X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=sst-doc.xml;h=e810746fa6f08a843a6d1ea889a00346fcb06a48;hb=475ba38226627871f8a932d7a06a3dbdfaac8ef0;hp=392628a6136cb96cdf626dc46c55701eabe898da;hpb=d5826a672dd4afc591476655b4905cb6542cd89c;p=super-star-trek.git
diff --git a/sst-doc.xml b/sst-doc.xml
index 392628a..e810746 100644
--- a/sst-doc.xml
+++ b/sst-doc.xml
@@ -589,7 +589,7 @@ safely even in the midst of battle.
Mnemonic: MOVE
Shortest abbreviation: M
Full command: MOVE MANUAL <displacement>
- MOVE AUTOMATIC <estination*gt;
+ MOVE AUTOMATIC <destination>
This command is the usual way to move from one place to another
@@ -635,7 +635,7 @@ scan shown earlier.
<para>where <qrow> and <qcol> are the row and column
numbers of the destination quadrant, and <srow> and <scol>
-are the row and column numbers of thedestination sector in that
+are the row and column numbers of the destination sector in that
quadrant. This command also moves your ship in a straight line path
to the destination. For moving within a quadrant, <qrow> and
<qcol> may be omitted. For example, to move to sector 2 - 9 in
@@ -1679,6 +1679,10 @@ All the game state now lives in one big structure that can be
written to and read from disk as one blob. The write gives it an
an identifiable magic number and the thaw logic checks for same.
+
+I made the internal pager work, nd in the process got rid of a number
+of platform dependencies in the code.
+