From: Eric S. Raymond Date: Tue, 10 Oct 2006 15:38:45 +0000 (+0000) Subject: Debug the logic for deep-space probes. X-Git-Tag: 2.0~90 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=63a85c0b15819cc85d8acf7a6ee6e067ff6c4362;p=super-star-trek.git Debug the logic for deep-space probes. --- diff --git a/src/sst.py b/src/sst.py index 103e49f..3e7f2c2 100644 --- a/src/sst.py +++ b/src/sst.py @@ -335,9 +335,9 @@ class snapshot: self.baseq = [] # Base quadrant coordinates self.kcmdr = [] # Commander quadrant coordinates self.kscmdr = coord() # Supercommander quadrant coordinates - # the galaxy (subscript 0 not used) + # the galaxy self.galaxy = fill2d(GALSIZE, lambda i, j: quadrant()) - # the starchart (subscript 0 not used) + # the starchart self.chart = fill2d(GALSIZE, lambda i, j: page()) class event: @@ -524,10 +524,8 @@ class gamestate: self.damfac = 0.0 # damage factor self.lastchart = 0.0 # time star chart was last updated self.cryprob = 0.0 # probability that crystal will work - self.probex = 0.0 # location of probe - self.probey = 0.0 # - self.probeinx = 0.0 # probe x,y increment - self.probeiny = 0.0 # + self.probe = None # location of probe + self.probein = None # probe i,j increment self.height = 0.0 # height of orbit around planet def recompute(self): # Stas thinks this should be (C expression): @@ -537,7 +535,7 @@ class gamestate: # after killing the last klingon when score is shown -- perhaps also # if the only remaining klingon is SCOM. game.state.remtime = game.state.remres/(game.state.remkl + 4*len(game.state.kcmdr)) -# From enumerated type 'feature' + IHR = 'R' IHK = 'K' IHC = 'C' @@ -557,8 +555,6 @@ IHMATER0 = '-' IHMATER1 = 'o' IHMATER2 = '0' - -# From enumerated type 'FINTYPE' FWON = 0 FDEPLETE = 1 FLIFESUP = 2 @@ -582,10 +578,6 @@ FTRIBBLE = 19 FHOLE = 20 FCREW = 21 -# Log the results of pulling random numbers so we can check determinism. - -import traceback - def withprob(p): v = random.random() #logfp.write("# withprob(%s) -> %f (%s) at %s\n" % (p, v, v 30.0: - if not getcourse(isprobe=False, akey=0): + if not getcourse(isprobe=False): return power = 20.0 + 100.0*game.dist else: @@ -4016,7 +4001,7 @@ def warp(timewarp): prout(_(" is repaired, I can only give you warp 4.\"")) return # Read in course and distance - if not getcourse(isprobe=False, akey=0): + if not getcourse(isprobe=False): return # Make sure starship has enough energy for the trip power = (game.dist+0.05)*game.warpfac*game.warpfac*game.warpfac*(game.shldup+1) @@ -4195,8 +4180,7 @@ def atover(igrab): proutn(_("The %s has stopped in a quadrant containing") % crmshp()) prouts(_(" a supernova.")) skip(2) - prout(_("***Emergency automatic override attempts to hurl ")+crmshp()) - skip(1) + proutn(_("***Emergency automatic override attempts to hurl ")+crmshp()) prout(_("safely out of quadrant.")) if not damaged(DRADIO): game.state.galaxy[game.quadrant.i][game.quadrant.j].charted = True @@ -4309,7 +4293,6 @@ def probe(): return key = scanner.next() if key == "IHEOL": - # slow mode, so let Kirk know how many probes there are left if game.nprobes == 1: prout(_("1 probe left.")) else: @@ -4324,22 +4307,19 @@ def probe(): elif key == "IHEOL": proutn(_("Arm NOVAMAX warhead? ")) game.isarmed = ja() - if not getcourse(isprobe=True, akey=key): + elif key == "IHREAL": # first element of course + scanner.push(scanner.token) + if not getcourse(isprobe=True): return game.nprobes -= 1 angle = ((15.0 - game.direc) * 0.5235988) - game.probeinx = -math.sin(angle) - game.probeiny = math.cos(angle) - if math.fabs(game.probeinx) > math.fabs(game.probeiny): - bigger = math.fabs(game.probeinx) - else: - bigger = math.fabs(game.probeiny) - game.probeiny /= bigger - game.probeinx /= bigger + game.probein = coord(-math.sin(angle), math.cos(angle)) + bigger = max(abs(game.probein.i), abs(game.probein.j)) + game.probein /= bigger game.proben = 10.0*game.dist*bigger +0.5 - game.probex = game.quadrant.i*QUADSIZE + game.sector.i - 1 # We will use better packing than original - game.probey = game.quadrant.j*QUADSIZE + game.sector.j - 1 - game.probec = game.quadrant + game.probe = coord(game.quadrant.i*QUADSIZE + game.sector.i, + game.quadrant.j*QUADSIZE + game.sector.j) + game.probec = copy.copy(game.quadrant) schedule(FDSPROB, 0.01) # Time to move one sector prout(_("Ensign Chekov- \"The deep space probe is launched, Captain.\"")) game.ididit = True