X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=tests%2FMakefile;h=2ed74313bbd391ba7a1c754cf55dfebd7000dd07;hb=HEAD;hp=66280f4efe7b981419f4687fc567abb5ec3a8e85;hpb=e99cc69de01220b80400e42e7cb625746d31e6f2;p=open-adventure.git diff --git a/tests/Makefile b/tests/Makefile index 66280f4..2ed7431 100644 --- a/tests/Makefile +++ b/tests/Makefile @@ -1,6 +1,6 @@ # Test-suite makefile for open-adventure -# SPDX-FileCopyrightText: Eric S. Raymond +# SPDX-FileCopyrightText: Copyright Eric S. Raymond # SPDX-License-Identifier: BSD-2-Clause # Use absolute path so tests that change working directory still use @@ -124,10 +124,6 @@ tap: count $(SGAMES) $(TEST_TARGETS) count: @echo 1..$(words $(TEST_TARGETS)) -foobar: - exit 1 - - # The following machinery tests the game against a binary made from # the advent430 branch To use it, switch to that branch, build the # binary, run it once to generate adventure.data, then switch back to @@ -153,7 +149,7 @@ foobar: # # When adding more tests, bear in mind that any game that continues after a # resurrection will need a NOCOMPARE. At some point in the forward port, -# resurrection was accidentally changed in a way that messed wil the LCG chain. +# resurrection was accidentally changed in a way that messed with the LCG chain. # # The *.chk files need not be up-to-date for this to work. #