From: Christopher Allan Webber Date: Fri, 6 May 2016 19:39:54 +0000 (-0500) Subject: A bunch of stuff so you can set your own username X-Git-Tag: fosdem-2017~161 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;h=10ff4122c37899d011ded00c5ebe1333f2477a34;p=mudsync.git A bunch of stuff so you can set your own username --- diff --git a/mudsync/command.scm b/mudsync/command.scm index 3168738..23e21da 100644 --- a/mudsync/command.scm +++ b/mudsync/command.scm @@ -33,6 +33,7 @@ direct-command indir-command + indir-as-direct-command loose-direct-command loose-indir-command empty-command @@ -101,6 +102,18 @@ action %high-priority)) +(define* (indir-as-direct-command verbs action #:optional prepositions) + (make-command verbs + cmatch-indir-obj + (lambda* (goes-by #:key direct-obj indir-obj preposition) + (if prepositions + (and + (member direct-obj goes-by) + (member preposition prepositions)) + (member direct-obj goes-by))) + action + %high-priority)) + (define* (loose-indir-command verbs action #:optional prepositions) (make-command verbs cmatch-indir-obj diff --git a/mudsync/gameobj.scm b/mudsync/gameobj.scm index 91701ac..c34e89b 100644 --- a/mudsync/gameobj.scm +++ b/mudsync/gameobj.scm @@ -27,11 +27,9 @@ #:use-module (ice-9 match) #:use-module (oop goops) #:export ( - gameobj-simple-name-f gameobj-loc gameobj-gm - gameobj-name gameobj-occupants gameobj-actions @@ -52,6 +50,7 @@ (remove-occupant! (wrap-apply gameobj-remove-occupant!)) (set-loc! (wrap-apply gameobj-act-set-loc!)) (get-name (wrap-apply gameobj-get-name)) + (set-name! (wrap-apply gameobj-act-set-name!)) (get-desc (wrap-apply gameobj-get-desc)) (goes-by (wrap-apply gameobj-act-goes-by)) (visible-name (wrap-apply gameobj-visible-name)) @@ -217,6 +216,9 @@ (define gameobj-get-name (simple-slot-getter 'name)) +(define-mhandler (gameobj-act-set-name! actor message val) + (slot-set! actor 'name val)) + (define-mhandler (gameobj-get-desc actor message whos-looking) (define desc-text (match (slot-ref actor 'desc) @@ -225,10 +227,6 @@ (desc desc))) (<-reply actor message #:val desc-text)) -(define (gameobj-simple-name-f gameobj) - "Simplest version: return ourselves for our name." - (gameobj-name gameobj)) - (define (gameobj-visible-to-player? gameobj whos-looking) "Check to see whether we're visible to the player or not. By default, this is whether or not the generally-visible flag is set." diff --git a/mudsync/parser.scm b/mudsync/parser.scm index 5da6bc9..ab5a5d7 100644 --- a/mudsync/parser.scm +++ b/mudsync/parser.scm @@ -61,7 +61,7 @@ ;; definite and indefinite, but not partitive articles (define article '(or "the" "a" "an")) -(define preposition '(or "with" "in" "on" "out of" "at")) +(define preposition '(or "with" "in" "on" "out of" "at" "as")) (define indirect-irx (sre->irregex diff --git a/mudsync/room.scm b/mudsync/room.scm index 594d913..11920e2 100644 --- a/mudsync/room.scm +++ b/mudsync/room.scm @@ -247,7 +247,7 @@ claim to point to." #f))) (define %formless-desc - "You don't see anything special about it.") + "You don't see anything special.") (define-mhandler (room-look-at room message direct-obj) "Look at a specific object in the room." diff --git a/worlds/bricabrac.scm b/worlds/bricabrac.scm index 5797785..3584e87 100644 --- a/worlds/bricabrac.scm +++ b/worlds/bricabrac.scm @@ -19,10 +19,12 @@ ;;; Hotel Bricabrac (use-modules (mudsync) + (mudsync parser) (8sync systems actors) (8sync agenda) (oop goops) - (ice-9 format)) + (ice-9 format) + (rx irregex)) @@ -117,6 +119,51 @@ or 'skribe'? Now *that's* composition!")) "a scroll of teletype paper holding the software Four Freedoms" "a telephone shaped like an orange cartoon cat")) +(define-class () + (commands + #:init-value + (list + (indir-as-direct-command "sign" 'cmd-sign-form + '("as")))) + (message-handler + #:init-value + (simple-dispatcher + (append + (build-actions + (cmd-sign-form (wrap-apply sign-cmd-sign-in))) + gameobj-actions)))) + + +(define name-sre + (sre->irregex '(: alpha (** 1 14 (or alphanum "-" "_"))))) + +(define forbidden-words + (append article preposition + '("and" "or" "but" "admin"))) + +(define (valid-name? name) + (and (irregex-match name-sre name) + (not (member name forbidden-words)))) + +(define-mhandler (sign-cmd-sign-in actor message direct-obj indir-obj) + (define old-name + (message-ref + (<-wait actor (message-from message) 'get-name) + 'val)) + (define name indir-obj) + (if (valid-name? indir-obj) + (begin + (<-wait actor (message-from message) 'set-name! + #:val name) + (<- actor (slot-ref actor 'loc) 'tell-room + #:text (format #f "~a signs the form!\n~a is now known as ~a\n" + old-name old-name name))) + (<- actor (message-from message) 'tell + "Sorry, that's not a valid name. +Alphanumerics, _ and - only, 2-15 characters, starts with an alphabetic +character."))) + + (define lobby (lol ('room:lobby @@ -180,7 +227,11 @@ Classy!" (format #f " The curio cabinet is full of all sorts of oddities! Something catches your eye! Ooh, ~a!" (random-choice random-bricabrac)))) - + ('thing:sign-in-form + 'room:lobby + #:name "sign-in form" + #:goes-by '("sign-in form" "form" "signin form") + #:desc "It looks like you could sign this form and set your name.") ;; Object: desk ;; - Object: bell ;; - Object: sign in form