X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=sst.py;h=c36f13771ac008df35b5ae4aefd8c968e7711247;hb=c2d17fbca924685a924ce9efab357ea918e8de44;hp=cef7b8f13b4a9e2c2e3f63dd71f2806ee125c2fa;hpb=9303f5dc57ad9cf7580d6ed355020b9762f1aff0;p=super-star-trek.git diff --git a/sst.py b/sst.py index cef7b8f..c36f137 100755 --- a/sst.py +++ b/sst.py @@ -2127,20 +2127,22 @@ def capture(): # intelligent design # x = 300 + 25*skill; x = game.energy / (weakest.power * len(klingons)) - x *= 2.5; # would originally have been equivalent of 1.4, + #prout(_("Stats: energy = %s, kpower = %s, klingons = %s") + # % (game.energy, weakest.power, len(klingons))) + x *= 2.5 # would originally have been equivalent of 1.4, # but we want command to work more often, more humanely */ - #prout(_("Prob = %d (%.4f)\n", i, x)) + #prout(_("Prob = %.4f" % x)) # x = 100; // For testing, of course! - if x > randreal(100): + if x < randreal(100): # guess what, he surrendered!!! */ prout(_("Klingon captain at %s surrenders.") % weakest.location) i = randreal(200) if i > 0: - prout(_("%d Klingons commit suicide rather than be taken captive.") % 200 - i) - if i > brigfree: - prout(_("%d Klingons die because there is no room for them in the brig.") % i-brigfree) - i = brigfree - brigfree -= i + prout(_("%d Klingons commit suicide rather than be taken captive.") % (200 - i)) + if i > game.brigfree: + prout(_("%d Klingons die because there is no room for them in the brig.") % (i-brigfree)) + i = game.brigfree + game.brigfree -= i prout(_("%d captives taken") % i) deadkl(weakest.location, weakest.type, game.sector) if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)<=0: @@ -3538,7 +3540,7 @@ def clrscr(): linecount = 0 def textcolor(color=DEFAULT): - if game.options & OPTION_COLOR: + if (game.options & OPTION_COLOR) and (game.options & OPTION_CURSES): if color == DEFAULT: curwnd.attrset(0) elif color == BLACK: @@ -3575,7 +3577,7 @@ def textcolor(color=DEFAULT): curwnd.attron(curses.color_pair(curses.COLOR_WHITE) | curses.A_BOLD) def highvideo(): - if game.options & OPTION_COLOR: + if (game.options & OPTION_COLOR) and (game.options & OPTION_CURSES): curwnd.attron(curses.A_REVERSE) #