From: Eric S. Raymond Date: Mon, 17 Apr 2023 11:24:51 +0000 (-0400) Subject: Use fixed-lwength types to make the save format more portable X-Git-Tag: 1.17~18 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=6cef68cda5fba95b24e7ce7141166354f8f945ad;p=open-adventure.git Use fixed-lwength types to make the save format more portable --- diff --git a/advent.h b/advent.h index fa87028..41c659f 100644 --- a/advent.h +++ b/advent.h @@ -176,30 +176,32 @@ typedef enum { GO_DWARFWAKE, } phase_codes_t; -typedef int vocab_t; // index into a vocabulary array */ -typedef int verb_t; // index into an actions array */ -typedef int obj_t; // index into the object array */ -typedef int loc_t; // index into the locations array */ -typedef int turn_t; // turn counter or threshold */ +/* Use fixed-lwength types to make the save format moore portable */ +typedef int32_t vocab_t; // index into a vocabulary array */ +typedef int32_t verb_t; // index into an actions array */ +typedef int32_t obj_t; // index into the object array */ +typedef int32_t loc_t; // index into the locations array */ +typedef int32_t turn_t; // turn counter or threshold */ +typedef int32_t bool32_t; // turn counter or threshold */ struct game_t { int32_t lcg_x; - int abbnum; // How often to print int descriptions + int32_t abbnum; // How often to print int descriptions score_t bonus; // What kind of finishing bonus we are getting loc_t chloc; // pirate chest location loc_t chloc2; // pirate chest alternate location turn_t clock1; // # turns from finding last treasure to close turn_t clock2; // # turns from warning till blinding flash - bool clshnt; // has player read the clue in the endgame? - bool closed; // whether we're all the way closed - bool closng; // whether it's closing time yet - bool lmwarn; // has player been warned about lamp going dim? - bool novice; // asked for instructions at start-up? - bool panic; // has player found out he's trapped? - bool wzdark; // whether the loc he's leaving was dark - bool blooded; // has player drunk of dragon's blood? - int conds; // min value for cond[loc] if loc has any hints - int detail; // level of detail in descriptions + bool32_t clshnt; // has player read the clue in the endgame? + bool32_t closed; // whether we're all the way closed + bool32_t closng; // whether it's closing time yet + bool32_t lmwarn; // has player been warned about lamp going dim? + bool32_t novice; // asked for instructions at start-up? + bool32_t panic; // has player found out he's trapped? + bool32_t wzdark; // whether the loc he's leaving was dark + bool32_t blooded; // has player drunk of dragon's blood? + int32_t conds; // min value for cond[loc] if loc has any hints + int32_t detail; // level of detail in descriptions /* dflag controls the level of activation of dwarves: * 0 No dwarf stuff yet (wait until reaches Hall Of Mists) @@ -207,14 +209,14 @@ struct game_t { * 2 Met first dwarf, others start moving, no knives thrown yet * 3 A knife has been thrown (first set always misses) * 3+ Dwarves are mad (increases their accuracy) */ - int dflag; + int32_t dflag; - int dkill; // dwarves killed - int dtotal; // total dwarves (including pirate) in loc - int foobar; // progress in saying "FEE FIE FOE FOO". - int holdng; // number of objects being carried - int igo; // # uses of "go" instead of a direction - int iwest; // # times he's said "west" instead of "w" + int32_t dkill; // dwarves killed + int32_t dtotal; // total dwarves (including pirate) in loc + int32_t foobar; // progress in saying "FEE FIE FOE FOO". + int32_t holdng; // number of objects being carried + int32_t igo; // # uses of "go" instead of a direction + int32_t iwest; // # times he's said "west" instead of "w" loc_t knfloc; // knife location; LOC_NOWERE if none, -1 after caveat turn_t limit; // lifetime of lamp loc_t loc; // where player is now @@ -223,33 +225,33 @@ struct game_t { loc_t oldloc; // where player was loc_t oldlc2; // where player was two moves ago obj_t oldobj; // last object player handled - int saved; // point penalty for saves - int tally; // count of treasures gained - int thresh; // current threshold for endgame scoring tier - bool seenbigwords; // have we red the graffiti in the Giant's Room? + int32_t saved; // point penalty for saves + int32_t tally; // count of treasures gained + int32_t thresh; // current threshold for endgame scoring tier + bool32_t seenbigwords; // have we red the graffiti in the Giant's Room? turn_t trnluz; // # points lost so far due to turns used turn_t turns; // counts commands given (ignores yes/no) char zzword[TOKLEN + 1]; // randomly generated magic word from bird struct { - int abbrev; // has location been seen? - int atloc; // head of object linked list per location + int32_t abbrev; // has location been seen? + int32_t atloc; // head of object linked list per location } locs[NLOCATIONS + 1]; struct { - int seen; // true if dwarf has seen him + int32_t seen; // true if dwarf has seen him loc_t loc; // location of dwarves, initially hard-wired in loc_t oldloc; // prior loc of each dwarf, initially garbage } dwarves[NDWARVES + 1]; struct { #ifdef FOUNDBOOL - bool found; // has the location of this object bween found? + bool32_t found; // has the location of this object bween found? #endif loc_t fixed; // fixed location of object (if not IS_FREE) - int prop; // object state */ + int32_t prop; // object state */ loc_t place; // location of object } objects[NOBJECTS + 1]; struct { - bool used; // hints[i].used = true iff hint i has been used. - int lc; // hints[i].lc = show int at LOC with cond bit i + bool32_t used; // hints[i].used = true iff hint i has been used. + int32_t lc; // hints[i].lc = show int at LOC with cond bit i } hints[NHINTS]; obj_t link[NOBJECTS * 2 + 1];// object-list links }; @@ -292,7 +294,7 @@ typedef struct { * files afterwards. Otherwise you will get a spurious failure due to the old version * having been generated into a check file. */ -#define SAVE_VERSION 30 +#define SAVE_VERSION 31 /* * Goes at start of file so saves can be identified by file(1) and the like. diff --git a/tests/resumefail2.chk b/tests/resumefail2.chk index 7493ad8..2aa9441 100644 --- a/tests/resumefail2.chk +++ b/tests/resumefail2.chk @@ -11,7 +11,7 @@ down a gully. Can't open file y, try again. I'm sorry, but that Adventure was begun using Version -133.-7 of the -save file format, and this program uses Version 3.0. You must find an instance +save file format, and this program uses Version 3.1. You must find an instance using that other version in order to resume that Adventure. You're in front of building.