From: Eric S. Raymond Date: Mon, 18 Apr 2022 17:57:29 +0000 (-0400) Subject: Remove an issue about dropping the vase, the drop code doesn't change state. X-Git-Tag: 1.12~21 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=732b5810314b7d41d424a56644e66d849a9c5e73;p=open-adventure.git Remove an issue about dropping the vase, the drop code doesn't change state. --- diff --git a/TODO b/TODO index 10ec769..39915af 100644 --- a/TODO +++ b/TODO @@ -1,11 +1,5 @@ = Open Adventure TODO = -The FORTRANish mess that once was is now mostly idiomatic C. Some issues -remain to be cleaned up: - -* More possible vase tests: - Die while carrying the vase and confirm that it doesn't break. - * We are aware that the lamp currently used as the project logo is a hurricane lamp, not a proper miner's lamp. Submissions of potential replacement images would be welcome. diff --git a/misc.c b/misc.c index 20e3d5b..968e2a1 100644 --- a/misc.c +++ b/misc.c @@ -633,7 +633,7 @@ void carry(obj_t object, loc_t where) void drop(obj_t object, loc_t where) /* Place an object at a given loc, prefixing it onto the game.atloc list. Decr - * game.holdng if the object was being toted. */ + * game.holdng if the object was being toted. No state change on the object. */ { if (object > NOBJECTS) game.fixed[object - NOBJECTS] = where;