X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=sst.h;h=f514d5cb0541d2ad4a2920b7027713123863d7dc;hb=1e2622cf770b7183b813e0dc0095f085dda4419f;hp=e67073b46fe0565764cdcfadd8c6ef3e5a3f2dea;hpb=0e15d77aa2e0088f1bd917f2f27d170851dbeb56;p=super-star-trek.git diff --git a/sst.h b/sst.h index e67073b..f514d5c 100644 --- a/sst.h +++ b/sst.h @@ -14,13 +14,23 @@ // #define DEBUG -#define NDEVICES (15) // Number of devices #define PHASEFAC (2.0) #define PLNETMAX (10) -#define NEVENTS (8) #define GALSIZE (8) #define QUADSIZE (10) -#define BASEMAX (6) +#define BASEMAX (5) + +/* + * These macros hide the difference between 0-origin and 1-origin addressing. + * They're a step towards de-FORTRANizing the code. + */ +#define VALID_QUADRANT(x, y) ((x)>=1 && (x)<=GALSIZE && (y)>=1 && (y)<=GALSIZE) +#define VALID_SECTOR(x, y) ((x)>=1 && (x)<=QUADSIZE && (y)>=1 && (y)<=QUADSIZE) +#define for_quadrants(i) for (i = 1; i <= GALSIZE; i++) +#define for_sectors(i) for (i = 1; i <= QUADSIZE; i++) +#define for_commanders(i) for (i = 1; i <= game.state.remcom; i++) +#define for_local_enemies(i) for (i = 1; i <= nenhere; i++) +#define for_starbases(i) for (i = 1; i <= game.state.rembase; i++) typedef struct { int x; /* Quadrant location of planet */ @@ -41,11 +51,9 @@ typedef struct { basekl, // destroyed bases killk, // Klingons killed killc, // commanders killed - galaxy[GALSIZE+1][GALSIZE+1], // The Galaxy (subscript 0 not used) cx[QUADSIZE+1],cy[QUADSIZE+1], // Commander quadrant coordinates - baseqx[BASEMAX], // Base quadrant X - baseqy[BASEMAX], // Base quadrant Y - newstuf[GALSIZE+1][GALSIZE+1], // Extended galaxy goodies + baseqx[BASEMAX+1], // Base quadrant X + baseqy[BASEMAX+1], // Base quadrant Y isx, isy, // Coordinate of Super Commander nscrem, // remaining super commanders nromkl, // Romulans killed @@ -56,22 +64,71 @@ typedef struct { double date, // stardate remres, // remaining resources remtime; // remaining time + struct { + int stars; + int planets; + int starbase; + int klingons; + int romulans; + int supernova; + int charted; + } galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used) + struct { + int stars; + int starbase; + int klingons; + } chart[GALSIZE+1][GALSIZE+1]; // the starchart (subscript 0 not used) } snapshot; // Data that is snapshot -/* - * This is how the integers in galaxy are encoded. - * Someday these should turn into structure fields. - */ -#define SUPERNOVA_PLACE 1000 -#define ENEMY_PLACE 100 -#define BASE_PLACE 10 -#define STAR_PLACE 1 +#define SKILL_NONE 0 +#define SKILL_NOVICE 1 +#define SKILL_FAIR 2 +#define SKILL_GOOD 3 +#define SKILL_EXPERT 4 +#define SKILL_EMERITUS 5 + +/* game options */ +#define OPTION_ALL 0xffffffff +#define OPTION_TTY 0x00000001 /* old interface */ +#define OPTION_CURSES 0x00000002 /* new interface */ +#define OPTION_IOMODES 0x00000003 /* cover both interfaces */ +#define OPTION_PLANETS 0x00000004 /* planets and mining */ +#define OPTION_THOLIAN 0x00000008 /* Tholians and their webs */ +#define OPTION_THINGY 0x00000010 /* Space Thingy can shoot back */ +#define OPTION_PROBE 0x00000020 /* deep-space probes */ + +/* Define devices */ +#define DSRSENS 0 +#define DLRSENS 1 +#define DPHASER 2 +#define DPHOTON 3 +#define DLIFSUP 4 +#define DWARPEN 5 +#define DIMPULS 6 +#define DSHIELD 7 +#define DRADIO 8 +#define DSHUTTL 9 +#define DCOMPTR 10 +#define DTRANSP 11 +#define DSHCTRL 12 +#define DDRAY 13 // Added deathray +#define DDSP 14 // Added deep space probe +#define NDEVICES (15) // Number of devices -/* for newstuff */ -#define ROMULAN_PLACE 10 +#define FOREVER 1e30 -/* for starch */ -#define CHART_UNKNOWN -1 +/* Define future events */ +#define FSPY 0 // Spy event happens always (no future[] entry) + // can cause SC to tractor beam Enterprise +#define FSNOVA 1 // Supernova +#define FTBEAM 2 // Commander tractor beams Enterprise +#define FSNAP 3 // Snapshot for time warp +#define FBATTAK 4 // Commander attacks base +#define FCDBAS 5 // Commander destroys base +#define FSCMOVE 6 // Supercommander moves (might attack base) +#define FSCDBAS 7 // Supercommander destroys base +#define FDSPROB 8 // Move deep space probe +#define NEVENTS (9) // Scalar variables that are needed for freezing the game // are placed in a structure. #defines are used to access by their @@ -84,18 +141,18 @@ EXTERN WINDOW *curwnd; EXTERN struct { char magic[sizeof(SSTMAGIC)]; + unsigned long options; snapshot state; snapshot snapsht; char quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant double kpower[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy energy levels double kdist[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy distances double kavgd[(QUADSIZE+1)*(QUADSIZE+1)]; // average distances - double damage[NDEVICES+1]; // damage encountered - double future[NEVENTS+1]; // future events + double damage[NDEVICES]; // damage encountered + double future[NEVENTS]; // future events char passwd[10]; // Self Destruct password int kx[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations int ky[(QUADSIZE+1)*(QUADSIZE+1)]; - int starch[GALSIZE+1][GALSIZE+1]; // star chart /* members with macro definitions start here */ int inkling, inbase, @@ -124,8 +181,6 @@ EXTERN struct { justin, alldone, shldchg, - thingx, - thingy, plnetx, plnety, inorbit, @@ -152,8 +207,6 @@ EXTERN struct { batx, baty, ithere, - iqhere, - iqengry, ithx, ithy, iseenit, @@ -185,7 +238,8 @@ EXTERN struct { probex, probey, probeinx, - probeiny; + probeiny, + height; } game; #define inkling game.inkling // Initial number of klingons @@ -215,8 +269,6 @@ EXTERN struct { #define justin game.justin // just entered quadrant #define alldone game.alldone // game is now finished #define shldchg game.shldchg // shield is changing (affects efficiency) -#define thingx game.thingx // location of strange object in galaxy -#define thingy game.thingy // #define plnetx game.plnetx // location of planet in quadrant #define plnety game.plnety // #define inorbit game.inorbit // orbiting @@ -228,8 +280,6 @@ EXTERN struct { #define ishere game.ishere // Super-commander in quandrant #define neutz game.neutz // Romulan Neutral Zone #define irhere game.irhere // Romulans in quadrant -#define iqhere game.iqhere // Thing in quadrant -#define iqengry game.iqengry // Thing attacking #define icraft game.icraft // Kirk in Galileo #define ientesc game.ientesc // Attempted escape from supercommander #define iscraft game.iscraft // =1 if craft on ship, -1 if removed from game @@ -279,12 +329,15 @@ EXTERN struct { #define nprobes game.nprobes // number of probes available /* the following global state doesn't need to be saved */ -EXTERN char *device[NDEVICES+1]; +EXTERN char *device[NDEVICES]; EXTERN int iscore, iskill; // Common PLAQ EXTERN double perdate; EXTERN double aaitem; EXTERN char citem[10]; +/* the Space Thingy's global state should *not* be saved! */ +EXTERN int thingx, thingy, iqhere, iqengry; + typedef enum {FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE, FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM, FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET, @@ -292,38 +345,8 @@ typedef enum {FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE, FHOLE} FINTYPE ; enum loctype {neither, quadrant, sector}; -/* Define devices */ -#define DSRSENS 1 -#define DLRSENS 2 -#define DPHASER 3 -#define DPHOTON 4 -#define DLIFSUP 5 -#define DWARPEN 6 -#define DIMPULS 7 -#define DSHIELD 8 -#define DRADIO 9 -#define DSHUTTL 10 -#define DCOMPTR 11 -#define DTRANSP 12 -#define DSHCTRL 13 -#define DDRAY 14 // Added deathray -#define DDSP 15 // Added deep space probe - -/* Define future events */ -#define FSPY 0 // Spy event happens always (no future[] entry) - // can cause SC to tractor beam Enterprise -#define FSNOVA 1 // Supernova -#define FTBEAM 2 // Commander tractor beams Enterprise -#define FSNAP 3 // Snapshot for time warp -#define FBATTAK 4 // Commander attacks base -#define FCDBAS 5 // Commander destroys base -#define FSCMOVE 6 // Supercommander moves (might attack base) -#define FSCDBAS 7 // Supercommander destroys base -#define FDSPROB 8 // Move deep space probe - #ifdef INCLUDED -char *device[NDEVICES+1] = { - "", +char *device[NDEVICES] = { "S. R. Sensors", "L. R. Sensors", "Phasers", @@ -337,8 +360,8 @@ char *device[NDEVICES+1] = { "Computer", "Transporter", "Shield Control", - "Death Ray", - "D. S. Probe"}; + "Death Ray", + "D. S. Probe"}; #endif #ifndef TRUE @@ -386,6 +409,7 @@ void doshield(int); void dock(int); void dreprt(void); void chart(int); +void rechart(void); void impuls(void); void wait(void); void setwrp(void); @@ -417,8 +441,7 @@ void crmshp(void); char *cramlc(enum loctype, int, int); double expran(double); double Rand(void); -void iran8(int *, int *); -void iran10(int *, int *); +void iran(int, int *, int *); #define square(i) ((i)*(i)) void dropin(int, int*, int*); void newcnd(void); @@ -451,7 +474,7 @@ void debugme(void); void attakreport(int); void movetho(void); void probe(void); -void iostart(int); +void iostart(void); void setwnd(WINDOW *); void warble(void); void boom(int ii, int jj);