X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=sst;h=21935f4ebee7b9c7faa103c9150c208222fe3303;hb=4645bc15ad6aa7a636f7a31babcdd7d7b9635553;hp=75b4a17fec2ca5693c1924174316537736334e7b;hpb=4dcc6dd0d813a3989c4702ac4fe5864fd1d18e96;p=super-star-trek.git diff --git a/sst b/sst index 75b4a17..21935f4 100755 --- a/sst +++ b/sst @@ -88,6 +88,14 @@ class randomizer: # logfp.write("#seed(%d)\n" % n) game.lcg_x = n % randomizer.LCG_M + @staticmethod + def getrngstate(): + return game.lcg_x + + @staticmethod + def setrngstate(n): + game.lcg_x = n + GALSIZE = 8 # Galaxy size in quadrants NINHAB = (GALSIZE * GALSIZE // 2) # Number of inhabited worlds MAXUNINHAB = 10 # Maximum uninhabited worlds @@ -195,11 +203,6 @@ class Coord: return self.roundtogrid() // QUADSIZE def sector(self): return self.roundtogrid() % QUADSIZE - def scatter(self): - s = Coord() - s.i = self.i + rnd.integer(-1, 2) - s.j = self.j + rnd.integer(-1, 2) - return s def __str__(self): if self.i is None or self.j is None: return "Nowhere" # pragma: no cover @@ -208,15 +211,12 @@ class Coord: return "%s - %s" % (self.i+1, self.j+1) __repr__ = __str__ -class Thingy(Coord): +class Thingy(): "Do not anger the Space Thingy!" def __init__(self): - Coord.__init__(self) - self.angered = False - def angry(self): - self.angered = True + self.location = Coord() def at(self, q): - return (q.i, q.j) == (self.i, self.j) + return (q.i, q.j) == (self.location.i, self.location.j) class Planet: def __init__(self): @@ -296,21 +296,20 @@ OPTION_ALL = 0xffffffff OPTION_TTY = 0x00000001 # old interface OPTION_CURSES = 0x00000002 # new interface OPTION_IOMODES = 0x00000003 # cover both interfaces -OPTION_PLANETS = 0x00000004 # planets and mining +OPTION_PLANETS = 0x00000004 # planets and mining (> 1974) OPTION_THOLIAN = 0x00000008 # Tholians and their webs (UT 1979 version) -OPTION_THINGY = 0x00000010 # Space Thingy can shoot back (Stas, 2005) OPTION_PROBE = 0x00000020 # deep-space probes (DECUS version, 1980) -OPTION_SHOWME = 0x00000040 # bracket Enterprise in chart -OPTION_RAMMING = 0x00000080 # enemies may ram Enterprise (Almy) -OPTION_MVBADDY = 0x00000100 # more enemies can move (Almy) -OPTION_BLKHOLE = 0x00000200 # black hole may timewarp you (Stas, 2005) -OPTION_BASE = 0x00000400 # bases have good shields (Stas, 2005) -OPTION_WORLDS = 0x00000800 # logic for inhabited worlds (ESR, 2006) -OPTION_AUTOSCAN = 0x00001000 # automatic LRSCAN before CHART (ESR, 2006) -OPTION_CAPTURE = 0x00002000 # Enable BSD-Trek capture (Almy, 2013). -OPTION_CLOAK = 0x80004000 # Enable BSD-Trek capture (Almy, 2013). -OPTION_PLAIN = 0x01000000 # user chose plain game -OPTION_ALMY = 0x02000000 # user chose Almy variant +OPTION_SHOWME = 0x00000040 # bracket Enterprise in chart (ESR, 2005) +OPTION_RAMMING = 0x00000080 # enemies may ram Enterprise (Almy, 1979) +OPTION_MVBADDY = 0x00000100 # more enemies can move (Almy, 1979?) +OPTION_AUTOPASS = 0x00000200 # Autogenerate password (Almy, 1997?) +OPTION_BLKHOLE = 0x00000400 # black hole may timewarp you (Stas, 2005) +OPTION_BASE = 0x00000800 # bases have good shields (Stas, 2005) +OPTION_WORLDS = 0x00001000 # logic for inhabited worlds (ESR, 2006) +OPTION_AUTOSCAN = 0x00002000 # automatic LRSCAN before CHART (ESR, 2006) +OPTION_CAPTURE = 0x00004000 # Enable BSD-Trek capture (Almy, 2013). +OPTION_CLOAK = 0x80008000 # Enable BSD-Trek capture (Almy, 2013). +OPTION_ALMY = 0x01000000 # Almy's death ray upgrade (1997?) OPTION_COLOR = 0x04000000 # enable color display (ESR, 2010) OPTION_DOTFILL = 0x08000000 # fix dotfill glitch in chart (ESR, 2019) OPTION_ALPHAMERIC = 0x10000000 # Alpha Y coordinates (ESR, 2023) @@ -320,22 +319,21 @@ option_names = { "TTY": OPTION_TTY, "IOMODES": OPTION_IOMODES, "PLANETS": OPTION_PLANETS, - "THOLIAN": OPTION_THOLIAN, - "THINGY": OPTION_THINGY, "PROBE": OPTION_PROBE, "SHOWME": OPTION_SHOWME, "RAMMING": OPTION_RAMMING, "MVBADDY": OPTION_MVBADDY, + "AUTOPASS": OPTION_AUTOPASS, "BLKHOLE": OPTION_BLKHOLE, "BASE": OPTION_BASE, "WORLDS": OPTION_WORLDS, "AUTOSCAN": OPTION_AUTOSCAN, "CAPTURE": OPTION_CAPTURE, "CLOAK": OPTION_CLOAK, - "PLAIN": OPTION_PLAIN, "ALMY": OPTION_ALMY, "COLOR": OPTION_COLOR, "DOTFILL": OPTION_DOTFILL, + "ALPHAMERIC": OPTION_ALPHAMERIC, } # Define devices @@ -685,7 +683,7 @@ def movebaddy(enemy): if game.condition == "docked" and (game.options & OPTION_BASE): # protected by base -- back off ! motion -= game.skill*(2.0-rnd.real()**2) if game.idebug: - proutn("=== MOTION = %d, FORCES = %1.2f, " % (motion, forces)) + proutn("=== MOTION = %d, FORCES = %1.2f, " % (motion, forces)) # pragma: no cover # don't move if no motion if motion == 0: return [] @@ -702,7 +700,7 @@ def movebaddy(enemy): nsteps = min(nsteps, QUADSIZE) # This shouldn't be necessary nsteps = max(nsteps, 1) # This shouldn't be necessary if game.idebug: - proutn("NSTEPS = %d:" % nsteps) + proutn("NSTEPS = %d:" % nsteps) # pragma: no cover # Compute preferred values of delta X and Y m = game.sector - enemy.location if 2.0 * abs(m.i) < abs(m.j): @@ -714,7 +712,7 @@ def movebaddy(enemy): # main move loop for ll in range(nsteps): if game.idebug: - proutn(" %d" % (ll+1)) + proutn(" %d" % (ll+1)) # pragma: no cover # Check if preferred position available look = goto + m if m.i < 0: @@ -762,11 +760,11 @@ def movebaddy(enemy): if success: goto = look if game.idebug: - proutn(repr(goto)) + proutn(repr(goto)) # pragma: no cover else: break # done early if game.idebug: - skip(1) + skip(1) # pragma: no cover # Enemy moved, but is still in sector return [(False, enemy, old_dist, goto)] @@ -842,7 +840,7 @@ def supercommander(): idelta = Coord() basetbl = [] if game.idebug: - prout("== SUPERCOMMANDER") + prout("== SUPERCOMMANDER") # pragma: no cover # Decide on being active or passive avoid = ((game.incom - len(game.state.kcmdr) + game.inkling - game.remkl())/(game.state.date+0.01-game.indate) < 0.1*game.skill*(game.skill+1.0) or \ (game.state.date-game.indate) < 3.0) @@ -1284,7 +1282,7 @@ def torpedo(origin, bearing, dispersion, number, nburst): # Loop to move a single torpedo setwnd(message_window) for step in range(1, QUADSIZE*2): - if not track.nexttok(): + if not track.nextstep(): break w = track.sector() if not w.valid_sector(): @@ -1308,7 +1306,7 @@ def torpedo(origin, bearing, dispersion, number, nburst): # In the C/FORTRAN version, dispersion was 2.5 radians, which # is 143 degrees, which is almost exactly 4.8 clockface units displacement = course(track.bearing+rnd.real(-2.4, 2.4), distance=2**0.5) - displacement.nexttok() + displacement.nextstep() bumpto = displacement.sector() if not bumpto.valid_sector(): return hit @@ -1350,7 +1348,7 @@ def torpedo(origin, bearing, dispersion, number, nburst): return None proutn(crmena(True, iquad, "sector", w)) displacement = course(track.bearing+rnd.real(-2.4, 2.4), distance=2**0.5, origin=w) - displacement.nexttok() + displacement.nextstep() bumpto = displacement.sector() if game.quad[bumpto.i][bumpto.j] == ' ': prout(_(" buffeted into black hole.")) @@ -1417,21 +1415,15 @@ def torpedo(origin, bearing, dispersion, number, nburst): prout(crmena(True, '*', "sector", w) + _(" unaffected by photon blast.")) return None elif iquad == '?': # Hit a thingy - if not (game.options & OPTION_THINGY) or rnd.withprob(0.3): - skip(1) - prouts(_("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!")) - skip(1) - prouts(_(" HACK! HACK! HACK! *CHOKE!* ")) - skip(1) - proutn(_("Mr. Spock-")) - prouts(_(" \"Fascinating!\"")) - skip(1) - deadkl(w, iquad, w) - else: - # Stas Sergeev added the possibility that - # you can shove the Thingy and piss it off. - # It then becomes an enemy and may fire at you. - thing.angry() + skip(1) + prouts(_("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!")) + skip(1) + prouts(_(" HACK! HACK! HACK! *CHOKE!* ")) + skip(1) + proutn(_("Mr. Spock-")) + prouts(_(" \"Fascinating!\"")) + skip(1) + deadkl(w, iquad, w) return None elif iquad == ' ': # Black hole skip(1) @@ -1550,7 +1542,7 @@ def attack(torps_ok): prout("Sector %s." % goto) sortenemies() # if no enemies remain after movement, we're done - if len(game.enemies) == 0 or (len(game.enemies) == 1 and thing.at(game.quadrant) and not thing.angered): + if len(game.enemies) == 0 or (len(game.enemies) == 1 and thing.at(game.quadrant)): return # set up partial hits if attack happens during shield status change pfac = 1.0/game.inshld @@ -1570,7 +1562,7 @@ def attack(torps_ok): r *= 0.25 if enemy.power < 500: r *= 0.25 - if enemy.type == 'T' or (enemy.type == '?' and not thing.angered): + if enemy.type in ('T', '?'): continue # different enemies have different probabilities of throwing a torp usephasers = not torps_ok or \ @@ -1913,8 +1905,6 @@ def hittem(hits): else: proutn(_("Very small hit on ")) ienm = game.quad[w.i][w.j] - if ienm == '?': - thing.angry() proutn(crmena(False, ienm, "sector", w)) skip(1) if kpow == 0: @@ -2560,7 +2550,7 @@ def events(): supercommander() elif evcode == FDSPROB: # Move deep space probe schedule(FDSPROB, 0.01) - if not game.probe.nexttok(): + if not game.probe.nextstep(): if not game.probe.quadrant().valid_quadrant() or \ game.state.galaxy[game.probe.quadrant().i][game.probe.quadrant().j].supernova: # Left galaxy or ran into supernova @@ -2607,8 +2597,8 @@ def events(): break else: # can't seem to find one; ignore this call - if game.idebug: # pragma: no cover - prout("=== Couldn't find location for distress event.") + if game.idebug: + prout("=== Couldn't find location for distress event.") # pragma: no cover continue # got one!! Schedule its enslavement ev = schedule(FENSLV, expran(game.intime)) @@ -3420,7 +3410,7 @@ def iostart(): rows = ln_env else: rows = 25 - else: + else: # pragma: no cover stdscr = curses.initscr() stdscr.keypad(True) curses.nonl() @@ -3451,7 +3441,7 @@ def iostart(): def ioend(): "Wrap up I/O." - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover stdscr.keypad(False) curses.echo() curses.nocbreak() @@ -3459,7 +3449,7 @@ def ioend(): def waitfor(): "Wait for user action -- OK to do nothing if on a TTY" - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover stdscr.getch() def announce(): @@ -3473,7 +3463,7 @@ def pause_game(): else: prompt = _("[PRESS ENTER TO CONTINUE]") - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover drawmaps(0) setwnd(prompt_window) prompt_window.clear() @@ -3494,7 +3484,7 @@ def pause_game(): def skip(i): "Skip i lines. Pause game if this would cause a scrolling event." for _dummy in range(i): - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover (y, _x) = curwnd.getyx() try: curwnd.move(y+1, 0) @@ -3510,7 +3500,7 @@ def skip(i): def proutn(proutntline): "Utter a line with no following line feed." - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover (y, x) = curwnd.getyx() (my, _mx) = curwnd.getmaxyx() if curwnd == message_window and y >= my - 2: @@ -3534,7 +3524,7 @@ def prouts(proutsline): if not replayfp or replayfp.closed: # Don't slow down replays time.sleep(0.03) proutn(c) - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover curwnd.refresh() else: sys.stdout.flush() @@ -3543,7 +3533,7 @@ def prouts(proutsline): def cgetline(): "Get a line of input." - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover linein = codecs.decode(curwnd.getstr()) + "\n" curwnd.refresh() else: @@ -3551,7 +3541,7 @@ def cgetline(): while True: linein = replayfp.readline() proutn(linein) - if linein == '': + if linein == '': # pragma: no cover prout("*** Replay finished") replayfp.close() break @@ -3570,7 +3560,7 @@ def cgetline(): def setwnd(wnd): "Change windows -- OK for this to be a no-op in tty mode." global curwnd - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover if game.cdebug and logfp: if wnd == fullscreen_window: legend = "fullscreen" @@ -3598,21 +3588,21 @@ def setwnd(wnd): def clreol(): "Clear to end of line -- can be a no-op in tty mode" - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover curwnd.clrtoeol() curwnd.refresh() def clrscr(): "Clear screen -- can be a no-op in tty mode." global linecount - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover curwnd.clear() curwnd.move(0, 0) curwnd.refresh() linecount = 0 def textcolor(color=DEFAULT): - if (game.options & OPTION_COLOR) and (game.options & OPTION_CURSES): + if (game.options & OPTION_COLOR) and (game.options & OPTION_CURSES): # pragma: no cover if color == DEFAULT: curwnd.attrset(0) elif color == BLACK: @@ -3649,7 +3639,7 @@ def textcolor(color=DEFAULT): curwnd.attron(curses.color_pair(curses.COLOR_WHITE) | curses.A_BOLD) def highvideo(): - if (game.options & OPTION_COLOR) and (game.options & OPTION_CURSES): + if (game.options & OPTION_COLOR) and (game.options & OPTION_CURSES): # pragma: no cover curwnd.attron(curses.A_REVERSE) # @@ -3658,7 +3648,7 @@ def highvideo(): def drawmaps(mode): "Hook to be called after moving to redraw maps." - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover if mode == 1: sensor() setwnd(srscan_window) @@ -3677,7 +3667,7 @@ def drawmaps(mode): lrscan_window.move(0, 0) lrscan(silent=False) -def put_srscan_sym(w, sym): +def put_srscan_sym(w, sym): # pragma: no cover "Emit symbol for short-range scan." srscan_window.move(w.i+1, w.j*2+2) srscan_window.addch(sym) @@ -3685,7 +3675,7 @@ def put_srscan_sym(w, sym): def boom(w): "Enemy fall down, go boom." - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover drawmaps(0) setwnd(srscan_window) srscan_window.attron(curses.A_REVERSE) @@ -3700,12 +3690,12 @@ def boom(w): def warble(): "Sound and visual effects for teleportation." - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover drawmaps(2) setwnd(message_window) #sound(50) prouts(" . . . . . ") - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover #curses.delay_output(1000) #nosound() pass @@ -3723,7 +3713,7 @@ def tracktorpedo(w, step, i, n, iquad): elif step in {4, 9}: skip(1) proutn("%s " % w) - else: + else: # pragma: no cover if not damaged(DSRSENS) or game.condition=="docked": if i != 0 and step == 1: drawmaps(2) @@ -3747,7 +3737,7 @@ def tracktorpedo(w, step, i, n, iquad): def makechart(): "Display the current galaxy chart." - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover setwnd(message_window) message_window.clear() chart() @@ -3758,14 +3748,14 @@ NSYM = 14 def prstat(txt, data): proutn(txt) - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover skip(1) setwnd(status_window) else: proutn(" " * (NSYM - len(txt))) proutn(data) skip(1) - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover setwnd(report_window) # Code from moving.c begins here @@ -3843,7 +3833,7 @@ def imove(icourse=None, noattack=False): return True # This should not happen prout(_("Which way did he go?")) # pragma: no cover - return False + return False # pragma: no cover elif iquad == ' ': skip(1) prouts(_("***RED ALERT! RED ALERT!")) @@ -3897,7 +3887,7 @@ def imove(icourse=None, noattack=False): # Move out game.quad[game.sector.i][game.sector.j] = '.' for _m in range(icourse.moves): - icourse.nexttok() + icourse.nextstep() w = icourse.sector() if icourse.origin.quadrant() != icourse.location.quadrant(): newquadrant(noattack) @@ -4128,7 +4118,7 @@ class course: self.step = 0 def arrived(self): return self.location.roundtogrid() == self.final - def nexttok(self): + def nextstep(self): "Next step on course." self.step += 1 self.nextlocation = self.location + self.increment @@ -4266,7 +4256,7 @@ def warp(wcourse, involuntary): # Decide if time warp will occur if 0.5*wcourse.distance*math.pow(7.0,game.warpfac-10.0) > rnd.real(): twarp = True - if game.idebug and game.warpfac==10 and not twarp: + if game.idebug and game.warpfac==10 and not twarp: # pragma: no cover blooey = False proutn("=== Force time warp? ") if ja(): @@ -4277,7 +4267,7 @@ def warp(wcourse, involuntary): look = wcourse.moves while look > 0: look -= 1 - wcourse.nexttok() + wcourse.nextstep() w = wcourse.sector() if not w.valid_sector(): break @@ -4585,7 +4575,7 @@ def mayday(): break prout(_("fails.")) textcolor(DEFAULT) - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover curses.delay_output(500) if m > 3: game.quad[game.sector.i][game.sector.j]='?' @@ -4823,7 +4813,7 @@ def beam(): if not ja(): scanner.chew() return - if not (game.options & OPTION_PLAIN): + if (game.options & OPTION_ALMY): nrgneed = 50 * game.skill + game.height / 100.0 if nrgneed > game.energy: prout(_("Engineering to bridge--")) @@ -5090,7 +5080,10 @@ def deathray(): prouts(_("WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR")) skip(1) dprob = 0.30 - if game.options & OPTION_PLAIN: + # Ugh. This test (For Tom Almy's death-ray upgrade) was inverted for a long time. + # Furthermore, somebody (ESR or Stas?) changed Tom Almy's 0.7 upgraded chance of + # working to 0.5. + if game.options & OPTION_ALMY: dprob = 0.5 r = rnd.real() if r > dprob: @@ -5101,7 +5094,7 @@ def deathray(): prout(_("Ensign Chekov- \"Congratulations, Captain!\"")) if game.unwon() == 0: finish(FWON) - if (game.options & OPTION_PLAIN) == 0: + if (game.options & OPTION_ALMY): prout(_("Spock- \"Captain, I believe the `Experimental Death Ray'")) if rnd.withprob(0.05): prout(_(" is still operational.\"")) @@ -5368,7 +5361,7 @@ def sectscan(goodScan, i, j): if goodScan or (abs(i-game.sector.i)<= 1 and abs(j-game.sector.j) <= 1): if game.quad[i][j] in ('E', 'F'): if game.iscloaked: - highvideo() + highvideo() # pragma: no cover textcolor({"green":GREEN, "yellow":YELLOW, "red":RED, @@ -5629,11 +5622,11 @@ def goptions(): else: prout(_("No such option as ") + scanner.token) if mode == "set": - if (not (game.options & OPTION_CURSES)) and (changemask & OPTION_CURSES): + if (not (game.options & OPTION_CURSES)) and (changemask & OPTION_CURSES): # pragma: no cover iostart() game.options |= changemask elif mode == "clear": - if (game.options & OPTION_CURSES) and (not (changemask & OPTION_CURSES)): + if (game.options & OPTION_CURSES) and (not (changemask & OPTION_CURSES)): # pragma: no cover ioend() game.options &=~ changemask prout(_("Acknowledged, Captain.")) @@ -5825,7 +5818,7 @@ def setup(): game.state.galaxy[i][j].stars = k # Locate star bases in galaxy if game.idebug: - prout("=== Allocating %d bases" % game.inbase) + prout("=== Allocating %d bases" % game.inbase) # pragma: no cover for i in range(game.inbase): while True: while True: @@ -5841,15 +5834,15 @@ def setup(): if distq < 6.0*(BASEMAX+1-game.inbase) and rnd.withprob(0.75): contflag = True if game.idebug: - prout("=== Abandoning base #%d at %s" % (i, w)) + prout("=== Abandoning base #%d at %s" % (i, w)) # pragma: no cover break elif distq < 6.0 * (BASEMAX+1-game.inbase): if game.idebug: - prout("=== Saving base #%d, close to #%d" % (i, j)) + prout("=== Saving base #%d, close to #%d" % (i, j)) # pragma: no cover if not contflag: break if game.idebug: - prout("=== Placing base #%d in quadrant %s" % (i, w)) + prout("=== Placing base #%d in quadrant %s" % (i, w)) # pragma: no cover game.state.baseq.append(w) game.state.galaxy[w.i][w.j].starbase = game.state.chart[w.i][w.j].starbase = True # Position ordinary Klingon Battle Cruisers @@ -5935,12 +5928,17 @@ def setup(): # Place thing (in tournament game, we don't want one!) # New in SST2K: never place the Thing near a starbase. # This makes sense and avoids a special case in the old code. - global thing if game.tourn is None: + # Avoid distrubing the RNG chain. This code + # was a late fix and we don't want to mess up + # all the regression tests. + state = randomizer.getrngstate() while True: - thing = randplace(GALSIZE) - if thing not in game.state.baseq: + thing.location = randplace(GALSIZE) + # Put it somewhere a starbase is not + if thing.location not in game.state.baseq: break + randomizer.setrngstate(state) skip(2) game.state.snap = False if game.skill == SKILL_NOVICE: @@ -5976,7 +5974,7 @@ def setup(): clrscr() setwnd(message_window) newqad() - if len(game.enemies) - (thing == game.quadrant) - (game.tholian is not None): + if len(game.enemies) - (thing.location == game.quadrant) - (game.tholian is not None): game.shldup = True if game.neutz: # bad luck to start in a Romulan Neutral Zone attack(torps_ok=False) @@ -5984,7 +5982,8 @@ def setup(): def choose(): "Choose your game type." while True: - game.tourn = game.length = 0 + game.tourn = None + game.length = 0 game.thawed = False game.skill = SKILL_NONE # Do not chew here, we want to use command-line tokens @@ -5992,6 +5991,7 @@ def choose(): proutn(_("Would you like a regular, tournament, or saved game? ")) scanner.nexttok() if scanner.sees("tournament"): + game.tourn = 0 while scanner.nexttok() == "IHEOL": proutn(_("Type in tournament number-")) if scanner.real == 0: @@ -6015,7 +6015,7 @@ def choose(): return True if scanner.sees("regular"): break - proutn(_("What is \"%s\"? ") % scanner.token) + proutn(_("What game type is \"%s\"? ") % scanner.token) scanner.chew() while game.length==0 or game.skill==SKILL_NONE: if scanner.nexttok() == "IHALPHA": @@ -6036,7 +6036,7 @@ def choose(): elif scanner.sees("emeritus"): game.skill = SKILL_EMERITUS else: - proutn(_("What is \"")) + proutn(_("What skill level is is \"")) proutn(scanner.token) prout("\"?") else: @@ -6052,16 +6052,14 @@ def choose(): scanner.nexttok() if scanner.sees("plain"): # Approximates the UT FORTRAN version. - game.options &=~ (OPTION_THOLIAN | OPTION_PLANETS | OPTION_THINGY | OPTION_PROBE | OPTION_RAMMING | OPTION_MVBADDY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS | OPTION_COLOR | OPTION_CAPTURE | OPTION_CLOAK | OPTION_DOTFILL | OPTION_ALPHAMERIC) - game.options |= OPTION_PLAIN + game.options &=~ (OPTION_THOLIAN | OPTION_PLANETS | OPTION_PROBE | OPTION_RAMMING | OPTION_MVBADDY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS | OPTION_COLOR | OPTION_CAPTURE | OPTION_CLOAK | OPTION_ALMY | OPTION_AUTOPASS | OPTION_DOTFILL | OPTION_ALPHAMERIC) elif scanner.sees("almy"): # Approximates Tom Almy's version. - game.options &=~ (OPTION_THINGY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS | OPTION_COLOR | OPTION_DOTFILL | OPTION_ALPHAMERIC) - game.options |= OPTION_ALMY + game.options &=~ (OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS | OPTION_COLOR | OPTION_DOTFILL | OPTION_ALPHAMERIC) elif scanner.sees("fancy") or scanner.sees("\n"): pass elif len(scanner.token): - proutn(_("What is \"%s\"?") % scanner.token) + proutn(_("What game style is \"%s\"?") % scanner.token) setpassword() if game.passwd == "debug": # pragma: no cover game.idebug = True @@ -6179,7 +6177,7 @@ def newqad(): prout(_("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE.")) prout(_("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!")) # Put in THING if needed - if thing == game.quadrant: + if thing.location == game.quadrant: Enemy(etype='?', loc=dropin(), power=rnd.real(6000,6500.0)+250.0*game.skill) if not damaged(DSRSENS): @@ -6232,7 +6230,12 @@ def newqad(): def setpassword(): "Set the self-destruct password." - if game.options & OPTION_PLAIN: + if game.options & OPTION_AUTOPASS: + game.passwd = "" + game.passwd += chr(ord('a')+rnd.integer(26)) + game.passwd += chr(ord('a')+rnd.integer(26)) + game.passwd += chr(ord('a')+rnd.integer(26)) + else: while True: scanner.chew() proutn(_("Please type in a secret password- ")) @@ -6241,11 +6244,6 @@ def setpassword(): #game.passwd = getpass.getpass("Please type in a secret password- ") if game.passwd is not None: break - else: - game.passwd = "" - game.passwd += chr(ord('a')+rnd.integer(26)) - game.passwd += chr(ord('a')+rnd.integer(26)) - game.passwd += chr(ord('a')+rnd.integer(26)) # Code from sst.c begins here @@ -6382,7 +6380,7 @@ def makemoves(): clrscr() proutn("COMMAND> ") if scanner.nexttok() == "IHEOL": - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover makechart() continue elif scanner.token == "": @@ -6408,7 +6406,7 @@ def makemoves(): huh() else: break - if game.options & OPTION_CURSES: + if game.options & OPTION_CURSES: # pragma: no cover prout("COMMAND> %s" % cmd) if cmd == "SRSCAN": # srscan srscan() @@ -6516,7 +6514,7 @@ def makemoves(): helpme() # get help elif cmd == "SCORE": score() # see current score - elif cmd == "CURSES": + elif cmd == "CURSES": # pragma: no cover game.options |= (OPTION_CURSES | OPTION_COLOR) iostart() elif cmd == "OPTIONS": @@ -6543,7 +6541,7 @@ def makemoves(): if game.alldone: break if game.idebug: - prout("=== Ending") + prout("=== Ending") # pragma: no cover def cramen(ch): "Emit the name of an enemy or feature." @@ -6708,7 +6706,7 @@ def debugme(): # pragma: no cover proutn("Toggle debug flag? ") if ja(): game.idebug = not game.idebug - if game.idebug: + if game.idebug: # pragma: no cover prout("Debug output ON") else: prout("Debug output OFF") @@ -6786,49 +6784,53 @@ if __name__ == '__main__': game = Gamestate() rnd = randomizer() logfp = None - game.options = OPTION_ALL &~ (OPTION_IOMODES | OPTION_PLAIN | OPTION_ALMY) + game.options = OPTION_ALL &~ OPTION_IOMODES if os.getenv("TERM"): - game.options |= OPTION_CURSES + game.options |= OPTION_CURSES # pragma: no cover else: game.options |= OPTION_TTY seed = int(time.time()) - (options, arguments) = getopt.getopt(sys.argv[1:], "cr:s:txV") - for (switch, val) in options: - if switch == '-r': - # pylint: disable=raise-missing-from - try: - replayfp = open(val, "r") - except IOError: - sys.stderr.write("sst: can't open replay file %s\n" % val) - raise SystemExit(1) - # pylint: disable=raise-missing-from - try: - line = replayfp.readline().strip() - (leader, __, seed) = line.split() - # pylint: disable=eval-used - seed = eval(seed) - line = replayfp.readline().strip() - arguments += line.split()[2:] - except ValueError: # pragma: no cover - sys.stderr.write("sst: replay file %s is ill-formed\n"% val) + try: + (options, arguments) = getopt.getopt(sys.argv[1:], "cr:s:txV") + for (switch, val) in options: + if switch == '-r': + # pylint: disable=raise-missing-from + try: + replayfp = open(val, "r") + except IOError: + sys.stderr.write("sst: can't open replay file %s\n" % val) + raise SystemExit(1) + # pylint: disable=raise-missing-from + try: + line = replayfp.readline().strip() + (leader, __, seed) = line.split() + # pylint: disable=eval-used + seed = eval(seed) + line = replayfp.readline().strip() + arguments += line.split()[2:] + except ValueError: # pragma: no cover + sys.stderr.write("sst: replay file %s is ill-formed\n"% val) + raise SystemExit(1) + game.options |= OPTION_TTY + game.options &=~ OPTION_CURSES + elif switch == '-s': # pragma: no cover + seed = int(val) + elif switch == '-t': # pragma: no cover + game.options |= OPTION_TTY + game.options &=~ OPTION_CURSES + elif switch == '-x': # pragma: no cover + game.idebug = True + elif switch == '-c': # Enable curses debugging - undocumented + game.cdebug = True + elif switch == '-V': # pragma: no cover + print("SST2K", version) + raise SystemExit(0) + else: # pragma: no cover + sys.stderr.write("usage: sst [-t] [-x] [startcommand...].\n") raise SystemExit(1) - game.options |= OPTION_TTY - game.options &=~ OPTION_CURSES - elif switch == '-s': # pragma: no cover - seed = int(val) - elif switch == '-t': - game.options |= OPTION_TTY - game.options &=~ OPTION_CURSES - elif switch == '-x': # pragma: no cover - game.idebug = True - elif switch == '-c': # Enable curses debugging - undocumented - game.cdebug = True - elif switch == '-V': # pragma: no cover - print("SST2K", version) - raise SystemExit(0) - else: # pragma: no cover - sys.stderr.write("usage: sst [-t] [-x] [startcommand...].\n") - raise SystemExit(1) + except getopt.GetoptError as err: + print(err) + raise SystemExit(1) from err # where to save the input in case of bugs if "TMPDIR" in os.environ: # pragma: no cover tmpdir = os.environ['TMPDIR'] @@ -6845,6 +6847,7 @@ if __name__ == '__main__': logfp.write("# SST2K version %s\n" % version) logfp.write("# recorded by %s@%s on %s\n" % \ (getpass.getuser(),socket.getfqdn(),time.ctime())) + logfp.write("#\n") rnd.seed(seed) scanner = sstscanner() for arg in arguments: