{
const char* msg = locations[game.loc].description.small;
- if (MOD(game.abbrev[game.loc], game.abbnum) == 0 ||
- msg == NO_MESSAGE)
+ if (MOD(game.abbrev[game.loc], game.abbnum) == 0 || msg == NO_MESSAGE)
msg = locations[game.loc].description.big;
if (!FORCED(game.loc) && DARK(game.loc)) {
/*
* If you change the first three members, the resume function may not properly
- * reject saves from older versions. Yes, this glues us to a hardware-
- * dependent length of int. Later members can change, but bump the version
+ * reject saves from older versions. Later members can change, but bump the version
* when you do that.
*/
struct save_t {
#endif
FILE *fp = NULL;
- if (game.loc != 1 ||
- game.abbrev[1] != 1) {
+ if (game.loc != LOC_START || game.abbrev[LOC_START] != 1) {
rspeak(RESUME_ABANDON);
if (!yes_or_no(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN]))
return GO_CLEAROBJ;