X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=tests%2Ffail_hint_ogre2.chk;fp=tests%2Ffail_hint_ogre2.chk;h=845df47d2faa0bee71c0d6a02b3c5857f26f0cb6;hb=6ae7d0bf1628f3d61cb06d7e4ce93df36acde586;hp=0000000000000000000000000000000000000000;hpb=af6ee946efe3f70040584db8e34474e9dfce7697;p=open-adventure.git diff --git a/tests/fail_hint_ogre2.chk b/tests/fail_hint_ogre2.chk new file mode 100644 index 0000000..845df47 --- /dev/null +++ b/tests/fail_hint_ogre2.chk @@ -0,0 +1,401 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 25508795 +Seed set to 25508795 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> cage bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> n + +You can't get by the snake. + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> n + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> n + +You can't get by the snake. + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> n + +You can't get by the snake. + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> plugh + +Nothing happens. + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> n + +You can't get by the snake. + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> plugh + +Nothing happens. + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> s + +You can't get by the snake. + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a persian rug!! + +> kill + +With what? Your bare hands? + +> y + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which exits to the north and east. + +There is a little axe here. + +There is a persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> u + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +There is a threatening little dwarf in the room with you! + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +The bird flies agitatedly about the cage. + +A crystal bridge now spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + + +You scored 63 out of a possible 430, using 56 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 58 more points.