From: Eric S. Raymond Date: Sun, 9 Jul 2017 20:48:29 +0000 (-0400) Subject: Add historical details. X-Git-Tag: 2017-07-10~1 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=28ebecc1f12529c93323fc7c8ebb0f6d315df90a;p=open-adventure.git Add historical details. --- diff --git a/history.adoc b/history.adoc index 47e1ce1..7c8bff6 100644 --- a/history.adoc +++ b/history.adoc @@ -41,12 +41,12 @@ ports of some versions existed - some in FORTRAN, some in C, some in other languages - so the maximum point score is not completely disambiguating. -Same articles at <> are a narrative of the history of the -game. There is an in-depth study of its origins at <>. -Many versions are collected at The Interactive Fiction Archive -<>; note however that its dates for the earliest releases -don't match other comments in the code or the careful reconstruction -in <>. +Same articles at <> are a narrative of the history of the game. +There is an in-depth study of its origins at <>. Many versions +are collected at The Interactive Fiction Archive <>; note however +that IFA's historical claims are thinly sourced and its dates for the +earliest releases don't match either comments in the code or the +careful reconstruction in <>. Future versions of this document may attempt to untangle some of the non-mainline history. For now, it will suffice to explain the chain of @@ -127,11 +127,12 @@ and minicomputer-centered culture Crowther and Woods were part of until well after Adventure was written. (I was a developer of the Nethack roguelike early in that game's -history; we knew of Hunt The Wumpus then from its early Unix port, but -it didn't influence us either, nor in any apparent way the designers -of other early roguelikes. After my time the wumpus was included as a -monster in Nethack, but this was done in a spirit of conscious -museumization after historians rediscovered Yob's game.) +history, in the late 1980s; we knew nothing of PLATO dnd. We did know +of Hunt The Wumpus then from its early Unix port, but it didn't +influence us either, nor in any apparent way the designers of other +early roguelikes. After my time the wumpus was included as a monster +in Nethack, but this was done in a spirit of conscious museumization +after historians rediscovered Yob's game.) Neither of these games used an attempt at a natural-language parser even as primitive as Adventure's.