X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=tests%2Freach_noclimb.chk;fp=tests%2Freach_noclimb.chk;h=be868ceca3daa08d941b058fb63fec14ed8c58fc;hb=52cdc8b87a07a46bc48d3f85db17da85b5467f9a;hp=0000000000000000000000000000000000000000;hpb=342c27494d867c32379a34effa99bbe6422c61b3;p=open-adventure.git diff --git a/tests/reach_noclimb.chk b/tests/reach_noclimb.chk new file mode 100644 index 0000000..be868ce --- /dev/null +++ b/tests/reach_noclimb.chk @@ -0,0 +1,177 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +A three foot black rod with a rusty star on an end lies nearby. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> take bird + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> w + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> d + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> w + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> w + +You are in a room whose walls resemble swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> climb + +There is nothing here to climb. Use "up" or "out" to leave the pit. + +You're in west pit. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + + +You scored 59 out of a possible 430, using 24 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 62 more points.