X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=tests%2Fillformed.chk;h=925fc310db509edc01f030b06929290c8b8239ce;hb=HEAD;hp=6f74957fbaa91485cfda9b19f7f9ee1553c325ae;hpb=342994376a6cc0fc9623cece2b9b85a7557ca47f;p=open-adventure.git diff --git a/tests/illformed.chk b/tests/illformed.chk index 6f74957..925fc31 100644 --- a/tests/illformed.chk +++ b/tests/illformed.chk @@ -32,6 +32,7 @@ Around you is a forest. A small stream flows out of the building and down a gully. > seed 1635997320 + Seed set to 1635997320 You're in front of building. @@ -42,135 +43,61 @@ You can't get there from here. You're in front of building. -> version - -There is a puff of orange smoke; within it, fiery runes spell out: - - Open Adventure 1.2 - http://www.catb.org/esr/open-adventure/ - -> help - -I know of places, actions, and things. Most of my vocabulary -describes places and is used to move you there. To move, try words -like forest, building, downstream, enter, east, west, north, south, -up, or down. I know about a few special objects, like a black rod -hidden in the cave. These objects can be manipulated using some of -the action words that I know. Usually you will need to give both the -object and action words (in either order), but sometimes I can infer -the object from the verb alone. Some objects also imply verbs; in -particular, "inventory" implies "take inventory", which causes me to -give you a list of what you're carrying. Some objects have unexpected -effects; the effects are not always desirable! Usually people having -trouble moving just need to try a few more words. Usually people -trying unsuccessfully to manipulate an object are attempting something -beyond their (or my!) capabilities and should try a completely -different tack. One point often confusing to beginners is that, when -there are several ways to go in a certain direction (e.g., if there -are several holes in a wall), choosing that direction in effect -chooses one of the ways at random; often, though, by specifying the -place you want to reach you can guarantee choosing the right path. -Also, to speed the game you can sometimes move long distances with a -single word. For example, "building" usually gets you to the building -from anywhere above ground except when lost in the forest. Also, note -that cave passages and forest paths turn a lot, so leaving one place -heading north doesn't guarantee entering the next from the south. -However (another important point), except when you've used a "long -distance" word such as "building", there is always a way to go back -where you just came from unless I warn you to the contrary, even -though the direction that takes you back might not be the reverse of -what got you here. Good luck, and have fun! - -> info - -For a summary of the most recent changes to the game, say "news". -If you want to end your adventure early, say "quit". To suspend your -adventure such that you can continue later, say "suspend" (or "pause" -or "save"). To see how well you're doing, say "score". To get full -credit for a treasure, you must have left it safely in the building, -though you get partial credit just for locating it. You lose points -for getting killed, or for quitting, though the former costs you more. -There are also points based on how much (if any) of the cave you've -managed to explore; in particular, there is a large bonus just for -getting in (to distinguish the beginners from the rest of the pack), -and there are other ways to determine whether you've been through some -of the more harrowing sections. If you think you've found all the -treasures, just keep exploring for a while. If nothing interesting -happens, you haven't found them all yet. If something interesting -*DOES* happen (incidentally, there *ARE* ways to hasten things along), -it means you're getting a bonus and have an opportunity to garner many -more points in the Master's section. I may occasionally offer hints -if you seem to be having trouble. If I do, I'll warn you in advance -how much it will affect your score to accept the hints. Finally, to -save time, you may specify "brief", which tells me never to repeat the -full description of a place unless you explicitly ask me to. - -> _ - -Sorry, I don't know the word "_". - -> back - -Sorry, but I no longer seem to remember how it was you got here. - -You're in front of building. - -> eat grate +> take grate I see no grate here. -> eat building - -You are inside a building, a well house for a large spring. +> no rub -There are some keys on the ground here. +OK -There is a shiny brass lamp nearby. +> say axe -There is food here. +Okay, "axe". -There is a bottle of water here. +> say rub -> in +Okay, "rub". -I don't know in from out here. Use compass points or name something -in the general direction you want to go. +> say grate -You're inside building. +Okay, "grate". -There are some keys on the ground here. +> _ -There is a shiny brass lamp nearby. +Sorry, I don't know the word "_". -There is food here. +> back -There is a bottle of water here. +Sorry, but I no longer seem to remember how it was you got here. -> say F'UNJ +You're in front of building. -Nothing happens. +> waste -> say fee +This command requires a numeric argument. -I don't know how. +You're in front of building. -> say fie +> seed -I don't know how. +This command requires a numeric argument. -> say foe +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. -I don't know how. +> eat grate -> say fum +I see no grate here. -I don't know how. +> 23 -> in +Sorry, I don't know the word "23". -I don't know in from out here. Use compass points or name something -in the general direction you want to go. +> eat building -You're inside building. +You are inside a building, a well house for a large spring. There are some keys on the ground here. @@ -180,70 +107,10 @@ There is food here. There is a bottle of water here. -> throw food - -You aren't carrying it! - -> nothing food - -OK - -> calm food - -I'm game. Would you care to explain how? - -> walk food - -Where? - -> score food - -Huh? - -> foo food - -I don't know how. - -> brief food - -On what? - -> blast food - -Blasting requires dynamite. - -> find grate - -I can only tell you what you see as you move about and manipulate -things. I cannot tell you where remote things are. - -> light food - -I'm afraid I don't understand. - -> lock food - -I don't know how to lock or unlock such a thing. - -> unlock food - -I don't know how to lock or unlock such a thing. - -> extinguish food - -I'm afraid I don't understand. - -> suspend food - -Huh? - -> resume food - -Huh? - -> crawl +> in -Which way? +I don't know in from out here. Use compass points or name something +in the general direction you want to go. You're inside building. @@ -255,91 +122,15 @@ There is food here. There is a bottle of water here. -> out - -You're in front of building. - -> stream - -You are in a valley in the forest beside a stream tumbling along a -rocky bed. - -> lock - -There is nothing here with a lock! - -> take water - -You have nothing in which to carry it. - -> blast - -Blasting requires dynamite. - -> building - -You are standing at the end of a road before a small brick building. -Around you is a forest. A small stream flows out of the building and -down a gully. - -> cave - -I don't know where the cave is, but hereabouts no stream can run on -the surface for long. I would try the stream. - -You're in front of building. - -> enter stream - -Your feet are now wet. - -> try three words - -Please stick to 1- and 2-word commands. - -> listen - -The stream is gurgling placidly. - -> carry - -Carry what? - -> forward - -I am unsure how you are facing. Use compass points or nearby objects. - -You're in front of building. - -> eat - -Eat what? - -> drink - -You have taken a drink from the stream. The water tastes strongly of -minerals, but is not unpleasant. It is extremely cold. - -> throw keys - -I see no keys here. - -> find keys - -I can only tell you what you see as you move about and manipulate -things. I cannot tell you where remote things are. - -> inven keys - -I can only tell you what you see as you move about and manipulate -things. I cannot tell you where remote things are. - -> nothing +> say F'UNJ -OK +Nothing happens. > in +I don't know in from out here. Use compass points or name something +in the general direction you want to go. + You're inside building. There are some keys on the ground here. @@ -350,347 +141,12 @@ There is food here. There is a bottle of water here. -> listen - -The stream is gurgling placidly. - > keys What do you want to do with the keys? -> find keys - -I believe what you want is right here with you. - -> unlock keys - -You can't unlock the keys. - -> find foo - -Well, that was remarkably pointless. - -> find bar - -Sorry, I don't know the word "bar". - -> carry - -Carry what? - -> blast - -Blasting requires dynamite. - -> take bottle - -OK - -> find bottle - -You are already carrying it! - -> drink water - -The bottle of water is now empty. - -> fill bottle - -Your bottle is now full of water. - -> throw axe - -I see no axe here. - -> throw knife - -I see no knife here. - -> lock - -There is nothing here with a lock! - -> unlock - -There is nothing here with a lock! - -> throw - -Throw what? - -> attack - -There is nothing here to attack. - -> unlock chain - -I see no chain here. - -> fill urn - -I see no urn here. - -> eat keys - -Don't be ridiculous! - -> discard keys - -You aren't carrying it! - -> drink keys - -Don't be ridiculous! - -> off keys - -I'm afraid I don't understand. - -> break keys - -It is beyond your power to do that. - -> wake keys - -Don't be ridiculous! - -> take keys - -OK - -> feed keys - -I'm game. Would you care to explain how? - -> fly keys - -I'm game. Would you care to explain how? - -> pour keys - -You can't pour that. - -> throw keys - -OK - -> foo up - -There is no way to go that direction. - -You are inside a building, a well house for a large spring. - -There are some keys on the ground here. - -There is a shiny brass lamp nearby. - -There is food here. - -> eat food - -Thank you, it was delicious! - -> drink blood - -I see no blood here. - -> drink keys - -Don't be ridiculous! - -> light keys - -I'm afraid I don't understand. - -> brief - -Okay, from now on I'll only describe a place in full the first time -you come to it. To get the full description, say "look". - -> frob grate - -Sorry, I don't know the word "frob". - -> read grate - -I see no grate here. - -> grate - -I see no grate here. - -> pour bottle - -Your bottle is empty and the ground is wet. - -> fill bottle - -Your bottle is now full of water. - -> building - -I don't know how to apply that word here. - -You're inside building. - -There are some keys on the ground here. - -There is a shiny brass lamp nearby. - -> on - -Your lamp is now on. - -> pour bottle - -Your bottle is empty and the ground is wet. - -> xyzzy - ->>Foof!<< - -It is now pitch dark. If you proceed you will likely fall into a pit. - -> take rod - -OK - -> wave rod - -Nothing happens. - -> listen - -All is silent. - -> quit - -Do you really want to quit now? - -> n - -OK - -> read - -Read what? - -> look - -It is now pitch dark. If you proceed you will likely fall into a pit. - -> l - -It is now pitch dark. If you proceed you will likely fall into a pit. - -> x - -It is now pitch dark. If you proceed you will likely fall into a pit. - -> i - -You are currently holding the following: -Black rod -Small bottle - -> news - -Open Adventure is an author-approved open-source release of -Version 2.5 with, as yet, no gameplay changes. -Version 2.5 was essentially the same as Version II; the cave and the -hazards therein are unchanged, and top score is still 430 points. -There are a few more hints, especially for some of the more obscure -puzzles. There are a few minor bugfixes and cosmetic changes. You -can now save a game and resume it at once (formerly you had to wait a -while first), but it now costs you a few points each time you save the -game. Saved games are now stored in much smaller files than before. - -> go back - ->>Foof!<< - -You're inside building. - -There are some keys on the ground here. - -There is a lamp shining nearby. - -> fuck - -Watch it! - -> walk - -Where? - -> fly - -Though you flap your arms furiously, it is to no avail. - -> say boo - -Okay, "boo". - -> score - -You have garnered 27 out of a possible 430 points, using 111 turns. - -> z - -OK - -> score - -You have garnered 27 out of a possible 430 points, using 113 turns. - -> quit keys - -Huh? - -> out - -You're in front of building. - -> s - -You're in valley. - -> s - -At your feet all the water of the stream splashes into a 2-inch slit -in the rock. Downstream the streambed is bare rock. - -> down - -You don't fit through a two-inch slit! - -You're at slit in streambed. - -> s - -You are in a 20-foot depression floored with bare dirt. Set into the -dirt is a strong steel grate mounted in concrete. A dry streambed -leads into the depression. - -The grate is locked. - -> in - -You can't go through a locked steel grate! - -You're outside grate. - -The grate is locked. - -> quit - -Do you really want to quit now? - -> yes - -OK - -You scored 27 out of a possible 430, using 121 turns. +> +You scored 27 out of a possible 430, using 17 turns. You are obviously a rank amateur. Better luck next time.