From: NHOrus Date: Thu, 13 Jul 2017 17:44:18 +0000 (+0300) Subject: No spk remains in the code base X-Git-Tag: 1.3~118 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=49d9ef1bee7b11055b7a46e2c2b45bd888e1ccef;p=open-adventure.git No spk remains in the code base --- diff --git a/actions.c b/actions.c index 0e6dd7a..40a1928 100644 --- a/actions.c +++ b/actions.c @@ -477,15 +477,13 @@ static int discard(verb_t verb, obj_t obj) game.prop[CAVITY] = CAVITY_FULL; if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != RUG_HOVER) || (obj == RUBY && game.prop[RUG] == RUG_HOVER))) { - int spk; if (obj == RUBY) - spk = RUG_SETTLES; + rspeak(RUG_SETTLES); else if (TOTING(RUG)) - spk = RUG_WIGGLES; + rspeak(RUG_WIGGLES); else - spk = RUG_RISES; - rspeak(spk); - if (spk != RUG_WIGGLES) { + rspeak(RUG_RISES); + if (!TOTING(RUG) || obj == RUBY) { int k = (game.prop[RUG] == RUG_HOVER) ? RUG_FLOOR : RUG_HOVER; game.prop[RUG] = k; if (k == RUG_HOVER) diff --git a/main.c b/main.c index db27b16..37461f7 100644 --- a/main.c +++ b/main.c @@ -540,40 +540,39 @@ static void playermove( int motion) motion = game.oldlc2; game.oldlc2 = game.oldloc; game.oldloc = game.loc; - int spk = 0; - if (motion == game.loc) - spk = FORGOT_PATH; - if (CNDBIT(game.loc, COND_NOBACK)) - spk = TWIST_TURN; - if (spk == 0) { - int te_tmp = 0; - for (;;) { - enum desttype_t desttype = travel[travel_entry].desttype; - scratchloc = travel[travel_entry].destval; - if (desttype != dest_goto || scratchloc != motion) { - if (desttype == dest_goto) { - if (FORCED(scratchloc) && travel[tkey[scratchloc]].destval == motion) - te_tmp = travel_entry; - } - if (!travel[travel_entry].stop) { - ++travel_entry; /* go to next travel entry for this location */ - continue; - } - /* we've reached the end of travel entries for game.loc */ - travel_entry = te_tmp; - if (travel_entry == 0) { - rspeak(NOT_CONNECTED); - return; - } - } + if (CNDBIT(game.loc, COND_NOBACK)) { + rspeak(TWIST_TURN); + return; + } + if (motion == game.loc) { + rspeak(FORGOT_PATH); + return; + } - motion = travel[travel_entry].motion; - travel_entry = tkey[game.loc]; - break; /* fall through to ordinary travel */ + int te_tmp = 0; + for (;;) { + enum desttype_t desttype = travel[travel_entry].desttype; + scratchloc = travel[travel_entry].destval; + if (desttype != dest_goto || scratchloc != motion) { + if (desttype == dest_goto) { + if (FORCED(scratchloc) && travel[tkey[scratchloc]].destval == motion) + te_tmp = travel_entry; + } + if (!travel[travel_entry].stop) { + ++travel_entry; /* go to next travel entry for this location */ + continue; + } + /* we've reached the end of travel entries for game.loc */ + travel_entry = te_tmp; + if (travel_entry == 0) { + rspeak(NOT_CONNECTED); + return; + } } - } else { - rspeak(spk); - return; + + motion = travel[travel_entry].motion; + travel_entry = tkey[game.loc]; + break; /* fall through to ordinary travel */ } } else if (motion == LOOK) { /* Look. Can't give more detail. Pretend it wasn't dark