From: Christopher Allan Webber Date: Sat, 17 Dec 2016 03:47:51 +0000 (-0600) Subject: demos: Update demos to new conventions. X-Git-Tag: v0.3.0~4 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=509e4af613c8a67d58f1cb2d2409c4db88f77fd2;p=8sync.git demos: Update demos to new conventions. * demos/actors/botherbotherbother.scm: * demos/actors/robotscanner.scm: * demos/actors/simplest-possible.scm: Update demos to use new conventions around actions slot, lack of message-ref, etc. --- diff --git a/demos/actors/botherbotherbother.scm b/demos/actors/botherbotherbother.scm index 8daed93..48270f2 100755 --- a/demos/actors/botherbotherbother.scm +++ b/demos/actors/botherbotherbother.scm @@ -50,33 +50,31 @@ (name #:init-keyword #:name) (dead #:init-value #f #:accessor student-dead) - (message-handler - #:init-value - (make-action-dispatch - (bother-professor - (lambda (actor message) - "Go bother a professor" - (while (not (student-dead actor)) - (format #t "~a: Bother bother bother!\n" - (actor-id-actor actor)) - (send-message - actor (message-ref message 'target) - 'be-bothered - #:noise "Bother bother bother!\n")))) - - (be-lambda-consvardraed - (lambda (actor message) - "This kills the student." - (format #t "~a says: AAAAAAAHHHH!!! I'm dead!\n" - (actor-id-actor actor)) - (set! (student-dead actor) #t)))))) + (actions #:allocation #:each-subclass + #:init-value + (build-actions + (bother-professor + (lambda* (actor message #:key target) + "Go bother a professor" + (while (not (student-dead actor)) + (format #t "~a: Bother bother bother!\n" + (actor-id-actor actor)) + (<- actor target + 'be-bothered + #:noise "Bother bother bother!\n")))) + + (be-lambda-consvardraed + (lambda (actor message) + "This kills the student." + (format #t "~a says: AAAAAAAHHHH!!! I'm dead!\n" + (actor-id-actor actor)) + (set! (student-dead actor) #t)))))) (define complaints '("Hey!" "Stop that!" "Oof!")) -(define (professor-be-bothered actor message) +(define (professor-be-bothered actor message . rest) (define whos-bothering (professor-bothered-by actor)) - (hash-set! whos-bothering (message-from message) #t) ;; Oof! Those kids! @@ -91,9 +89,8 @@ (actor-id actor)) (hash-for-each (lambda (student _) - (send-message - actor student - 'be-lambda-consvardraed) + (<- actor student + 'be-lambda-consvardraed) ;; Remove student from bothering list (hash-remove! whos-bothering student)) whos-bothering)) @@ -106,10 +103,10 @@ ;; We'll use a hash table as a fake set. (bothered-by #:init-thunk make-hash-table #:getter professor-bothered-by) - (message-handler - #:init-value - (make-action-dispatch - (be-bothered professor-be-bothered)))) + (actions #:allocation #:each-subclass + #:init-value + (build-actions + (be-bothered professor-be-bothered)))) (define num-students 10) diff --git a/demos/actors/robotscanner.scm b/demos/actors/robotscanner.scm index 7093a04..9ab5765 100644 --- a/demos/actors/robotscanner.scm +++ b/demos/actors/robotscanner.scm @@ -100,8 +100,8 @@ #:overseer (actor-id actor))))) (transmission - (lambda (actor message) - (display (message-ref message 'message)) + (lambda* (actor message #:key text) + (display text) (newline)))) @@ -111,37 +111,42 @@ (next-room #:init-value #f) (previous-room #:init-value #f) - (message-handler + (actions + #:allocation #:each-subclass #:init-value - (make-action-dispatch - ((set-next-room actor message id) - "Set the room following this" - (slot-set! actor 'next-room id)) - - ((set-previous-room actor message id) - "Set the room previous to this" - (slot-set! actor 'previous-room id)) - - ((get-next-room actor message) - "Return a reference to the link following this" - (<-reply actor message - #:id (slot-ref actor 'next-room))) - - ((get-previous-room actor message) - "Return a reference to the link preceding this" - (<-reply actor message - #:id (slot-ref actor 'previous-room))) - - ((list-droids actor message) - "Return a list of all the droid ids we know of in this room" - (<-reply actor message - #:droid-ids (slot-ref actor 'droids))) + (build-actions + (set-next-room + (lambda* (actor message #:key id) + "Set the room following this" + (slot-set! actor 'next-room id))) + + (set-previous-room + (lambda* (actor message #:key id) + "Set the room previous to this" + (slot-set! actor 'previous-room id))) + + (get-next-room + (lambda (actor message) + "Return a reference to the link following this" + (<-reply actor message (slot-ref actor 'next-room)))) + + (get-previous-room + (lambda (actor message) + "Return a reference to the link preceding this" + (<-reply actor message (slot-ref actor 'previous-room)))) + + (list-droids + (lambda (actor message) + "Return a list of all the droid ids we know of in this room" + (<-reply actor message + #:droid-ids (slot-ref actor 'droids)))) - ((register-droid actor message droid-id) - "Register a droid as being in this room" - (slot-set! actor 'droids - (cons droid-id - (slot-ref actor 'droids))))))) + (register-droid + (lambda* (actor message #:key droid-id) + "Register a droid as being in this room" + (slot-set! actor 'droids + (cons droid-id + (slot-ref actor 'droids)))))))) ;;; A droid that may or may not be infected! @@ -151,108 +156,109 @@ (room #:init-keyword #:room) (hp #:init-value 50) - (message-handler + (actions + #:allocation #:each-subclass #:init-value - (make-action-dispatch - ((register-with-room actor message) - "Register ourselves as being in a room" - (let ((room-id (slot-ref actor 'room))) - (<-wait actor room-id - 'register-droid - #:droid-id (actor-id actor)) - (format #t "Droid ~a registered with room ~a\n" - (actor-id-actor actor) - (address-actor-id room-id)))) - - ((infection-expose actor message) - "Leak whether or not we're infected to a security droid" - (<-reply actor message - #:is-infected #t)) - - ((get-shot actor message) - "Get shot by bullets" - (let* ((damage (random 60)) - (new-hp (- (slot-ref actor 'hp) damage)) - (alive (> new-hp 0))) - ;; Set our health to the new value - (slot-set! actor 'hp new-hp) - (<-reply actor message - #:hp-left new-hp - #:damage-taken damage - #:alive alive) - (when (not alive) - (format #t "~a: *Kaboom!*\n" (actor-id-actor actor)) - (self-destruct actor))))))) + (build-actions + (register-with-room + (lambda (actor message) + "Register ourselves as being in a room" + (let ((room-id (slot-ref actor 'room))) + (<-wait actor room-id + 'register-droid + #:droid-id (actor-id actor)) + (format #t "Droid ~a registered with room ~a\n" + (actor-id-actor actor) + (address-actor-id room-id))))) + + (infection-expose + (lambda (actor message) + "Leak whether or not we're infected to a security droid" + (<-reply actor message (slot-ref actor 'infected)))) + + (get-shot + (lambda (actor message) + "Get shot by bullets" + (let* ((damage (random 60)) + (new-hp (- (slot-ref actor 'hp) damage)) + (alive (> new-hp 0))) + ;; Set our health to the new value + (slot-set! actor 'hp new-hp) + (<-reply actor message + #:hp-left new-hp + #:damage-taken damage + #:alive alive) + (when (not alive) + (format #t "~a: *Kaboom!*\n" (actor-id-actor actor)) + (self-destruct actor)))))))) (define (droid-status-format shot-response) - (if (message-ref shot-response 'alive) - (format #f "Droid ~a shot; taken ~a damage. Still alive... ~a hp left." - (address-actor-id (message-from shot-response)) - (message-ref shot-response 'damage-taken) - (message-ref shot-response 'hp-left)) - (format #f "Droid ~a shot; taken ~a damage. Terminated." - (address-actor-id (message-from shot-response)) - (message-ref shot-response 'damage-taken)))) + (call-with-message + shot-response + (lambda* (_ #:key alive damage-taken hp-left) + (if alive + (format #f "Droid ~a shot; taken ~a damage. Still alive... ~a hp left." + (address-actor-id (message-from shot-response)) + damage-taken hp-left) + (format #f "Droid ~a shot; taken ~a damage. Terminated." + (address-actor-id (message-from shot-response)) + damage-taken))))) ;;; Security robot... designed to seek out and destroy infected droids. (define-simple-actor - ((begin-mission actor message starting-room overseer) - ;; used to track the current room / if any rooms are remaining - (define room starting-room) - - ;; Walk through all rooms, clearing out infected droids - ;; Continue this whil there's still another room to investigate. - (define response) - (while room - (<- actor overseer - 'transmission - #:message (format #f "Entering room ~a..." - (address-actor-id room))) - - ;; Find all droids in this room and exterminate the infected ones. - (set! response (<-wait actor room 'list-droids)) - (for-each - (lambda (droid-id) - (cond - ;; Looks like it's infected - ((message-ref - (<-wait actor droid-id - 'infection-expose) - 'is-infected) - ;; Inform that it's infected - (<- actor overseer - 'transmission - #:message - (format #f "~a found to be infected... taking out" - (address-actor-id droid-id))) - - ;; Keep firing till it's dead. - (let ((still-alive #t)) - (while still-alive - (let ((response - (<-wait actor droid-id 'get-shot))) - (<- actor overseer 'transmission - #:message (droid-status-format response)) - (set! still-alive (message-ref response 'alive)))))) - - ;; Not infected... inform and go to the next one - (else - (<- actor overseer 'transmission - #:message - (format #f "~a is clean... moving on." - (address-actor-id droid-id)))))) - (message-ref response 'droid-ids)) - - ;; Switch to next room, if there is one. - (set! room (message-ref - (<-wait actor room 'get-next-room) - 'id))) - - ;; Good job everyone! Shut down the operation. - (<- actor overseer 'transmission - #:message "Mission accomplished."))) + (begin-mission security-robot-begin-mission)) + +(define* (security-robot-begin-mission actor message + #:key starting-room overseer) + ;; used to track the current room / if any rooms are remaining + (define room starting-room) + + ;; Walk through all rooms, clearing out infected droids + ;; Continue this whil there's still another room to investigate. + (define response) + (while room + (<- actor overseer 'transmission + #:text (format #f "Entering room ~a..." + (address-actor-id room))) + + ;; Find all droids in this room and exterminate the infected ones. + (msg-receive (_ #:key list-droids droid-ids #:allow-other-keys) + (<-wait actor room 'list-droids) + (for-each + (lambda (droid-id) + (cond + ;; Looks like it's infected + ((msg-val (<-wait actor droid-id 'infection-expose)) + ;; Inform that it's infected + (<- actor overseer 'transmission + #:text (format #f "~a found to be infected... taking out" + (address-actor-id droid-id))) + + ;; Keep firing till it's dead. + (let ((still-alive #t)) + (while still-alive + (msg-receive (response #:key alive #:allow-other-keys) + (<-wait actor droid-id 'get-shot) + (<- actor overseer 'transmission + #:text (droid-status-format response)) + (set! still-alive alive))))) + + ;; Not infected... inform and go to the next one + (else + (<- actor overseer 'transmission + #:text + (format #f "~a is clean... moving on." + (address-actor-id droid-id)))))) + droid-ids)) + + ;; Switch to next room, if there is one. + (set! room (msg-val (<-wait actor room 'get-next-room)))) + + ;; Good job everyone! Shut down the operation. + (<- actor overseer 'transmission + #:text "Mission accomplished.")) (define (main . args) (define hive (make-hive)) diff --git a/demos/actors/simplest-possible.scm b/demos/actors/simplest-possible.scm index 9b563c0..8496b92 100644 --- a/demos/actors/simplest-possible.scm +++ b/demos/actors/simplest-possible.scm @@ -21,11 +21,9 @@ (define-simple-actor (greet-proog - (lambda (actor message) + (lambda (actor message target) (display "emo> What's next, Proog?\n") - (send-message - actor (message-ref message 'target) - 'greet-emo)))) + (<- actor target 'greet-emo)))) (define-simple-actor (greet-emo @@ -38,4 +36,4 @@ (define (main . args) (ez-run-hive hive (list (bootstrap-message hive our-emo 'greet-proog - #:target our-proog)))) + our-proog))))