From: Jason S. Ninneman Date: Tue, 27 Jun 2017 05:01:23 +0000 (-0700) Subject: Use actions[].message instead of actspk[]. X-Git-Tag: 1.1~87 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=a76cbeccbb1e7d957cf7036a7125abb48f22eb9d;p=open-adventure.git Use actions[].message instead of actspk[]. --- diff --git a/actions.c b/actions.c index f287bc8..ffb52f6 100644 --- a/actions.c +++ b/actions.c @@ -14,7 +14,7 @@ static int attack(FILE *input, struct command_t *command) { vocab_t verb = command->verb; vocab_t obj = command->obj; - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == 0 || obj == INTRANSITIVE) { if (atdwrf(game.loc) > 0) obj = DWARF; @@ -177,7 +177,7 @@ static void blast(void) static int vbreak(token_t verb, token_t obj) /* Break. Only works for mirror in repository and, of course, the vase. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == MIRROR)spk = TOO_FAR; if (obj == VASE && game.prop[VASE] == 0) { if (TOTING(VASE))drop(VASE, game.loc); @@ -323,7 +323,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it) * bird (might attack snake or dragon) and cage (might contain bird) and vase. * Drop coins at vending machine for extra batteries. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (!just_do_it) { if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj = ROD2; if (!TOTING(obj)) { @@ -398,7 +398,7 @@ static int drink(token_t verb, token_t obj) /* Drink. If no object, assume water and look for it here. If water is in * the bottle, drink that, else must be at a water loc, so drink stream. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE))) return GO_UNKNOWN; if (obj != BLOOD) { @@ -422,7 +422,7 @@ static int eat(token_t verb, token_t obj) /* Eat. Intransitive: assume food if present, else ask what. Transitive: food * ok, some things lose appetite, rest are ridiculous. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == INTRANSITIVE) { if (!HERE(FOOD)) return GO_UNKNOWN; @@ -444,7 +444,7 @@ static int eat(token_t verb, token_t obj) static int extinguish(token_t verb, int obj) /* Extinguish. Lamp, urn, dragon/volcano (nice try). */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == INTRANSITIVE) { if (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT) obj = LAMP; @@ -469,7 +469,7 @@ static int feed(token_t verb, token_t obj) /* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him * mad. Bear, special. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == BIRD) { rspeak(BIRD_PINING); return GO_CLEAROBJ; @@ -511,7 +511,7 @@ int fill(token_t verb, token_t obj) * is nasty.) */ { int k; - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == VASE) { spk = ARENT_CARRYING; if (LIQLOC(game.loc) == 0)spk = FILL_INVALID; @@ -569,7 +569,7 @@ int fill(token_t verb, token_t obj) static int find(token_t verb, token_t obj) /* Find. Might be carrying it, or it might be here. Else give caveat. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (AT(obj) || (LIQUID() == obj && AT(BOTTLE)) || obj == LIQLOC(game.loc) || @@ -584,7 +584,7 @@ static int find(token_t verb, token_t obj) static int fly(token_t verb, token_t obj) /* Fly. Snide remarks unless hovering rug is here. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == INTRANSITIVE) { if (game.prop[RUG] != 2)spk = RUG_NOTHING2; if (!HERE(RUG))spk = FLAP_ARMS; @@ -637,7 +637,7 @@ static int inven(void) static int light(token_t verb, token_t obj) /* Light. Applicable only to lamp and urn. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == INTRANSITIVE) { if (HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0) obj = LAMP; @@ -704,7 +704,7 @@ static int listen(void) static int lock(token_t verb, token_t obj) /* Lock, unlock, no object given. Assume various things if present. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == INTRANSITIVE) { spk = NOTHING_LOCKED; if (HERE(CLAM))obj = CLAM; @@ -750,7 +750,7 @@ static int pour(token_t verb, token_t obj) /* Pour. If no object, or object is bottle, assume contents of bottle. * special tests for pouring water or oil on plant or rusty door. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == BOTTLE || obj == 0)obj = LIQUID(); if (obj == 0) return GO_UNKNOWN; if (!TOTING(obj)) { @@ -845,7 +845,7 @@ static int reservoir(void) static int rub(token_t verb, token_t obj) /* Rub. Yields various snide remarks except for lit urn. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj != LAMP) spk = PECULIAR_NOTHING; if (obj == URN && game.prop[URN] == 2) { @@ -955,7 +955,7 @@ static int wake(token_t verb, token_t obj) /* Wake. Only use is to disturb the dwarves. */ { if (obj != DWARF || !game.closed) { - rspeak(actspk[verb]); + rspeak(actions[verb].message); return GO_CLEAROBJ; } else { rspeak(PROD_DWARF); @@ -966,7 +966,7 @@ static int wake(token_t verb, token_t obj) static int wave(token_t verb, token_t obj) /* Wave. No effect unless waving rod at fissure or at bird. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk = ARENT_CARRYING; if (obj != ROD || !TOTING(obj) ||