 155 43 -153 152 44 -153 154 45 -153 8 46 -154 7 43 -154 155 44 -154 153 45 -154 8 46 -155 154 43 -155 152 44 -155 166 45 -155 153 46 -156 157 43 -156 158 44 -156 166 45 -156 4 46 -157 145 43 -157 156 44 -157 164 45 -157 2 46 -158 5 43 -158 160 44 -158 159 45 -158 156 46 -159 160 43 -159 166 44 -159 5 45 -159 158 46 -160 161 43 45 -160 158 44 -160 159 46 -161 162 43 -161 160 44 46 -161 6 45 -162 163 43 -162 161 44 -162 146 45 -162 165 46 -163 146 43 -163 162 44 -163 6 45 -163 164 46 -164 2 43 -164 165 44 -164 163 45 -164 157 46 -165 164 43 -165 5 44 -165 162 45 -165 165 46 -166 152 43 -166 155 44 -166 159 45 -166 156 46 -167 21 39 -168 169 45 -168 113 46 -169 445552 46 42 69 -169 168 46 -169 170 50 29 11 -170 171 29 50 -170 169 30 48 -171 170 30 48 -171 172 29 50 -172 171 30 48 -172 173 29 56 -173 172 30 -173 146175 29 -173 174 29 -174 0 1 -175 176 1 -176 173 56 30 -176 177 47 17 -177 176 49 11 17 -178 0 1 -179 11 1 -180 3 1 -181 33 1 -182 3 1 -183 100 1 -184 33 1 --1 -4 -2 ROAD -2 HILL -3 ENTER -4 UPSTR -5 DOWNS -6 FORES -7 FORWA -7 CONTI -7 ONWAR -8 BACK -8 RETUR -8 RETRE -9 VALLE -10 STAIR -11 OUT -11 OUTSI -11 EXIT -11 LEAVE -12 BUILD -12 HOUSE -13 GULLY -14 STREA -15 FORK -16 BED -17 CRAWL -18 COBBL -19 INWAR -19 INSID -19 IN -20 SURFA -21 NULL -21 NOWHE -22 DARK -23 PASSA -23 TUNNE -24 LOW -25 CANYO -26 AWKWA -27 GIANT -28 VIEW -29 UPWAR -29 UP -29 U -29 ABOVE -29 ASCEN -30 D -30 DOWNW -30 DOWN -30 DESCE -31 PIT -32 OUTDO -33 CRACK -34 STEPS -35 DOME -36 LEFT -37 RIGHT -38 HALL -39 JUMP -40 BARRE -41 OVER -42 ACROS -43 EAST -43 E -44 WEST -44 W -45 NORTH -45 N -46 SOUTH -46 S -47 NE -48 SE -49 SW -50 NW -51 DEBRI -52 HOLE -53 WALL -54 BROKE -55 Y2 -56 CLIMB -57 LOOK -57 EXAMI -57 TOUCH -57 DESCR -58 FLOOR -59 ROOM -60 SLIT -61 SLAB -61 SLABR -62 XYZZY -63 DEPRE -64 ENTRA -65 PLUGH -66 SECRE -67 CAVE -69 CROSS -70 BEDQU -71 PLOVE -72 ORIEN -73 CAVER -74 SHELL -75 RESER -76 MAIN -76 OFFIC -1001 KEYS -1001 KEY -1002 LAMP -1002 LANTE -1003 GRATE -1004 CAGE -1005 ROD -1006 ROD (MUST BE NEXT OBJECT AFTER "REAL" ROD) -1007 STEPS -1008 BIRD -1009 DOOR -1010 PILLO -1010 VELVE -1011 SNAKE -1012 FISSU -1013 TABLE -1014 CLAM -1015 OYSTE -1016 MAGAZ -1016 ISSUE -1016 SPELU -1016 "SPEL -1017 DWARF -1017 DWARV -1018 KNIFE -1018 KNIVE -1019 FOOD -1019 RATIO -1020 BOTTL -1020 JAR -1021 WATER -1021 H2O -1022 OIL -1023 MIRRO -1024 PLANT -1024 BEANS -1025 PLANT (MUST BE NEXT OBJECT AFTER "REAL" PLANT) -1026 STALA -1027 SHADO -1027 FIGUR -1027 WINDO (SAME AS FIGURE) -1028 AXE -1029 DRAWI -1030 PIRAT -1030 GENIE -1030 DJINN -1031 DRAGO -1032 CHASM -1033 TROLL -1034 TROLL (MUST BE NEXT OBJECT AFTER "REAL" TROLL) -1035 BEAR -1036 MESSA -1037 VOLCA -1037 GEYSE (SAME AS VOLCANO) -1038 MACHI -1038 VENDI -1039 BATTE -1040 CARPE -1040 MOSS -1040 CURTA (SAME AS CARPET) -1041 OGRE -1042 URN -1043 CAVIT -1044 BLOOD -1045 RESER (VERB OVERRIDES) -1046 APPEN -1046 LEPOR -1047 MUD -1048 NOTE -1049 SIGN -1050 GOLD -1050 NUGGE -1051 DIAMO -1052 SILVE -1052 BARS -1053 JEWEL -1054 COINS -1055 CHEST -1055 BOX -1055 TREAS -1056 EGGS -1056 EGG -1056 NEST -1057 TRIDE -1058 VASE -1058 MING -1058 SHARD -1058 POTTE -1059 EMERA -1060 PLATI -1060 PYRAM -1061 PEARL -1062 RUG -1062 PERSI -1063 SPICE -1064 CHAIN -1065 RUBY -1066 JADE -1066 NECKL -1067 AMBER -1067 GEMST -1068 SAPPH -1069 EBONY -1069 STATU -2001 CARRY -2001 TAKE -2001 KEEP -2001 CATCH -2001 STEAL -2001 CAPTU -2001 GET -2001 TOTE -2001 SNARF -2002 DROP -2002 RELEA -2002 FREE -2002 DISCA -2002 DUMP -2003 SAY -2003 CHANT -2003 SING -2003 UTTER -2003 MUMBL -2004 UNLOC -2004 OPEN -2005 NOTHI -2006 LOCK -2006 CLOSE -2007 LIGHT -2007 ON -2008 EXTIN -2008 OFF -2009 WAVE -2009 SHAKE -2009 SWING -2010 CALM -2010 PLACA -2010 TAME -2011 WALK -2011 RUN -2011 TRAVE -2011 GO -2011 PROCE -2011 CONTI -2011 EXPLO -2011 FOLLO -2011 TURN -2012 ATTAC -2012 KILL -2012 FIGHT -2012 HIT -2012 STRIK -2012 SLAY -2013 POUR -2014 EAT -2014 DEVOU -2015 DRINK -2016 RUB -2017 THROW -2017 TOSS -2018 QUIT -2019 FIND -2019 WHERE -2020 INVEN -2021 FEED -2022 FILL -2023 BLAST -2023 DETON -2023 IGNIT -2023 BLOWU -2024 SCORE -2025 FEE -2025 FIE -2025 FOE -2025 FOO -2025 FUM -2026 BRIEF -2027 READ -2027 PERUS -2028 BREAK -2028 SHATT -2028 SMASH -2029 WAKE -2029 DISTU -2030 SUSPE -2030 PAUSE -2030 SAVE -2031 RESUM -2031 RESTA -2032 FLY -2033 LISTE -2034 Z'ZZZ (GETS REPLACED) -3001 FEE -3002 FIE -3003 FOE -3004 FOO -3005 FUM -3013 THANK -3050 SESAM -3050 OPENS -3050 ABRA -3050 ABRAC -3050 SHAZA -3050 HOCUS -3050 POCUS -3051 HELP -3051 ? -3054 NO -3064 TREE -3064 TREES -3066 DIG -3066 EXCAV -3068 LOST -3069 MIST -3079 FUCK -3139 STOP -3142 INFO -3142 INFOR -3147 SWIM -3246 WIZAR -3271 YES -3275 NEWS --1 -5 -1 Set of keys -000 There are some keys on the ground here. -2 Brass lantern -000 There is a shiny brass lamp nearby. -100 There is a lamp shining nearby. -3 *grate -000 The grate is locked. -100 The grate is open. -4 Wicker cage -000 There is a small wicker cage discarded nearby. -5 Black rod -000 A three foot black rod with a rusty star on an end lies nearby. -6 Black rod -000 A three foot black rod with a rusty mark on an end lies nearby. -7 *steps -000 Rough stone steps lead down the pit. -100 Rough stone steps lead up the dome. -8 Little bird in cage -000 A cheerful little bird is sitting here singing. -100 There is a little bird in the cage. -200 A cheerful little bird is sitting here singing. -300 The bird's singing is quite melodious. -400 The bird does not seem inclined to sing while in the cage. -500 It almost seems as though the bird is trying to tell you something. -600 To your surprise, you can understand the bird's chirping; it is -600 singing about the joys of its forest home. -700 The bird does not seem inclined to sing while in the cage. -800 The bird is singing to you in gratitude for your having returned it to -800 its home. In return, it informs you of a magic word which it thinks -800 you may find useful somewhere near the Hall of Mists. The magic word -800 changes frequently, but for now the bird believes it is "%W". You -800 thank the bird for this information, and it flies off into the forest. -9 *rusty door -000 The way north is barred by a massive, rusty, iron door. -100 The way north leads through a massive, rusty, iron door. -10 Velvet pillow -000 A small velvet pillow lies on the floor. -11 *snake -000 A huge green fierce snake bars the way! -100 %! (chased away) -200 The snake is hissing venomously. -12 *fissure -000 %! -100 A crystal bridge now spans the fissure. -200 The crystal bridge has vanished! -13 *stone tablet -000 A massive stone tablet imbedded in the wall reads: -000 "Congratulations on bringing light into the dark-room!" -100 "Congratulations on bringing light into the dark-room!" -14 Giant clam >GRUNT!< -000 There is an enormous clam here with its shell tightly closed. -100 The clam is as tight-mouthed as a, er, clam. -15 Giant oyster >GROAN!< -000 There is an enormous oyster here with its shell tightly closed. -100 Interesting. There seems to be something written on the underside of -100 the oyster. -200 Even though it's an oyster, the critter's as tight-mouthed as a clam. -300 It says the same thing it did before. Hm, maybe it's a pun? -16 "Spelunker Today" -000 There are a few recent issues of "Spelunker Today" magazine here. -100 I'm afraid the magazine is written in dwarvish. But pencilled on one -100 cover you see, "Please leave the magazines at the construction site." -19 Tasty food -000 There is food here. -20 Small bottle -000 There is a bottle of water here. -100 There is an empty bottle here. -200 There is a bottle of oil here. -21 Water in the bottle -22 Oil in the bottle -23 *mirror -000 %! -24 *plant -000 There is a tiny little plant in the pit, murmuring "water, water, ..." -100 There is a 12-foot-tall beanstalk stretching up out of the pit, -100 bellowing "WATER!! WATER!!" -200 There is a gigantic beanstalk stretching all the way up to the hole. -300 The plant spurts into furious growth for a few seconds. -400 The plant grows explosively, almost filling the bottom of the pit. -500 You've over-watered the plant! It's shriveling up! And now . . . -600 The plant continues to ask plaintively for water. -700 The plant continues to demand water. -800 The plant now maintains a contented silence. -25 *phony plant (seen in Twopit Room only when tall enough) -000 %! -100 The top of a 12-foot-tall beanstalk is poking out of the west pit. -200 There is a huge beanstalk growing out of the west pit up to the hole. -26 *stalactite -000 %! -27 *shadowy figure and/or window -000 The shadowy figure seems to be trying to attract your attention. -28 Dwarf's axe -000 There is a little axe here. -100 There is a little axe lying beside the bear. -29 *cave drawings -000 %! -30 *pirate/genie -000 %! (never present) -31 *dragon -000 A huge green fierce dragon bars the way! -100 The blood-specked body of a huge green dead dragon lies to one side. -200 The body of a huge green dead dragon is lying off to one side. -300 Congratulations! You have just vanquished a dragon with your bare -300 hands! (Unbelievable, isn't it?) -400 The dragon's ominous hissing does not bode well for you. -500 The dragon is, not surprisingly, silent. -600 The dragon is, not surprisingly, silent. -32 *chasm -000 A rickety wooden bridge extends across the chasm, vanishing into the -000 mist. A notice posted on the bridge reads, "Stop! Pay troll!" -100 The wreckage of a bridge (and a dead bear) can be seen at the bottom -100 of the chasm. -33 *troll -000 A burly troll stands by the bridge and insists you throw him a -000 treasure before you may cross. -100 The troll steps out from beneath the bridge and blocks your way. -200 %! (chased away) -300 The troll sounds quite adamant in his demand for a treasure. -34 *phony troll -000 The troll is nowhere to be seen. -35 %! (bear uses rtext 141) -000 There is a ferocious cave bear eying you from the far end of the room! -100 There is a gentle cave bear sitting placidly in one corner. -200 There is a contented-looking bear wandering about nearby. -300 %! (dead) -36 *message in second maze -000 There is a message scrawled in the dust in a flowery script, reading: -000 "This is not the maze where the pirate leaves his treasure chest." -100 "This is not the maze where the pirate leaves his treasure chest." -37 *volcano and/or geyser -000 %! -38 *vending machine -000 There is a massive and somewhat battered vending machine here. The -000 instructions on it read: "Drop coins here to receive fresh batteries." -100 "Drop coins here to receive fresh batteries." -200 As you strike the vending machine, it pivots backward along with a -200 section of wall, revealing a dark passage leading south. -300 There is a massive vending machine here, swung back to reveal a -300 southward passage. -400 "Drop coins here to receive fresh batteries." -500 The vending machine swings back to block the passage. -39 Batteries -000 There are fresh batteries here. -100 Some worn-out batteries have been discarded nearby. -40 *carpet and/or moss and/or curtains -000 %! -41 *ogre -000 A formidable ogre bars the northern exit. -100 The ogre is apparently the strong, silent type. -42 *urn -000 A small urn is embedded in the rock. -100 A small urn full of oil is embedded in the rock. -200 A small oil flame extrudes from an urn embedded in the rock. -43 *cavity -000 %! (something in it) -100 There is a small urn-shaped cavity in the rock. -44 *blood -000 %! (described with dragon) -45 *reservoir -000 %! -100 The waters have parted to form a narrow path across the reservoir. -200 The waters crash together again. -46 Leporine appendage -000 Your keen eye spots a severed leporine appendage lying on the ground. -47 *mud -000 %! -100 "MAGIC WORD XYZZY" -48 *note -000 %! -100 "You won't get it up the steps" -49 *sign -000 %! -100 Cave under construction beyond this point. -100 Proceed at own risk. -100 [Witt Construction Company] -200 "Treasure Vault. Keys in main office." -50 Large gold nugget -000 There is a large sparkling nugget of gold here! -51 Several diamonds -000 There are diamonds here! -52 Bars of silver -000 There are bars of silver here! -53 Precious jewelry -000 There is precious jewelry here! -54 Rare coins -000 There are many coins here! -55 Treasure chest -000 The pirate's treasure chest is here! -56 Golden eggs -000 There is a large nest here, full of golden eggs! -100 The nest of golden eggs has vanished! -200 Done! -57 Jeweled trident -000 There is a jewel-encrusted trident here! -58 Ming vase -000 There is a delicate, precious, ming vase here! -100 The vase is now resting, delicately, on a velvet pillow. -200 The floor is littered with worthless shards of pottery. -300 The ming vase drops with a delicate crash. -59 Egg-sized emerald -000 There is an emerald here the size of a plover's egg! -100 There is an emerald resting in a small cavity in the rock! -60 Platinum pyramid -000 There is a platinum pyramid here, 8 inches on a side! -61 Glistening pearl -000 Off to one side lies a glistening pearl! -62 Persian rug -000 There is a persian rug spread out on the floor! -100 The dragon is sprawled out on a persian rug!! -200 There is a persian rug here, hovering in mid-air! -63 Rare spices -000 There are rare spices here! -64 Golden chain -000 There is a golden chain lying in a heap on the floor! -100 The bear is locked to the wall with a golden chain! -200 There is a golden chain locked to the wall! -65 Giant ruby -000 There is an enormous ruby here! -100 There is a ruby resting in a small cavity in the rock! -66 Jade necklace -000 A precious jade necklace has been dropped here! -67 Amber gemstone -000 There is a rare amber gemstone here! -100 There is an amber gemstone resting in a small cavity in the rock! -68 Star sapphire -000 A brilliant blue star sapphire is here! -100 There is a star sapphire resting in a small cavity in the rock! -69 Ebony statuette -000 There is a richly-carved ebony statuette here! --1 -6 -1 Somewhere nearby is Colossal Cave, where others have found fortunes in -1 treasure and gold, though it is rumored that some who enter are never -1 seen again. Magic is said to work in the cave. I will be your eyes -1 and hands. Direct me with commands of 1 or 2 words. I should warn -1 you that I look at only the first five letters of each word, so you'll -1 have to enter "northeast" as "ne" to distinguish it from "north". -1 You can type "help" for some general hints. For information on how -1 to end your adventure, scoring, etc., type "info". -1 - - - -1 This program was originally developed by Willie Crowther. Most of the -1 features of the current program were added by Don Woods. Contact Don -1 if you have any questions, comments, etc. -2 A little dwarf with a big knife blocks your way. -3 A little dwarf just walked around a corner, saw you, threw a little -3 axe at you which missed, cursed, and ran away. -4 There are %1 threatening little dwarves in the room with you. -5 There is a threatening little dwarf in the room with you! -6 One sharp nasty knife is thrown at you! -7 A hollow voice says "PLUGH". -8 It gets you! -9 It misses! -10 I am unsure how you are facing. Use compass points or nearby objects. -11 I don't know in from out here. Use compass points or name something -11 in the general direction you want to go. -12 I don't know how to apply that word here. -13 You're quite welcome. -14 I'm game. Would you care to explain how? -15 Sorry, but I am not allowed to give more detail. I will repeat the -15 long description of your location. -16 It is now pitch dark. If you proceed you will likely fall into a pit. -17 If you prefer, simply type w rather than west. -18 Are you trying to catch the bird? -19 Something about you seems to be frightening the bird. Perhaps you -19 might figure out what it is. -20 Are you trying to somehow deal with the snake? -21 You can't kill the snake, or drive it away, or avoid it, or anything -21 like that. There is a way to get by, but you don't have the necessary -21 resources right now. -22 Do you really want to quit now? -23 You fell into a pit and broke every bone in your body! -24 You are already carrying it! -25 You can't be serious! -26 The bird seemed unafraid at first, but as you approach it becomes -26 disturbed and you cannot catch it. -27 You can catch the bird, but you cannot carry it. -28 There is nothing here with a lock! -29 You aren't carrying it! -30 The little bird attacks the green snake, and in an astounding flurry -30 drives the snake away. -31 You have no keys! -32 It has no lock. -33 I don't know how to lock or unlock such a thing. -34 It was already locked. -35 The grate is now locked. -36 The grate is now unlocked. -37 It was already unlocked. -38 The urn is empty and will not light. -39 Your lamp is now on. -40 Your lamp is now off. -41 There is no way to get past the bear to unlock the chain, which is -41 probably just as well. -42 Nothing happens. -43 Where? -44 There is nothing here to attack. -45 The little bird is now dead. Its body disappears. -46 Attacking the snake both doesn't work and is very dangerous. -47 You killed a little dwarf. -48 You attack a little dwarf, but he dodges out of the way. -49 With what? Your bare hands? -50 Good try, but that is an old worn-out magic word. -51 I know of places, actions, and things. Most of my vocabulary -51 describes places and is used to move you there. To move, try words -51 like forest, building, downstream, enter, east, west, north, south, -51 up, or down. I know about a few special objects, like a black rod -51 hidden in the cave. These objects can be manipulated using some of -51 the action words that I know. Usually you will need to give both the -51 object and action words (in either order), but sometimes I can infer -51 the object from the verb alone. Some objects also imply verbs; in -51 particular, "inventory" implies "take inventory", which causes me to -51 give you a list of what you're carrying. Some objects have unexpected -51 effects; the effects are not always desirable! Usually people having -51 trouble moving just need to try a few more words. Usually people -51 trying unsuccessfully to manipulate an object are attempting something -51 beyond their (or my!) capabilities and should try a completely -51 different tack. One point often confusing to beginners is that, when -51 there are several ways to go in a certain direction (e.g., if there -51 are several holes in a wall), choosing that direction in effect -51 chooses one of the ways at random; often, though, by specifying the -51 place you want to reach you can guarantee choosing the right path. -51 Also, to speed the game you can sometimes move long distances with a -51 single word. For example, "building" usually gets you to the building -51 from anywhere above ground except when lost in the forest. Also, note -51 that cave passages and forest paths turn a lot, so leaving one place -51 heading north doesn't guarantee entering the next from the south. -51 However (another important point), except when you've used a "long -51 distance" word such as "building", there is always a way to go back -51 where you just came from unless I warn you to the contrary, even -51 though the direction that takes you back might not be the reverse of -51 what got you here. Good luck, and have fun! -52 There is no way to go that direction. -53 Please stick to 1- and 2-word commands. -54 OK -55 You can't unlock the keys. -56 You have crawled around in some little holes and wound up back in the -56 main passage. -57 I don't know where the cave is, but hereabouts no stream can run on -57 the surface for long. I would try the stream. -58 I need more detailed instructions to do that. -59 I can only tell you what you see as you move about and manipulate -59 things. I cannot tell you where remote things are. -60 The ogre snarls and shoves you back. -61 Huh? -62 Are you trying to get into the cave? -63 The grate is very solid and has a hardened steel lock. You cannot -63 enter without a key, and there are no keys nearby. I would recommend -63 looking elsewhere for the keys. -64 The trees of the forest are large hardwood oak and maple, with an -64 occasional grove of pine or spruce. There is quite a bit of under- -64 growth, largely birch and ash saplings plus nondescript bushes of -64 various sorts. This time of year visibility is quite restricted by -64 all the leaves, but travel is quite easy if you detour around the -64 spruce and berry bushes. -65 Welcome to Adventure!! Would you like instructions? -66 Digging without a shovel is quite impractical. Even with a shovel -66 progress is unlikely. -67 Blasting requires dynamite. -68 I'm as confused as you are. -69 Mist is a white vapor, usually water, seen from time to time in -69 caverns. It can be found anywhere but is frequently a sign of a deep -69 pit leading down to water. -70 Your feet are now wet. -71 I think I just lost my appetite. -72 Thank you, it was delicious! -73 You have taken a drink from the stream. The water tastes strongly of -73 minerals, but is not unpleasant. It is extremely cold. -74 The bottle of water is now empty. -75 Rubbing the electric lamp is not particularly rewarding. Anyway, -75 nothing exciting happens. -76 Peculiar. Nothing unexpected happens. -77 Your bottle is empty and the ground is wet. -78 You can't pour that. -79 Watch it! -80 Which way? -# Sequence of the death & reincarnation messages must not be altered -81 Oh dear, you seem to have gotten yourself killed. I might be able to -81 help you out, but I've never really done this before. Do you want me -81 to try to reincarnate you? -82 All right. But don't blame me if something goes wr...... -82 --- POOF!! --- -82 You are engulfed in a cloud of orange smoke. Coughing and gasping, -82 you emerge from the smoke and find.... -83 You clumsy oaf, you've done it again! I don't know how long I can -83 keep this up. Do you want me to try reincarnating you again? -84 Okay, now where did I put my orange smoke?.... >POOF!< -84 Everything disappears in a dense cloud of orange smoke. -85 Now you've really done it! I'm out of orange smoke! You don't expect -85 me to do a decent reincarnation without any orange smoke, do you? -86 Okay, if you're so smart, do it yourself! I'm leaving! -90 >>> messages 81 thru 90 are reserved for "obituaries". <<< -# Death & reincarnation messages end here -91 Sorry, but I no longer seem to remember how it was you got here. -92 You can't carry anything more. You'll have to drop something first. -93 You can't go through a locked steel grate! -94 I believe what you want is right here with you. -95 You don't fit through a two-inch slit! -96 I respectfully suggest you go across the bridge instead of jumping. -97 There is no way across the fissure. -98 You're not carrying anything. -99 You are currently holding the following: -100 It's not hungry (it's merely pinin' for the fjords). Besides, you -100 have no bird seed. -101 The snake has now devoured your bird. -102 There's nothing here it wants to eat (except perhaps you). -103 You fool, dwarves eat only coal! Now you've made him *REALLY* mad!! -104 You have nothing in which to carry it. -105 Your bottle is already full. -106 There is nothing here with which to fill the bottle. -107 Your bottle is now full of water. -108 Your bottle is now full of oil. -109 You can't fill that. -110 Don't be ridiculous! -111 The door is extremely rusty and refuses to open. -112 The plant indignantly shakes the oil off its leaves and asks, "Water?" -113 The hinges are quite thoroughly rusted now and won't budge. -114 The oil has freed up the hinges so that the door will now move, -114 although it requires some effort. -115 The plant has exceptionally deep roots and cannot be pulled free. -116 The dwarves' knives vanish as they strike the walls of the cave. -117 Something you're carrying won't fit through the tunnel with you. -117 You'd best take inventory and drop something. -118 You can't fit this five-foot clam through that little passage! -119 You can't fit this five-foot oyster through that little passage! -120 I advise you to put down the clam before opening it. >STRAIN!< -121 I advise you to put down the oyster before opening it. >WRENCH!< -122 You don't have anything strong enough to open the clam. -123 You don't have anything strong enough to open the oyster. -124 A glistening pearl falls out of the clam and rolls away. Goodness, -124 this must really be an oyster. (I never was very good at identifying -124 bivalves.) Whatever it is, it has now snapped shut again. -125 The oyster creaks open, revealing nothing but oyster inside. It -125 promptly snaps shut again. -126 You have crawled around in some little holes and found your way -126 blocked by a recent cave-in. You are now back in the main passage. -127 There are faint rustling noises from the darkness behind you. -128 Out from the shadows behind you pounces a bearded pirate! "Har, har," -128 he chortles, "I'll just take all this booty and hide it away with me -128 chest deep in the maze!" He snatches your treasure and vanishes into -128 the gloom. -129 A sepulchral voice reverberating through the cave, says, "Cave closing -129 soon. All adventurers exit immediately through main office." -130 A mysterious recorded voice groans into life and announces: -130 "This exit is closed. Please leave via main office." -131 It looks as though you're dead. Well, seeing as how it's so close to -131 closing time anyway, I think we'll just call it a day. -132 The sepulchral voice intones, "The cave is now closed." As the echoes -132 fade, there is a blinding flash of light (and a small puff of orange -132 smoke). . . . As your eyes refocus, you look around and find... -133 There is a loud explosion, and a twenty-foot hole appears in the far -133 wall, burying the dwarves in the rubble. You march through the hole -133 and find yourself in the main office, where a cheering band of -133 friendly elves carry the conquering adventurer off into the sunset. -134 There is a loud explosion, and a twenty-foot hole appears in the far -134 wall, burying the snakes in the rubble. A river of molten lava pours -134 in through the hole, destroying everything in its path, including you! -135 There is a loud explosion, and you are suddenly splashed across the -135 walls of the room. -136 The resulting ruckus has awakened the dwarves. There are now several -136 threatening little dwarves in the room with you! Most of them throw -136 knives at you! All of them get you! -137 Oh, leave the poor unhappy bird alone. -138 I daresay whatever you want is around here somewhere. -139 I don't know the word "stop". Use "quit" if you want to give up. -140 You can't get there from here. -141 You are being followed by a very large, tame bear. -142 For a summary of the most recent changes to the game, say "news". -142 If you want to end your adventure early, say "quit". To suspend your -142 adventure such that you can continue later, say "suspend" (or "pause" -142 or "save"). To see how well you're doing, say "score". To get full -142 credit for a treasure, you must have left it safely in the building, -142 though you get partial credit just for locating it. You lose points -142 for getting killed, or for quitting, though the former costs you more. -142 There are also points based on how much (if any) of the cave you've -142 managed to explore; in particular, there is a large bonus just for -142 getting in (to distinguish the beginners from the rest of the pack), -142 and there are other ways to determine whether you've been through some -142 of the more harrowing sections. If you think you've found all the -142 treasures, just keep exploring for a while. If nothing interesting -142 happens, you haven't found them all yet. If something interesting -142 *DOES* happen (incidentally, there *ARE* ways to hasten things along), -142 it means you're getting a bonus and have an opportunity to garner many -142 more points in the Master's section. I may occasionally offer hints -142 if you seem to be having trouble. If I do, I'll warn you in advance -142 how much it will affect your score to accept the hints. Finally, to -142 save time, you may specify "brief", which tells me never to repeat the -142 full description of a place unless you explicitly ask me to. -143 Now let's see you do it without suspending in mid-Adventure. -144 There is nothing here with which to fill it. -145 The sudden change in temperature has delicately shattered the vase. -146 It is beyond your power to do that. -147 I don't know how. -148 It is too far up for you to reach. -149 You killed a little dwarf. The body vanishes in a cloud of greasy -149 black smoke. -150 The shell is very strong and is impervious to attack. -151 What's the matter, can't you read? Now you'd best start over. -152 The axe bounces harmlessly off the dragon's thick scales. -153 The dragon looks rather nasty. You'd best not try to get by. -154 The little bird attacks the green dragon, and in an astounding flurry -154 gets burnt to a cinder. The ashes blow away. -155 On what? -156 Okay, from now on I'll only describe a place in full the first time -156 you come to it. To get the full description, say "look". -157 Trolls are close relatives with the rocks and have skin as tough as -157 that of a rhinoceros. The troll fends off your blows effortlessly. -158 The troll deftly catches the axe, examines it carefully, and tosses it -158 back, declaring, "Good workmanship, but it's not valuable enough." -159 The troll catches your treasure and scurries away out of sight. -160 The troll refuses to let you cross. -161 There is no longer any way across the chasm. -162 Just as you reach the other side, the bridge buckles beneath the -162 weight of the bear, which was still following you around. You -162 scrabble desperately for support, but as the bridge collapses you -162 stumble back and fall into the chasm. -163 The bear lumbers toward the troll, who lets out a startled shriek and -163 scurries away. The bear soon gives up the pursuit and wanders back. -164 The axe misses and lands near the bear where you can't get at it. -165 With what? Your bare hands? Against *HIS* bear hands?? -166 The bear is confused; he only wants to be your friend. -167 For crying out loud, the poor thing is already dead! -168 The bear eagerly wolfs down your food, after which he seems to calm -168 down considerably and even becomes rather friendly. -169 The bear is still chained to the wall. -170 The chain is still locked. -171 The chain is now unlocked. -172 The chain is now locked. -173 There is nothing here to which the chain can be locked. -174 There is nothing here to eat. -175 Do you want the hint? -176 Do you need help getting out of the maze? -177 You can make the passages look less alike by dropping things. -178 Are you trying to explore beyond the plover room? -179 There is a way to explore that region without having to worry about -179 falling into a pit. None of the objects available is immediately -179 useful in discovering the secret. -180 Do you need help getting out of here? -181 Don't go west. -182 Gluttony is not one of the troll's vices. Avarice, however, is. -183 Your lamp is getting dim. You'd best start wrapping this up, unless -183 you can find some fresh batteries. I seem to recall there's a vending -183 machine in the maze. Bring some coins with you. -184 Your lamp has run out of power. -185 Please answer the question. -186 There are faint rustling noises from the darkness behind you. As you -186 turn toward them, the beam of your lamp falls across a bearded pirate. -186 He is carrying a large chest. "Shiver me timbers!" he cries, "I've -186 been spotted! I'd best hie meself off to the maze to hide me chest!" -186 With that, he vanishes into the gloom. -187 Your lamp is getting dim. You'd best go back for those batteries. -188 Your lamp is getting dim. I'm taking the liberty of replacing the -188 batteries. -189 Your lamp is getting dim, and you're out of spare batteries. You'd -189 best start wrapping this up. -190 You sift your fingers through the dust, but succeed only in -190 obliterating the cryptic message. -191 Do you need help dealing with the ogre? -192 Hmmm, this looks like a clue, which means it'll cost you 10 points to -192 read it. Should I go ahead and read it anyway? -193 It says, "There is a way out of this place. Do you need any more -193 information to escape? Sorry, but this initial hint is all you get." -194 There is nothing the presence of which will prevent you from defeating -194 him; thus it can't hurt to fetch everything you possibly can. -195 I'm afraid I don't understand. -196 Your hand passes through it as though it weren't there. -197 You strike the mirror a resounding blow, whereupon it shatters into a -197 myriad tiny fragments. -198 You have taken the vase and hurled it delicately to the ground. -199 You prod the nearest dwarf, who wakes up grumpily, takes one look at -199 you, curses, and grabs for his axe. -200 Is this acceptable? -# 201 used to be an error on restart attempt. -202 The ogre doesn't appear to be hungry. -203 The ogre, who despite his bulk is quite agile, easily dodges your -203 attack. He seems almost amused by your puny effort. -204 The ogre, distracted by your rush, is struck by the knife. With a -204 blood-curdling yell he turns and bounds after the dwarves, who flee -204 in panic. You are left alone in the room. -205 The ogre, distracted by your rush, is struck by the knife. With a -205 blood-curdling yell he turns and bounds after the dwarf, who flees -205 in panic. You are left alone in the room. -206 The bird flies about agitatedly for a moment. -207 The bird flies agitatedly about the cage. -208 The bird flies about agitatedly for a moment, then disappears through -208 the crack. It reappears shortly, carrying in its beak a jade -208 necklace, which it drops at your feet. -209 The urn is now lit. -210 The urn is now dark. -211 You empty the bottle into the urn, which promptly ejects the water -211 with uncanny accuracy, squirting you directly between the eyes. -212 Your bottle is now empty and the urn is full of oil. -213 The urn is already full of oil. -214 There's no way to get the oil out of the urn. -215 The urn is far too firmly embedded for your puny strength to budge it. -216 As you rub the urn, there is a flash of light and a genie appears. -216 His aspect is stern as he advises: "One who wouldst traffic in -216 precious stones must first learn to recognize the signals thereof." -216 He wrests the urn from the stone, leaving a small cavity. Turning to -216 face you again, he fixes you with a steely eye and intones: "Caution!" -216 Genie and urn vanish in a cloud of amber smoke. The smoke condenses -216 to form a rare amber gemstone, resting in the cavity in the rock. -217 I suppose you collect doughnut holes, too? -218 The gem fits easily into the cavity. -219 The persian rug stiffens and rises a foot or so off the ground. -220 The persian rug draped over your shoulder seems to wriggle for a -220 moment, but then subsides. -221 The persian rug settles gently to the ground. -222 The rug hovers stubbornly where it is. -223 The rug does not appear inclined to cooperate. -224 If you mean to use the persian rug, it does not appear inclined to -224 cooperate. -225 Though you flap your arms furiously, it is to no avail. -226 You board the persian rug, which promptly whisks you across the chasm. -226 You have time for a fleeting glimpse of a two thousand foot drop to a -226 mighty river; then you find yourself on the other side. -227 The rug ferries you back across the chasm. -228 All is silent. -229 The stream is gurgling placidly. -230 The wind whistles coldly past your ears. -231 The stream splashes loudly into the pool. -232 You are unable to make anything of the splashing noise. -233 You can hear the murmuring of the beanstalks and the snoring of the -233 dwarves. -234 A loud hissing emanates from the snake pit. -235 The air is filled with a dull rumbling sound. -236 The roar is quite loud here. -237 The roaring is so loud that it drowns out all other sound. -238 The bird eyes you suspiciously and flutters away. A moment later you -238 feel something wet land on your head, but upon looking up you can see -238 no sign of the culprit. -239 There are only a few drops--not enough to carry. -240 Your head buzzes strangely for a moment. -241 (Uh, y'know, that wasn't very bright.) -242 It's a pity you took so long about it. -243 Are you wondering what to do here? -244 This section is quite advanced. Find the cave first. -245 Upstream or downstream? -246 Wizards are not to be disturbed by such as you. -247 Would you like to be shown out of the forest? -248 Go east ten times. If that doesn't get you out, then go south, then -248 west twice, then south. -249 The waters are crashing loudly against the shore. -250 %1 of them throw knives at you! -251 %1 of them get you! -252 One of them gets you! -253 None of them hits you! -254 Sorry, I don't know the word "%W". -255 What do you want to do with the %L? -256 I see no %L here. -257 %C what? -258 Okay, "%W". -259 You have garnered %3 out of a possible %3 points, using %5 turn%S. -260 I can suspend your Adventure for you so that you can resume later, but -260 it will cost you 5 points. -261 I am prepared to give you a hint, but it will cost you %1 point%S. -262 You scored %3 out of a possible %3, using%5 turn%S. -263 To achieve the next higher rating, you need %2 more point%S. -264 To achieve the next higher rating would be a neat trick! -264 Congratulations!! -265 You just went off my scale!! -266 To resume your Adventure, start a new game and then say "RESUME". -267 Table space used: -267 %6 of %6 words of messages %6 of %6 travel options -267 %6 of %6 vocabulary words %6 of %6 locations -267 %6 of %6 objects %6 of %6 action verbs -267 %6 of %6 "random" messages %6 of %6 "class" messages -267 %6 of %6 hints %6 of %6 turn threshholds -268 To resume an earlier Adventure, you must abandon the current one. -269 I'm sorry, but that Adventure was begun using Version%2.%1 of the -269 program, and this is Version%2.%1. You must find the other version -269 in order to resume that Adventure. -270 A dark fog creeps in to surround you. From somewhere in the fog you -270 hear a stern voice. "This Adventure has been tampered with! You have -270 been dabbling in magic, knowing not the havoc you might cause thereby. -270 Leave at once, before you do irrevocable harm!" The fog thickens, -270 until at last you can see nothing at all. Your vision then clears, -270 and you find yourself back in The Real World. -271 Guess again. -272 You're missing only one other treasure. Do you need help finding it? -273 Once you've found all the other treasures, it is no longer possible to -273 locate the one you're now missing. -274 Sorry, but the path twisted and turned so much that I can't figure -274 out which way to go to get back. -275 Open Adventure is an author-approved open-source release of -275 Version 2.5 with, as yet, no gameplay changes. -275 Version 2.5 was essentially the same as Version II; the cave and the -275 hazards therein are unchanged, and top score is still 430 points. -275 There are a few more hints, especially for some of the more obscure -275 puzzles. There are a few minor bugfixes and cosmetic changes. You -275 can now save a game and resume it at once (formerly you had to wait a -275 while first), but it now costs you a few points each time you save the -275 game. Saved games are now stored in much smaller files than before. -276 You don't have to say "go" every time; just specify a direction or, if -276 it's nearby, name the place to which you wish to move. --1 -7 -1 3 -2 3 -3 8 9 -4 10 -5 11 -6 0 -7 14 15 -8 13 -9 94 -1 -10 96 -11 19 -1 -12 17 27 -13 101 -1 -14 103 -15 0 -16 106 -17 0 -1 -18 0 -19 3 -20 3 -21 0 -22 0 -23 109 -1 -24 25 -1 -25 23 67 -26 111 -1 -27 35 110 -28 0 -29 97 -1 -30 0 -1 -31 119 121 -32 117 122 -33 117 122 -34 0 0 -35 130 -1 -36 0 -1 -37 126 -1 -38 140 -1 -39 0 -40 96 -1 -41 143 -1 -42 6 -1 -43 0 -1 -44 0 -1 -45 113 169 -46 166 -47 11 -1 -48 18 -1 -49 106 -1 -50 18 -51 27 -52 28 -53 29 -54 30 -55 0 -56 92 -57 95 -58 97 -59 100 -60 101 -61 0 -62 119 121 -63 127 -64 130 -1 -65 144 -66 0 -67 0 -68 167 -69 177 --1 -8 -1 24 -2 29 -3 0 -4 33 -5 0 -6 33 -7 195 -8 195 -9 42 -10 14 -11 43 -12 110 -13 29 -14 110 -15 73 -16 75 -17 29 -18 61 -19 59 -20 59 -21 174 -22 109 -23 67 -24 61 -25 147 -26 155 -27 195 -28 146 -29 110 -30 61 -31 61 -32 14 -33 195 -34 42 -35 61 --1 -9 -0 1 2 3 4 5 6 7 8 9 10 -0 100 115 116 126 145 146 147 148 149 150 -0 151 152 153 154 155 156 157 158 159 160 -0 161 162 163 164 165 166 167 -2 1 3 4 7 38 95 113 24 168 169 -1 24 -3 46 47 48 54 56 58 82 85 86 -3 122 123 124 125 126 127 128 129 130 -4 6 145 146 147 148 149 150 151 152 -4 153 154 155 156 157 158 159 160 161 -4 162 163 164 165 166 42 43 44 45 -4 49 50 51 52 53 55 57 80 83 -4 84 87 107 112 131 132 133 134 135 -4 136 137 138 139 108 -11 8 -12 13 -13 19 -14 42 43 44 45 46 47 48 49 50 51 -14 52 53 54 55 56 80 81 82 86 87 -15 99 100 101 -16 108 -17 6 -18 145 146 147 148 149 150 151 152 153 154 -18 155 156 157 158 159 160 161 162 163 164 -18 165 166 -19 143 -20 8 15 64 109 126 --1 -10 -45 You are obviously a rank amateur. Better luck next time. -120 Your score qualifies you as a novice class adventurer. -170 You have achieved the rating: "Experienced Adventurer". -250 You may now consider yourself a "Seasoned Adventurer". -320 You have reached "Junior Master" status. -375 Your score puts you in Master Adventurer Class C. -410 Your score puts you in Master Adventurer Class B. -426 Your score puts you in Master Adventurer Class A. -429 All of Adventuredom gives tribute to you, Adventurer Grandmaster! -9999 Adventuredom stands in awe -- you have now joined the ranks of the -9999 W O R L D C H A M P I O N A D V E N T U R E R S ! -9999 It may interest you to know that the Dungeon-Master himself has, to -9999 my knowledge, never achieved this threshhold in fewer than 330 turns. --1 -11 -1 4 2 62 63 -2 5 2 18 19 -3 8 2 20 21 -4 75 4 176 177 -5 25 5 178 179 -6 20 3 180 181 -7 8 2 243 244 -8 25 2 247 248 -9 10 4 191 194 -10 1 4 272 273 --1 -13 -8 3 -1 -11 2 -1 -13 -1 1 -14 1 -1 -15 2 -1 -16 -1 1 -24 6 -1 -31 4 -1 -33 3 -1 -36 -1 1 -38 -1 1 -41 1 -1 -47 -1 1 -48 -1 1 -49 -1 1 -1 229 -3 229 -4 229 -7 229 -15 230 -38 229 -64 230 -94 230 -95 231 -98 232 -109 230 -113 231 -115 233 -116 234 -123 235 -124 235 -125 236 -126 -237 -127 235 -168 -237 -169 249 --1 -14 -200350 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost -200350 you a couple of points. -300500 500 turns? That's another few points you've lost. -501000 Are you still at it? Five points off for exceeding 1000 turns! -1002500 Good grief, don't you *EVER* give up? Do you realize you've spent -1002500 over 2500 turns at this? That's another ten points off, a total of -1002500 twenty points lost for taking so long. --1 -0 diff --git a/travel.py b/travel.py deleted file mode 100755 index a352938..0000000 --- a/travel.py +++ /dev/null @@ -1,752 +0,0 @@ -#!/usr/bin/env python3 -# -# Enhance adventure.yaml entries with explicit properties based on Section 3 -# of adventure.text. -# -# This script is meant to be gotten right, used once, and then discarded. -# We'll leave a copy in the repository history for reference -# -# When in doubt, make the code dumber and the data smarter. -# -# Here's the original format description: -# -# Section 3: Travel table. Each line contains a location number (X), a second -# location number (Y), and a list of motion numbers (see section 4). -# each motion represents a verb which will go to Y if currently at X. -# Y, in turn, is interpreted as follows. Let M=Y/1000, N=Y mod 1000. -# If N<=300 it is the location to go to. -# If 300500 message N-500 from section 6 is printed, -# and he stays wherever he is. -# Meanwhile, M specifies the conditions on the motion. -# If M=0 it's unconditional. -# If 0 -1: - genline(ln) - ln += 1 - sys.stdout.write(line) - -# end