From: Eric S. Raymond Date: Sun, 2 Apr 2023 14:42:10 +0000 (-0400) Subject: Test name change, X-Git-Tag: 1.15~11 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=34516ecf395123e8877ea79552e4833ca0e03c2e;p=open-adventure.git Test name change, --- diff --git a/tests/magicwords.chk b/tests/magicwords.chk new file mode 100644 index 0000000..6424ad7 --- /dev/null +++ b/tests/magicwords.chk @@ -0,0 +1,1837 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> fum + +What's the matter, can't you read? Now you'd best start over. + +> quit + +Do you really want to quit now? + +> yes + +OK + +You scored 253 out of a possible 430, using 304 turns. + +You have reached "Junior Master" status. + +To achieve the next higher rating, you need 68 more points. diff --git a/tests/magicwords.log b/tests/magicwords.log new file mode 100644 index 0000000..801884a --- /dev/null +++ b/tests/magicwords.log @@ -0,0 +1,344 @@ +## Test processing of fee fie foe fum +# +# How thry're supposed to work: +# +# 1. The word "fum", from the famous phrase, "fee fie foe fum" is treated +# as a red herring for the player and is handled differently in the +# logic of the game +# +# 2. Each word of the magic phrase and the word "fum" can be preceded by +# the word "say", so "say fee", "say fie", etc. will work, as +# well. For "say fum", 'Okay, "FUM"' should NOT be the response, +# similar to what is seen when other non-magic words are uttered with +# "say" +# +# 3. The sequence is triggered by the first word "fee" only. If any of +# the other words of the phrase or "fum" are said before "fee", +# "nothing happens" +# +# 4. The phrase "fee fie foe foo" must be entered as four separate +# commands, in order, without interruption. A move, like "east" or a +# non-move, like "look", are both considered interruptions +# +# 5. Once the sequence has begun, if any of the words of the phrase, +# including a second "fee", are said out of order, or "fum" is spoken at +# all during the sequence, the player is admonished for not being able +# to read. The assumption here is the player at some point in the time +# had previously read the phrase, but then messes up the order and/or +# thinks "fum" was a part of the phrase when they attempt to speak +# it. The player then must say "fee" again to restart the sequence. And +# to clarify, a second "fee" in the sequence triggers the admonishment, +# it does not restart the sequence +# +# Now that we're at the Giant's Room, actual testing can start +# +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +inven +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +# We're at Giant Room +fee +fie +foe +fum +quit +yes