From: quentinnuk <36699389+quentinnuk@users.noreply.github.com> Date: Fri, 7 Dec 2018 23:57:15 +0000 (+0000) Subject: Added read.md X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=20c8d1298cf397fbe60f556b49ee537a740b624b;p=mud1.git Added read.md --- diff --git a/README.md b/README.md new file mode 100644 index 0000000..9f7a713 --- /dev/null +++ b/README.md @@ -0,0 +1,23 @@ +# MUD1 +Essex MUD1 by Trubshaw and Bartle + +This branch is the 1986 source for MUD including both BCPL, MACRO-10, and game source files. To compile and create a working MUD +on TOPS-10 with Monitor 7.04 you must do the following: + +Create a PPN and directory of [2011,2776] (Richard Bartle's own PPN at Essex) +Place all source files from the branch in to the PPN directory +login in to PPN [2011,2776] +Type: DO MUD M +Type: DO MUD DM +Type: RU DBASE +Type: RU MUD + +Providing you have enough memory (tested on a simh KS10 with 1MW and a RP06 drive), it should just work. Use Richard has your +persona to gain Arch-Wiz powers. + +There is still some further understanding needed as this mud86 source handles WIZ MODE differently to the mud84 tape and looks for +a file that does not currently exist. Still, you can create personas and play the game. + +Key differences in game between mud84 (tape) and mud86 (Stamford) version are that fireworks are a thing and I think various events like +death are handled differntly so you dont need multiple dead rooms. Hence this mud86 has 420 rooms compared to 435 rooms in mud84 on +the tape in the zip branch.