From: Eric S. Raymond Date: Thu, 4 Nov 2004 21:13:57 +0000 (+0000) Subject: Get rid of linux.c and os2.c, code is pure ANSI now. X-Git-Tag: 2.0~432 X-Git-Url: https://jxself.org/git/?a=commitdiff_plain;ds=inline;h=54681963a8c78e9587e72af03772dcb4ca6b30e5;p=super-star-trek.git Get rid of linux.c and os2.c, code is pure ANSI now. --- diff --git a/MAKEFILE.OS2 b/MAKEFILE.OS2 index 59f7dbb..98678f0 100644 --- a/MAKEFILE.OS2 +++ b/MAKEFILE.OS2 @@ -5,7 +5,7 @@ CFLAGS= -O .c.o: $(CC) $(CFLAGS) -c $< -OFILES= sst.o finish.o reports.o setup.o os2.o moving.o battle.o events.o ai.o planets.o +OFILES= sst.o finish.o reports.o setup.o moving.o battle.o events.o ai.o planets.o HFILES= sst.h diff --git a/sst-doc.xml b/sst-doc.xml index 392628a..3bf4b00 100644 --- a/sst-doc.xml +++ b/sst-doc.xml @@ -1679,6 +1679,10 @@ All the game state now lives in one big structure that can be written to and read from disk as one blob. The write gives it an an identifiable magic number and the thaw logic checks for same. + +I made the internal pager work, nd in the process got rid of a number +of platform dependencies in the code. +