extern bool yes_or_no(const char*, const char*, const char*);
extern void juggle(obj_t);
extern void move(obj_t, loc_t);
-extern loc_t put(obj_t, int, int);
+extern loc_t put(obj_t, loc_t, int);
extern void carry(obj_t, loc_t);
extern void drop(obj_t, loc_t);
extern int atdwrf(loc_t);
* negated game.prop values for the repository objects. */
{
move(object, where);
- return (-1) - pval;;
+ return (-1) - pval;; // Needs to stay sinchronized with STASHED
}
void carry(obj_t object, loc_t where)