From: Eric S. Raymond Date: Mon, 18 Sep 2006 19:38:35 +0000 (+0000) Subject: Checkpoint with several changes, committed so Stas can play with debug code. X-Git-Tag: 2.0~240 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=d48a2567098e4d756e0ca9d4b707bcd5867ac6c9;p=super-star-trek.git Checkpoint with several changes, committed so Stas can play with debug code. 1. Change planet member of quadrant struct back to integer so it can be saved. 2. Add code for torpedoing an inhabited world. Score drops by 400 when you do that, it's the only outcome worse than being killed. 3. Events are now structures and can hold quadrant coordinates. 4. EXPERIMENTAL tag is gone, code for BSD-Trek events is in good enough shape to test now. 5. User input is always logged. 6. SEED command is implemented. --- diff --git a/src/ai.c b/src/ai.c index 685fe69..b753b86 100644 --- a/src/ai.c +++ b/src/ai.c @@ -334,7 +334,7 @@ static bool movescom(coord iq, int flag, int *ipage) game.state.plnets[i].crystals == 1) { /* destroy the planet */ DESTROY(&game.state.plnets[i]); - game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].planet = NULL; + game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].planet = NOPLANET; if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED) { if (*ipage==0) pause_game(1); *ipage = 1; diff --git a/src/battle.c b/src/battle.c index c0dac65..343c05a 100644 --- a/src/battle.c +++ b/src/battle.c @@ -318,7 +318,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int crmena(1, iquad, 2, w); prout(_(" destroyed.")); game.state.nplankl++; - game.state.galaxy[game.quadrant.x][game.quadrant.y].planet = NULL; + game.state.galaxy[game.quadrant.x][game.quadrant.y].planet = NOPLANET; DESTROY(&game.state.plnets[game.iplnet]); game.iplnet = 0; game.plnet.x = game.plnet.y = 0; @@ -328,6 +328,22 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int finish(FDPLANET); } return; + case IHW: /* Hit an inhabited world -- very bad! */ + crmena(1, iquad, 2, w); + prout(_(" destroyed.")); + game.state.nworldkl++; + game.state.galaxy[game.quadrant.x][game.quadrant.y].planet = NOPLANET; + DESTROY(&game.state.plnets[game.iplnet]); + game.iplnet = 0; + game.plnet.x = game.plnet.y = 0; + game.quad[w.x][w.y] = IHDOT; + if (game.landed==1) { + /* captain perishes on planet */ + finish(FDPLANET); + } + prout("You have just destroyed an inhabited planet."); + prout("Celebratory rallies are being held on the Klingon homeworld."); + return; case IHSTAR: /* Hit a star */ if (Rand() > 0.10) { nova(w.x, w.y); diff --git a/src/events.c b/src/events.c index 55de8a5..cc299cf 100644 --- a/src/events.c +++ b/src/events.c @@ -1,34 +1,51 @@ #include "sst.h" #include -void unschedule(int evtype) +event *unschedule(int evtype) /* remove an event from the schedule */ { - game.future[evtype] = FOREVER; + game.future[evtype].date = FOREVER; + return &game.future[evtype]; } int is_scheduled(int evtype) /* is an event of specified type scheduled */ { - return game.future[evtype] != FOREVER; + return game.future[evtype].date != FOREVER; } extern double scheduled(int evtype) /* when will this event happen? */ { - return game.future[evtype]; + return game.future[evtype].date; } -void schedule(int evtype, double offset) +event *schedule(int evtype, double offset) /* schedule an event of specified type */ { - game.future[evtype] = game.state.date + offset; + game.future[evtype].date = game.state.date + offset; + return &game.future[evtype]; } void postpone(int evtype, double offset) /* poistpone a scheduled event */ { - game.future[evtype] += offset; + game.future[evtype].date += offset; +} + +static bool cancelrest(void) +{ + if (game.resting) { + skip(1); + proutn(_("Mr. Spock- \"Captain, shall we cancel the rest period?\"")); + if (ja()) { + game.resting = 0; + game.optime = 0.0; + return true; + } + } + + return false; } void events(void) @@ -36,7 +53,9 @@ void events(void) int ictbeam=0, ipage=0, istract=0, line, i=0, j, k, l, ixhold=0, iyhold=0; double fintim = game.state.date + game.optime, datemin, xtime, repair, yank=0; int radio_was_broken; - struct quadrant *pdest; + struct quadrant *pdest, *q; + coord w, hold; + event *ev; if (idebug) prout("=== EVENTS"); @@ -48,9 +67,9 @@ void events(void) if (game.alldone) return; datemin = fintim; for (l = 1; l < NEVENTS; l++) - if (game.future[l] < datemin) { + if (game.future[l].date < datemin) { line = l; - datemin = game.future[l]; + datemin = game.future[l].date; } xtime = datemin-game.state.date; game.state.date = datemin; @@ -228,10 +247,10 @@ void events(void) schedule(FCDBAS, 1.0+3.0*Rand()); if (game.isatb) /* extra time if SC already attacking */ postpone(FCDBAS, scheduled(FSCDBAS)-game.state.date); - game.future[FBATTAK] = game.future[FCDBAS] +expran(0.3*game.intime); + game.future[FBATTAK].date = game.future[FCDBAS].date + expran(0.3*game.intime); game.iseenit = 0; - if (game.damage[DRADIO] != 0.0 && - game.condit != IHDOCKED) break; /* No warning :-( */ + if (game.damage[DRADIO] != 0.0 && game.condit != IHDOCKED) + break; /* No warning :-( */ game.iseenit = 1; if (ipage==0) pause_game(1); ipage = 1; @@ -242,15 +261,8 @@ void events(void) proutn(_(" hold out only until stardate %d"), (int)scheduled(FCDBAS)); prout(".\""); - if (game.resting) { - skip(1); - proutn(_("Mr. Spock- \"Captain, shall we cancel the rest period?\"")); - if (ja()) { - game.resting = 0; - game.optime = 0.0; - return; - } - } + if (cancelrest()) + return; break; case FSCDBAS: /* Supercommander destroys base */ unschedule(FSCDBAS); @@ -380,25 +392,18 @@ void events(void) return; } break; -#ifdef EXPERIMENTAL case FDISTR: /* inhabited system issues distress call */ - /* in BSD Trek this is a straight 1 stardate ahead */ - schedule(FDISTR, 1.0 + Rand()); - /* if we already have too many, throw this one away */ - if (game.ndistr >= MAXDISTR) - break; + schedule(FDISTR, expran(0.5*game.intime)); /* try a whole bunch of times to find something suitable */ for (i = 0; i < 100; i++) { - struct quadrant *q; - iran(GALSIZE, &ix, &iy); + iran(GALSIZE, &w.x, &w.y); q = &game.state.galaxy[game.quadrant.x][game.quadrant.y]; /* need a quadrant which is not the current one, which has some stars which are inhabited and not already under attack, which is not supernova'ed, and which has some Klingons in it */ - if (!((ix == game.quadrant.x && iy == game.quadrant.y) || q->stars<=0 || - (q->qsystemname & Q_DISTRESSED) || - (q->qsystemname & Q_SYSTEM) == 0 || q->klings <= 0)) + if (!(same(game.quadrant, w) || q->stars<=0 || + q->supernova || q->status != secure || q->klingons <= 0)) break; } if (i >= 100) @@ -406,96 +411,78 @@ void events(void) break; /* got one!! Schedule its enslavement */ - game.ndistr++; - e = xsched(E_ENSLV, 1, ix, iy, q->qsystemname); - q->qsystemname = (e - Event) | Q_DISTRESSED; + ev = schedule(FENSLV, expran(game.intime)); + ev->quadrant = w; + q->status = distressed; /* tell the captain about it if we can */ - if (game.damage[DRADIO] == 0.0) + if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED) { - printf("\nUhura: Captain, starsystem %s in quadrant %d,%d is under attack\n", - Systemname[e->systemname], ix, iy); - restcancel++; + prout("Uhura: Captain, starsystem %s in quadrant %d - %d is under attack.", + systemname(q->planet), w.x, w.y); + if (cancelrest()) + return; } - else - /* if we can't tell him, make it invisible */ - e->evcode |= E_HIDDEN; break; case FENSLV: /* starsystem is enslaved */ - unschedule(e); + ev = unschedule(FENSLV); /* see if current distress call still active */ - q = &Quad[e->x][e->y]; - if (q->klings <= 0) - { - /* no Klingons, clean up */ - /* restore the system name */ - q->qsystemname = e->systemname; + q = &game.state.galaxy[ev->quadrant.x][ev->quadrant.y]; + if (q->klingons <= 0) { + q->status = secure; break; } + q->status = enslaved; /* play stork and schedule the first baby */ - e = schedule(E_REPRO, Param.eventdly[E_REPRO] * franf(), e->x, e->y, e->systemname); + ev = schedule(FREPRO, expran(2.0 * game.intime)); /* report the disaster if we can */ - if (game.damage[DRADIO] == 0.0) + if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED) { - printf("\nUhura: We've lost contact with starsystem %s\n", - Systemname[e->systemname]); - printf(" in quadrant %d,%d.\n", e->x, e->y); + prout("\nUhura: We've lost contact with starsystem %s\n", + systemname(q->planet)); + prout(" in quadrant %d,%d.\n", ev->quadrant.x,ev->quadrant.y); } - else - e->evcode |= E_HIDDEN; - break; case FREPRO: /* Klingon reproduces */ - /* see if distress call is still active */ - q = &Quad[e->x][e->y]; - if (q->klings <= 0) - { - unschedule(e); - q->qsystemname = e->systemname; + ev = schedule(FREPRO, expran(1.0 * game.intime)); + /* see if current distress call still active */ + q = &game.state.galaxy[ev->quadrant.x][ev->quadrant.y]; + if (q->klingons <= 0) { + q->status = secure; break; } - xresched(e, E_REPRO, 1); /* reproduce one Klingon */ - ix = e->x; - iy = e->y; - if (Now.klings == 127) + w = ev->quadrant; + if (game.state.remkl >=MAXKLGAME) break; /* full right now */ - if (q->klings >= MAXKLQUAD) + /* this quadrant not ok, pick an adjacent one */ + for (i = w.x - 1; i <= w.x + 1; i++) { - /* this quadrant not ok, pick an adjacent one */ - for (i = ix - 1; i <= ix + 1; i++) + for (j = w.y - 1; j <= w.y + 1; j++) { - if (!VALID_QUADRANT(i)) + if (!VALID_QUADRANT(i, j)) continue; - for (j = iy - 1; j <= iy + 1; j++) - { - if (!VALID_QUADRANT(j)) - continue; - q = &Quad[i][j]; - /* check for this quad ok (not full & no snova) */ - if (q->klings >= MAXKLQUAD || q->stars < 0) - continue; - break; - } - if (j <= iy + 1) - break; + q = &game.state.galaxy[w.x][w.y]; + /* check for this quad ok (not full & no snova) */ + if (q->klingons >= MAXKLQUAD || q->stars < 0) + continue; + goto foundit; } - if (j > iy + 1) - /* cannot create another yet */ - break; - ix = i; - iy = j; } + break; /* search for eligible quadrant failed */ + foundit: + w.x = i; + w.y = j; + /* deliver the child */ - game.remkl++; - if (ix == game.quadrant.x && iy == game.quadrant.y) - newkling(++game.klhere, &ixhold, &iyhold); + game.state.remkl++; + if (same(game.quadrant, w)) + newkling(++game.klhere, &hold); /* recompute time left */ game.state.remtime = game.state.remres/(game.state.remkl+4*game.state.remcom); break; -#endif /* EXPERIMENTAL */ } } } @@ -618,7 +605,7 @@ void nova(int ix, int iy) game.quad[scratch.x][scratch.y] = IHDOT; break; case IHP: /* Destroy planet */ - game.state.galaxy[game.quadrant.x][game.quadrant.y].planet = NULL; + game.state.galaxy[game.quadrant.x][game.quadrant.y].planet = NOPLANET; game.state.nplankl++; crmena(1, IHP, 2, scratch); prout(_(" destroyed.")); diff --git a/src/finish.c b/src/finish.c index d23723b..54b5bea 100644 --- a/src/finish.c +++ b/src/finish.c @@ -326,7 +326,7 @@ void score(void) if (game.gamewon == 0) game.state.nromrem = 0; // None captured if no win iscore = 10*NKILLK + 50*NKILLC + ithperd + iwon - 100*game.state.basekl - 100*klship - 45*game.nhelp -5*game.state.starkl - game.casual - + 20*NKILLROM + 200*NKILLSC - 10*game.state.nplankl + game.state.nromrem; + + 20*NKILLROM + 200*NKILLSC - 10*game.state.nplankl - 300*game.state.nworldkl + game.state.nromrem; if (game.alive == 0) iscore -= 200; skip(2); prout(_("Your score --")); @@ -354,6 +354,9 @@ void score(void) if (game.state.nplankl) prout(_("%6d planets destroyed by your action %5d"), game.state.nplankl, -10*game.state.nplankl); + if ((game.options & OPTION_WORLDS) && game.state.nworldkl) + prout(_("%6d inhabited planets destroyed by your action %5d"), + game.state.nplankl, -300*game.state.nworldkl); if (game.state.basekl) prout(_("%6d bases destroyed by your action %5d"), game.state.basekl, -100*game.state.basekl); diff --git a/src/moving.c b/src/moving.c index 5c9f67d..01958a1 100644 --- a/src/moving.c +++ b/src/moving.c @@ -489,12 +489,12 @@ void impuls(void) } -void warp(int i) +void warp(bool timewarp) { int blooey=0, twarp=0, iwarp; double power; - if (i!=2) { /* Not WARPX entry */ + if (!timewarp) { /* Not WARPX entry */ game.ididit = 0; if (game.damage[DWARPEN] > 10.0) { chew(); @@ -749,10 +749,10 @@ void atover(int igrab) if (distreq < game.dist) game.dist = distreq; game.optime = 10.0*game.dist/game.wfacsq; game.direc = 12.0*Rand(); /* How dumb! */ - game.justin = 0; - game.inorbit = 0; - warp(2); - if (game.justin == 0) { + game.justin = false; + game.inorbit = false; + warp(true); + if (!game.justin) { /* This is bad news, we didn't leave quadrant. */ if (game.alldone) return; skip(1); diff --git a/src/planets.c b/src/planets.c index c1fdb16..47140ea 100644 --- a/src/planets.c +++ b/src/planets.c @@ -58,7 +58,7 @@ void orbit(void) { skip(1); chew(); - if (game.inorbit!=0) { + if (game.inorbit) { prout("Already in standard orbit."); return; } @@ -78,8 +78,8 @@ void orbit(void) if (consumeTime()) return; game.height = (1400.0+7200.0*Rand()); prout("Sulu- \"Entered orbit at altitude %.2f kilometers.\"", game.height); - game.inorbit = 1; - game.ididit=1; + game.inorbit = true; + game.ididit = true; } void sensor(void) @@ -122,7 +122,7 @@ void beam(void) } return; } - if (game.inorbit==0) { + if (!game.inorbit) { crmshp(); prout(" not in standard orbit."); return; @@ -299,7 +299,7 @@ void shuttle(void) else prout("Shuttle craft is now serving Big Macs."); return; } - if (game.inorbit==0) { + if (!game.inorbit) { crmshp(); prout(" not in standard orbit."); return; @@ -509,7 +509,7 @@ void deathray(void) return; } -char *systemname(planet *planet) +char *systemname(int pindx) { static char *names[NINHAB] = { @@ -582,5 +582,5 @@ char *systemname(planet *planet) "Exo III", /* TOS: "What Are Little Girls Made Of?" (Class P) */ }; - return names[planet->inhabited]; + return names[pindx]; } diff --git a/src/reports.c b/src/reports.c index 22a7cee..bca27e4 100644 --- a/src/reports.c +++ b/src/reports.c @@ -316,8 +316,8 @@ static void status(int req) break; case 10: if (game.options & OPTION_WORLDS) { - planet *here = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet; - if (here && here->inhabited != UNINHABITED) + int here = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet; + if (here != NOPLANET && game.state.plnets[here].inhabited != UNINHABITED) proutn("Major system %s", systemname(here)); else proutn("Sector is uninhabited"); diff --git a/src/setup.c b/src/setup.c index 7b17fbc..6aac361 100644 --- a/src/setup.c +++ b/src/setup.c @@ -227,14 +227,12 @@ void setup(int needprompt) for_quadrants(j) { struct quadrant *quad = &game.state.galaxy[i][j]; quad->charted = 0; - quad->planet = NULL; + quad->planet = NOPLANET; quad->romulans = 0; quad->klingons = 0; quad->starbase = 0; quad->supernova = 0; -#ifdef EXPERIMENTAL quad->status = secure; -#endif /* EXPERIMENTAL */ } // Initialize times for extraneous events schedule(FSNOVA, expran(0.5 * game.intime)); @@ -248,12 +246,10 @@ void setup(int needprompt) unschedule(FSCMOVE); unschedule(FSCDBAS); unschedule(FDSPROB); -#ifdef EXPERIMENTAL - if (game.options & OPTION_WORLDS) + if ((game.options & OPTION_WORLDS) && game.skill >= SKILL_GOOD) schedule(FDISTR, expran(1.0 + game.intime)); unschedule(FENSLV); unschedule(FREPRO); -#endif /* EXPERIMENTAL */ // Starchart is functional but we've never seen it game.lastchart = FOREVER; // Put stars in the galaxy @@ -295,8 +291,8 @@ void setup(int needprompt) // Position ordinary Klingon Battle Cruisers krem = game.inkling; klumper = 0.25*game.skill*(9.0-game.length)+1.0; - if (klumper > 9) - klumper = 9; // Can't have more than 9 in quadrant + if (klumper > MAXKLQUAD) + klumper = MAXKLQUAD; do { double r = Rand(); int klump = (1.0 - r*r)*klumper; @@ -337,7 +333,7 @@ void setup(int needprompt) } // Locate planets in galaxy for (i = 0; i < game.inplan; i++) { - do iran(GALSIZE, &ix, &iy); while (game.state.galaxy[ix][iy].planet); + do iran(GALSIZE, &ix, &iy); while (game.state.galaxy[ix][iy].planet != NOPLANET); game.state.plnets[i].w.x = ix; game.state.plnets[i].w.y = iy; if (i < NINHAB) { @@ -352,7 +348,7 @@ void setup(int needprompt) game.state.plnets[i].inhabited = UNINHABITED; } if ((game.options & OPTION_WORLDS) || i >= NINHAB) - game.state.galaxy[ix][iy].planet = game.state.plnets + i; + game.state.galaxy[ix][iy].planet = i; } // Locate Romulans for (i = 1; i <= game.state.nromrem; i++) { @@ -506,7 +502,6 @@ bool choose(bool needprompt) setpassword(); if (strcmp(game.passwd, "debug")==0) { idebug = true; - logfp = fopen("sst-input.log", "w"); fputs("=== Debug mode enabled\n", stdout); } @@ -564,7 +559,7 @@ void newqad(int shutup) struct quadrant *here; game.iattak = 1; - game.justin = 1; + game.justin = true; game.base.x = game.base.y = 0; game.klhere = 0; game.comhere = 0; @@ -573,8 +568,8 @@ void newqad(int shutup) game.irhere = 0; game.iplnet = 0; game.nenhere = 0; - game.neutz = 0; - game.inorbit = 0; + game.neutz = false; + game.inorbit = false; game.landed = -1; game.ientesc = 0; game.ithere = 0; @@ -635,9 +630,9 @@ void newqad(int shutup) dropin(IHB, &game.base); // If quadrant needs a planet, put it in - if (here->planet) { - game.iplnet = here->planet - game.state.plnets; - if (here->planet->inhabited == UNINHABITED) + if (here->planet != NOPLANET) { + game.iplnet = here->planet; + if (game.state.plnets[here->planet].inhabited == UNINHABITED) dropin(IHP, &game.plnet); else dropin(IHW, &game.plnet); @@ -649,7 +644,7 @@ void newqad(int shutup) dropin(IHSTAR, &w); // Check for RNZ - if (game.irhere > 0 && game.klhere == 0 && (!here->planet || here->planet->inhabited == UNINHABITED)) { + if (game.irhere > 0 && game.klhere == 0 && (here->planet == NOPLANET || game.state.plnets[here->planet].inhabited == UNINHABITED)) { game.neutz = 1; if (game.damage[DRADIO] <= 0.0) { skip(1); diff --git a/src/sst.c b/src/sst.c index 5d34a0d..36f4449 100644 --- a/src/sst.c +++ b/src/sst.c @@ -155,9 +155,13 @@ for a lot of magic numbers and refactored the heck out of it. 5. Half the quadrants now have inhabited planets, from which one cannot mine dilithium (there will still be the same additional number - of dilithium-bearing planets). Right now this is just color, but - eventually we'll fold in BSD-Trek-like logic for Klingons to attack - and enslave inhabited worlds. + of dilithium-bearing planets). Torpedoing an inhabited world is *bad*. + There is BSD-Trek-like logic for Klingons to attack and enslave + inhabited worlds, producing more ships (only is skill is 'good' or + better). (Controlled by OPTION_WORLDS and turned off if game + type is "plain" or "almy".) + + 6. User input is now logged so we can do regression testing. */ /* the input queue */ @@ -274,6 +278,8 @@ commands[] = { {"QUIT", QUIT, 0}, #define HELP 36 {"HELP", HELP, 0}, +#define SEED 37 + {"SEED", SEED, 0}, }; #define NUMCOMMANDS sizeof(commands)/sizeof(commands[0]) @@ -379,7 +385,7 @@ void enqueue(char *s) static void makemoves(void) { - int i, v = 0; + int key, i, v = 0; bool hitme; clrscr(); setwnd(message_window); @@ -441,7 +447,7 @@ static void makemoves(void) if (game.ididit) hitme = true; break; case MOVE: // move - warp(1); + warp(false); break; case SHIELDS: // shields doshield(1); @@ -543,7 +549,12 @@ static void makemoves(void) game.alldone = 1; // quit the game break; case HELP: - helpme(); // get help + helpme(); // get help + break; + case SEED: // set random-number seed + key = scan(); + if (key == IHREAL) + seed = (int)aaitem; break; } commandhook(commands[i].name, false); @@ -598,6 +609,9 @@ int main(int argc, char **argv) exit(0); } } + /* where to save the input in case of bugs */ + logfp = fopen("sst-input.log", "w"); + setlinebuf(logfp); randomize(); iostart(); @@ -704,7 +718,7 @@ double Rand(void) if (!randready) { if (seed == 0) seed = (unsigned)time(NULL); - if (idebug) + if (logfp) fprintf(logfp, "seed %d\n", seed); srand(seed); randready = true; @@ -830,7 +844,7 @@ void debugme(void) if (game.damage[i] > 0.0) game.damage[i] = 0.0; } - proutn("Toggle game.idebug? "); + proutn("Toggle debug flag? "); if (ja() != 0) { idebug = !idebug; if (idebug) prout("Debug output ON"); @@ -852,6 +866,8 @@ void debugme(void) } proutn("Examine/change events? "); if (ja() != 0) { + event *ev; + coord w; int i; for (i = 1; i < NEVENTS; i++) { int key; @@ -864,13 +880,36 @@ void debugme(void) case FCDBAS: proutn("Base Destroy "); break; case FSCMOVE: proutn("SC Move "); break; case FSCDBAS: proutn("SC Base Destroy "); break; + //case FDSPROB:proutn("Probe Move "); break; + case FDISTR: proutn("Distress Call "); break; + case FENSLV: proutn("Enlavement "); break; + case FREPRO: proutn("Klingon Build "); break; } proutn("%.2f", scheduled(i)-game.state.date); chew(); proutn(" ?"); key = scan(); if (key == IHREAL) { - schedule(i, aaitem); + ev = schedule(i, aaitem); + if (i == FENSLV || i == FREPRO) { + chew(); + proutn("In quadrant- "); + key = scan(); + if (key != IHREAL) { + prout("Event %d canceled, no y coordinate.", i); + unschedule(i); + continue; + } + w.y = (int)aaitem; + key = scan(); + if (key != IHREAL) { + prout("Event %d canceled, no x coordinate.", i); + unschedule(i); + continue; + } + w.x = (int)aaitem; + ev->quadrant = w; + } } } chew(); diff --git a/src/sst.h b/src/sst.h index e584993..2b30d8b 100644 --- a/src/sst.h +++ b/src/sst.h @@ -65,25 +65,25 @@ typedef struct { starkl, // destroyed stars basekl, // destroyed bases nromrem, // Romulans remaining - nplankl; // destroyed planets - planet plnets[PLNETMAX]; // Planet information - double date, // stardate - remres, // remaining resources - remtime; // remaining time + nplankl, // destroyed uninhabited planets + nworldkl; // destroyed inhabited planets + planet plnets[PLNETMAX]; // Planet information + double date, // stardate + remres, // remaining resources + remtime; // remaining time coord baseq[BASEMAX+1]; // Base quadrant coordinates coord kcmdr[QUADSIZE+1]; // Commander quadrant coordinates coord kscmdr; // Supercommander quadrant coordinates struct quadrant { int stars; - planet *planet; + int planet; +#define NOPLANET -1 bool starbase; int klingons; int romulans; bool supernova; bool charted; -#ifdef EXPERIMENTAL enum {secure, distressed, enslaved} status; -#endif /* EXPERIMENTAL */ } galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used) struct page { int stars; @@ -92,6 +92,9 @@ typedef struct { } chart[GALSIZE+1][GALSIZE+1]; // the starchart (subscript 0 not used) } snapshot; // Data that is snapshot +#define MAXKLGAME 127 +#define MAXKLQUAD 9 + #define NKILLK (game.inkling - game.state.remkl) #define NKILLC (game.incom - game.state.remcom) #define NKILLSC (game.inscom - game.state.nscrem) @@ -156,29 +159,26 @@ typedef struct { #define FSCMOVE 6 // Supercommander moves (might attack base) #define FSCDBAS 7 // Supercommander destroys base #define FDSPROB 8 // Move deep space probe -#ifndef EXPERIMENTAL -#define NEVENTS (9) -#else /* EXPERIMENTAL */ #define FDISTR 9 // Emit distress call from an inhabited world #define FENSLV 10 // Inhabited word is enslaved */ #define FREPRO 11 // Klingons build a ship in an enslaved system #define NEVENTS (12) -#endif /* EXPERIMENTAL */ + +typedef struct { + double date; + coord quadrant; +} event; /* * abstract out the event handling -- underlying data structures will change * when we implement stateful events */ -extern void unschedule(int); +extern event *unschedule(int); extern int is_scheduled(int); -extern void schedule(int, double); +extern event *schedule(int, double); extern void postpone(int, double); extern double scheduled(int); -#ifdef EXPERIMENTAL -#define MAXDISTR 5 /* maximum concurrent distress calls */ -#endif /* EXPERIMENTAL */ - #define SSTMAGIC "SST2.0\n" struct game { @@ -191,7 +191,7 @@ struct game { double kdist[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy distances double kavgd[(QUADSIZE+1)*(QUADSIZE+1)]; // average distances double damage[NDEVICES]; // damage encountered - double future[NEVENTS]; // future events + event future[NEVENTS]; // future events char passwd[10]; // Self Destruct password coord ks[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations coord quadrant, sector; // where we are @@ -201,23 +201,24 @@ struct game { coord plnet; // location of planet in quadrant coord probec; // current probe quadrant bool gamewon, // Finished! - ididit, // Action taken -- allows enemy to attack - alive, // We are alive (not killed) + ididit, // action taken -- allows enemy to attack + alive, // we are alive (not killed) justin, // just entered quadrant alldone, // game is now finished neutz, // Romulan Neutral Zone isarmed, // probe is armed + inorbit, // orbiting a planet thawed; // thawed game - int inkling, // Initial number of klingons - inbase, // Initial number of bases - incom, // Initial number of commanders - inscom, // Initial number of commanders - inrom, // Initial number of commanders - instar, // Initial stars - intorps, // Initial/Max torpedoes - condit, // Condition (red/yellow/green/docked) + int inkling, // initial number of klingons + inbase, // initial number of bases + incom, // initial number of commanders + inscom, // initial number of commanders + inrom, // initial number of commanders + instar, // initial stars + intorps, // initial/Max torpedoes + condit, // condition (red/yellow/green/docked) torps, // number of torpedoes - ship, // Ship type -- 'E' is Enterprise + ship, // ship type -- 'E' is Enterprise length, // length of game skill, // skill level klhere, // klingons here @@ -226,7 +227,6 @@ struct game { nhelp, // calls for help nkinks, // count of energy-barrier crossings shldchg, // shield is changing (affects efficiency) - inorbit, // orbiting landed, // party on planet (1), on ship (-1) iplnet, // planet # in quadrant imine, // mining @@ -244,9 +244,6 @@ struct game { tourn, // tournament number ithere, // Tholian is here iseenit, // seen base attack report -#ifdef EXPERIMENTAL - ndistr, //* count of distress calls */ -#endif /* EXPERIMENTAL */ proben, // number of moves for probe nprobes; // number of probes available double inresor, // initial resources @@ -335,7 +332,7 @@ int srscan(int); void lrscan(void); void phasers(void); void photon(void); -void warp(int); +void warp(bool); void doshield(int); void dock(int); void dreprt(void); @@ -416,7 +413,7 @@ void setpassword(void); void commandhook(char *, bool); void makechart(void); void enqueue(char *); -char *systemname(planet *); +char *systemname(int); void newkling(int, coord *); /* mode arguments for srscan() */