From: Eric S. Raymond Date: Mon, 20 Feb 2012 00:55:00 +0000 (-0500) Subject: Thingy becomes a real class object. Suppresses a pylint warning. X-Git-Tag: 2.2~110 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=d11abb2771bdfdcbe38de2d88d02c7da013668c9;p=super-star-trek.git Thingy becomes a real class object. Suppresses a pylint warning. --- diff --git a/sst.py b/sst.py index ca6206d..7792b76 100755 --- a/sst.py +++ b/sst.py @@ -124,6 +124,14 @@ class Coord: return "%s - %s" % (self.i+1, self.j+1) __repr__ = __str__ +class Thingy(Coord): + "Do not anger the Space Thingy!" + def __init__(self): + Coord.__init__(self) + self.angered = False + def angry(self): + self.angered = True + class Planet: def __init__(self): self.name = None # string-valued if inhabited @@ -1218,7 +1226,7 @@ def torpedo(origin, bearing, dispersion, number, nburst): # Stas Sergeev added the possibility that # you can shove the Thingy and piss it off. # It then becomes an enemy and may fire at you. - thing.angry = True + thing.angry() return None elif iquad == ' ': # Black hole skip(1) @@ -1312,7 +1320,7 @@ def attack(torps_ok): if (((game.quadrant in game.state.kcmdr or game.state.kscmdr == game.quadrant) and not game.justin) or game.skill == SKILL_EMERITUS) and torps_ok: moveklings() # if no enemies remain after movement, we're done - if len(game.enemies) == 0 or (len(game.enemies) == 1 and thing == game.quadrant and not thing.angry): + if len(game.enemies) == 0 or (len(game.enemies) == 1 and thing == game.quadrant and not thing.angered): return # set up partial hits if attack happens during shield status change pfac = 1.0/game.inshld @@ -1332,7 +1340,7 @@ def attack(torps_ok): r *= 0.25 if enemy.power < 500: r *= 0.25 - if enemy.type == 'T' or (enemy.type == '?' and not thing.angry): + if enemy.type == 'T' or (enemy.type == '?' and not thing.angered): continue # different enemies have different probabilities of throwing a torp usephasers = not torps_ok or \ @@ -1671,7 +1679,7 @@ def hittem(hits): proutn(_("Very small hit on ")) ienm = game.quad[w.i][w.j] if ienm=='?': - thing.angry = True + thing.angry() proutn(crmena(False, ienm, "sector", w)) skip(1) if kpow == 0: @@ -6287,8 +6295,7 @@ if __name__ == '__main__': try: global line, thing, game game = None - thing = Coord() - thing.angry = False + thing = Thingy() game = Gamestate() game.options = OPTION_ALL &~ (OPTION_IOMODES | OPTION_PLAIN | OPTION_ALMY) if os.getenv("TERM"):