From: Eric S. Raymond Date: Fri, 17 Feb 2012 12:13:29 +0000 (-0500) Subject: Fix strange bug in warp code. X-Git-Tag: 2.2~114 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=b6cc14edc2199abd08cbb16a12359f3084582023;p=super-star-trek.git Fix strange bug in warp code. --- diff --git a/sst.py b/sst.py index bf13aa9..e140f25 100755 --- a/sst.py +++ b/sst.py @@ -3530,7 +3530,7 @@ def imove(icourse=None, noattack=False): if icourse.origin.quadrant() != icourse.location.quadrant(): newquadrant(noattack) break - elif check_collision(icourse, w): + elif check_collision(w): print "Collision detected" break else: @@ -3901,7 +3901,7 @@ def warp(wcourse, involuntary): twarp = False wcourse.reset() # Activate Warp Engines and pay the cost - imove(course, noattack=False) + imove(wcourse, noattack=False) if game.alldone: return game.energy -= wcourse.power(game.warpfac) @@ -5549,7 +5549,7 @@ def choose(): return True if scanner.sees("regular"): break - proutn(_("What is \"%s\"?") % scanner.token) + proutn(_("What is \"%s\"? ") % scanner.token) scanner.chew() while game.length==0 or game.skill==SKILL_NONE: if scanner.next() == "IHALPHA":