From: Christopher Allan Webber Date: Sat, 4 Feb 2017 06:17:53 +0000 (-0600) Subject: more bug-proof exit traversal X-Git-Tag: fosdem-2017~8 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=1b98acaf025ea951cbbbf318005652c13c79bbfd;p=mudsync.git more bug-proof exit traversal --- diff --git a/mudsync/room.scm b/mudsync/room.scm index 1667b10..ba4af4c 100644 --- a/mudsync/room.scm +++ b/mudsync/room.scm @@ -32,7 +32,8 @@ ;;; ===== (define-class () - (to #:init-keyword #:to) + (to #:init-keyword #:to + #:init-value #f) ;; Name of the room (@@: Should this be names?) (name #:getter exit-name #:init-keyword #:name) @@ -160,34 +161,41 @@ (exit-can-traverse? exit room player)) (lambda* (can-traverse? #:optional player-flavortext room-flavortext) - (if can-traverse? - ;; looks like we can go, so let's go! - (begin - ;; Set the player's new location - (<-wait player 'set-loc! - #:loc to-address) - (when player-flavortext - (<-wait player 'tell - #:text player-flavortext)) - ;; Tell everyone else the person walked away - (room-tell-room - room (or room-flavortext - (format #f "~a wanders ~a.\n" - player-name direct-obj))) - (<- to-address 'announce-entrance - #:who-entered player) - ;; Have the new room update the player to the new location - (<- to-address 'look-room - #:to-id player)) - ;; Otherwise, if we can't go... - (begin - (<- player 'tell - #:text (or player-flavortext - `("You try to go " ,direct-obj " but something " - "seems to block you."))) - (when room-flavortext - (room-tell-room room room-flavortext - #:exclude player))))))) + (cond + ;; The exit itself objects to moving + ((not can-traverse?) + (<- player 'tell + #:text (or player-flavortext + `("You try to go " ,direct-obj " but something " + "seems to block you."))) + (when room-flavortext + (room-tell-room room room-flavortext + #:exclude player))) + ;; to-address points nowhere, or exit not set. + ((not exit) + (<- player 'tell + #:text '((i "Yikes!") " Something weird is going on. " + "It seems like this exit leads nowhere, " + "in a programming bug kind of way. " + "Maybe tell an administrator?"))) + ;; looks like we can go, so let's go! + (else + ;; Set the player's new location + (<-wait player 'set-loc! + #:loc to-address) + (when player-flavortext + (<-wait player 'tell + #:text player-flavortext)) + ;; Tell everyone else the person walked away + (room-tell-room + room (or room-flavortext + (format #f "~a wanders ~a.\n" + player-name direct-obj))) + (<- to-address 'announce-entrance + #:who-entered player) + ;; Have the new room update the player to the new location + (<- to-address 'look-room + #:to-id player)))))) (else (<- player 'tell #:text "You don't see any way to go there.\n"))))