From: Eric S. Raymond Date: Mon, 4 Apr 2022 22:08:50 +0000 (-0400) Subject: Address GitLab issue #53: inventory limit glitch in original game is not reproduced X-Git-Tag: 1.10~13 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=83780631983a2eb5dc0e6d8789bedb67de985870;p=open-adventure.git Address GitLab issue #53: inventory limit glitch in original game is not reproduced It was actually a bit of a philosophical question whether I should try to make this fix revertible with -o. I decided not to, as it's just something the user may stumble over rather than being an edifying feature of the origiunal interface. --- diff --git a/README.adoc b/README.adoc index df174bb..47ff3e6 100644 --- a/README.adoc +++ b/README.adoc @@ -23,8 +23,8 @@ the ancestral 1977 version. Please see INSTALL.adoc for build info. Extreme care has been taken to not silently change gameplay. By -policy, all user-visible changes from 2.5 are revertible with the --o (oldstyle) command-line option. +policy, all user-visible changes from 2.5 that are not bugs or typos +are revertible with the -o (oldstyle) command-line option. If you encounter a bug (not likely; this code is old and well tested) please try to make a test log that reproduces it, using the -l option, diff --git a/notes.adoc b/notes.adoc index 745e487..4c74ba1 100644 --- a/notes.adoc +++ b/notes.adoc @@ -45,6 +45,8 @@ future as a Python or Go translation seems possible, even probable. Bug fixes: +* The caged bird to be counted as two items in your inventory. + * Reading the relocated Witt's End sign in the endgame didn't work right. * Oyster was readable after first gotten even when not carried.