return;
game.place[object] = CARRIED;
+ /*
+ * Without this conditional your inventory is overcounted
+ * when you pick up the bird while it's caged. This fixes
+ * a cosmetic bug in the original.
+ *
+ * Possibly this check should be skipped whwn oldstyle is on.
+ */
if (object != BIRD)
++game.holdng;
}
if (game.place[object] == CARRIED)
if (object != BIRD)
/* The bird has to be weightless. This ugly hack (and the
- * corresponding code in the drop function) brought to you
+ * corresponding code in the carry function) brought to you
* by the fact that when the bird is caged, we need to be able
* to either 'take bird' or 'take cage' and have the right thing
* happen.