line[0] = '\n';
line[1] = 0;
- if (!sym_is_changable(sym)) {
+ if (!sym_is_changeable(sym)) {
printf("%s\n", def);
line[0] = '\n';
line[1] = 0;
sym = menu->sym;
is_new = !sym_has_value(sym);
- if (sym_is_changable(sym)) {
+ if (sym_is_changeable(sym)) {
conf_sym(menu);
sym_calc_value(sym);
switch (sym_get_tristate_value(sym)) {
sym = menu->sym;
if (sym && !sym_has_value(sym)) {
- if (sym_is_changable(sym) ||
+ if (sym_is_changeable(sym) ||
(sym_is_choice(sym) && sym_get_tristate_value(sym) == yes)) {
if (input_mode == listnewconfig) {
if (sym->name) {
goto next_menu;
sym->flags &= ~SYMBOL_WRITE;
/* If we cannot change the symbol - skip */
- if (!sym_is_changable(sym))
+ if (!sym_is_changeable(sym))
goto next_menu;
/* If symbol equals to default value - skip */
if (strcmp(sym_get_string_value(sym), sym_get_string_default(sym)) == 0)
bool sym_string_valid(struct symbol *sym, const char *newval);
bool sym_string_within_range(struct symbol *sym, const char *str);
bool sym_set_string_value(struct symbol *sym, const char *newval);
-bool sym_is_changable(struct symbol *sym);
+bool sym_is_changeable(struct symbol *sym);
struct property * sym_get_choice_prop(struct symbol *sym);
const char * sym_get_string_value(struct symbol *sym);
return (const char *)sym->curr.val;
}
-bool sym_is_changable(struct symbol *sym)
+bool sym_is_changeable(struct symbol *sym)
{
return sym->visible > sym->rev_dep.tri;
}