From: Eric S. Raymond Date: Wed, 1 Dec 2010 04:20:54 +0000 (-0500) Subject: Note where the historic versions live now. X-Git-Tag: 2.0 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=7e66655fc5862ac6ff1b3978e95120ad6da849db;p=super-star-trek.git Note where the historic versions live now. --- diff --git a/doc/sst-doc.xml b/doc/sst-doc.xml index 6fd530f..c50cd83 100644 --- a/doc/sst-doc.xml +++ b/doc/sst-doc.xml @@ -1633,10 +1633,8 @@ Impulse engines require 20 units to warm up, plus 100 units per The original Star Trek seems to have been written by Mike Mayfield at the beginning of the 1970s. His first version was in BASIC for a Sigma 7 in 1971; in 1972 he rewrote it in Hewlett Packard -BASIC. The source is available on the -SST2K website. In January 1975 it became part of the DECUS library -under the name SPACWR. While some people claim to have recollections of playing Trek @@ -1662,9 +1660,8 @@ Hicks dated 5 April 1973. This does not appear to have been derived from Ahl's SPACWR. The header says "GENERAL IDEA STOLEN FROM PENN. U.", and the game has several features not present in SPACEWR: notably, the Death Ray, ramming, and the Klingon summons to surrender. -And, of course, it predates Ahl's book. The source is available on the -SST2K website. +And, of course, it predates Ahl's book. The source is included in the +SST2K repository. Dave Matuszek, Paul Reynolds et. al. at UT Austin played the Hicks version on a CDC6600, but disliked the long load time and