From: Eric S. Raymond Date: Thu, 8 Jun 2017 12:02:55 +0000 (-0400) Subject: Yet more gotoectomy. X-Git-Tag: 1.1~505 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=d48001d64cb28ecee24d444bd31bc976f2babc4e;p=open-adventure.git Yet more gotoectomy. --- diff --git a/main.c b/main.c index d8d5f54..4e066cb 100644 --- a/main.c +++ b/main.c @@ -651,11 +651,40 @@ L8000: SETPRM(1,WD1,WD1X); L8: KK=KEY[game.loc]; game.newloc=game.loc; - if(KK == 0)BUG(26); - if(K == NUL) return true; - if(K == BACK) goto L20; - if(K == LOOK) goto L30; - if(K == CAVE) goto L40; + if(KK == 0) + BUG(26); + if(K == NUL) + return true; + if(K == BACK) { + /* Handle "go back". Look for verb which goes from game.loc to + * game.oldloc, or to game.oldlc2 If game.oldloc has forced-motion. + * K2 saves entry -> forced loc -> previous loc. */ + K=game.oldloc; + if(FORCED(K))K=game.oldlc2; + game.oldlc2=game.oldloc; + game.oldloc=game.loc; + K2=0; + if(K == game.loc)K2=91; + if(CNDBIT(game.loc,4))K2=274; + if(K2 == 0) goto L21; + RSPEAK(K2); + return true; + } + if(K == LOOK) { + /* Look. Can't give more detail. Pretend it wasn't dark + * (though it may "now" be dark) so he won't fall into a + * pit while staring into the gloom. */ + if(game.detail < 3)RSPEAK(15); + game.detail=game.detail+1; + game.wzdark=false; + game.abbrev[game.loc]=0; + return true; + } + if(K == CAVE) { + /* Cave. Different messages depending on whether above ground. */ + RSPEAK((OUTSID(game.loc) && game.loc != 8) ? 57 : 58); + return true; + } game.oldlc2=game.oldloc; game.oldloc=game.loc; @@ -663,7 +692,7 @@ L9: LL=labs(TRAVEL[KK]); if(MOD(LL,1000) == 1 || MOD(LL,1000) == K) goto L10; if(TRAVEL[KK] < 0) goto L50; KK=KK+1; - goto L9; + goto L9; L10: LL=LL/1000; L11: game.newloc=LL/1000; @@ -745,20 +774,6 @@ L30310: game.newloc=PLAC[TROLL]+FIXD[TROLL]-game.loc; /* End of specials. */ -/* Handle "go back". Look for verb which goes from game.loc to - * game.oldloc, or to game.oldlc2 If game.oldloc has forced-motion. - * K2 saves entry -> forced loc -> previous loc. */ - -L20: K=game.oldloc; - if(FORCED(K))K=game.oldlc2; - game.oldlc2=game.oldloc; - game.oldloc=game.loc; - K2=0; - if(K == game.loc)K2=91; - if(CNDBIT(game.loc,4))K2=274; - if(K2 == 0) goto L21; - RSPEAK(K2); - return true; L21: LL=MOD((labs(TRAVEL[KK])/1000),1000); if(LL != K) { @@ -767,7 +782,8 @@ L21: LL=MOD((labs(TRAVEL[KK])/1000),1000); if(FORCED(LL) && MOD((labs(TRAVEL[J])/1000),1000) == K) K2=KK; } - if(TRAVEL[KK] < 0) goto L23; + if(TRAVEL[KK] < 0) + goto L23; KK=KK+1; goto L21; @@ -780,23 +796,8 @@ L23: KK=K2; K=MOD(labs(TRAVEL[KK]),1000); KK=KEY[game.loc]; - goto L9; - -/* Look. Can't give more detail. Pretend it wasn't dark (though it may "now" - * be dark) so he won't fall into a pit while staring into the gloom. */ + goto L9; -L30: if(game.detail < 3)RSPEAK(15); - game.detail=game.detail+1; - game.wzdark=false; - game.abbrev[game.loc]=0; - return true; - -/* Cave. Different messages depending on whether above ground. */ - -L40: K=58; - if(OUTSID(game.loc) && game.loc != 8)K=57; - RSPEAK(K); - return true; /* Non-applicable motion. Various messages depending on word given. */