X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=src%2Fsst.py;h=4c365259009ae0ca8dd4ba506188b3aeae1549a0;hb=7d2fa7a973f6e8a8927b36c87c172c91ec4b6ed5;hp=1346b45466d3e9e1c4e84c47e5925133ffe6c633;hpb=ff4bd91de17bf0e1a8e49f608c0f76855d7ce0d3;p=super-star-trek.git diff --git a/src/sst.py b/src/sst.py index 1346b45..4c36525 100644 --- a/src/sst.py +++ b/src/sst.py @@ -755,10 +755,7 @@ def movebaddy(enemy): else: motion = game.skill # calculate preferred number of steps - if motion < 0: - nsteps = -motion - else: - nsteps = motion + nsteps = abs(int(motion)) if motion > 0 and nsteps > mdist: nsteps = mdist; # don't overshoot if nsteps > QUADSIZE: @@ -773,16 +770,7 @@ def movebaddy(enemy): m.i = 0 if 2.0 * abs(m.j) < abs(game.sector.i-enemy.kloc.i): m.j = 0 - if m.i != 0: - if m.i*motion < 0: - m.i = -1 - else: - m.i = 1 - if m.j != 0: - if m.j*motion < 0: - m.j = -1 - else: - m.j = 1 + m = (motion * m).sgn() next = enemy.kloc # main move loop for ll in range(nsteps): @@ -1285,6 +1273,10 @@ def collision(rammed, enemy): def torpedo(origin, course, dispersion, number, nburst): "Let a photon torpedo fly" + if not damaged(DSRSENS) or game.condition=="docked": + setwnd(srscan_window) + else: + setwnd(message_window) shoved = False ac = course + 0.25*dispersion angle = (15.0-ac)*0.5235988 @@ -1292,17 +1284,12 @@ def torpedo(origin, course, dispersion, number, nburst): delta = coord(-math.sin(angle), math.cos(angle)) bigger = max(abs(delta.i), abs(delta.j)) delta /= bigger - x = origin.i; y = origin.j w = coord(0, 0); jw = coord(0, 0) - if not damaged(DSRSENS) or game.condition=="docked": - setwnd(srscan_window) - else: - setwnd(message_window) + ungridded = copy.copy(origin) # Loop to move a single torpedo - for step in range(1, 15+1): - x += delta.i - y += delta.j - w = coord(x, y).snaptogrid() + for step in range(1, QUADSIZE*2): + ungridded += delta + w = ungridded.snaptogrid() if not VALID_SECTOR(w.i, w.j): break iquad=game.quad[w.i][w.j] @@ -1586,7 +1573,7 @@ def attack(torps_ok): hit = enemy.kpower*math.pow(dustfac,enemy.kavgd) enemy.kpower *= 0.75 else: # Enemy uses photon torpedo - #course2 = (enemy.kloc-game.sector).bearing() + # We should be able to make the bearing() method work here course = 1.90985*math.atan2(game.sector.j-enemy.kloc.j, enemy.kloc.i-game.sector.i) hit = 0 proutn(_("***TORPEDO INCOMING")) @@ -1785,19 +1772,19 @@ def photon(): if i==1 and key == "IHEOL": # direct all torpedoes at one target while i < n: - target.append(targets[0]) + target.append(target[0]) course.append(course[0]) i += 1 break - scanner.push(key) + scanner.push(scanner.token) target.append(scanner.getcoord()) if target[-1] == None: return - course.append(targetcheck(target[1])) - if course[i] == None: + course.append(targetcheck(target[-1])) + if course[-1] == None: return scanner.chew() - if i == 0: + if len(target) == 0: # prompt for each one for i in range(n): proutn(_("Target sector for torpedo number %d- ") % (i+1)) @@ -3366,19 +3353,9 @@ def iostart(): else: stdscr = curses.initscr() stdscr.keypad(True) - #saveterm() curses.nonl() curses.cbreak() curses.start_color() - curses.init_pair(curses.COLOR_BLACK, curses.COLOR_BLACK, curses.COLOR_BLACK) - curses.init_pair(curses.COLOR_GREEN, curses.COLOR_GREEN, curses.COLOR_BLACK) - curses.init_pair(curses.COLOR_RED, curses.COLOR_RED, curses.COLOR_BLACK) - curses.init_pair(curses.COLOR_CYAN, curses.COLOR_CYAN, curses.COLOR_BLACK) - curses.init_pair(curses.COLOR_WHITE, curses.COLOR_WHITE, curses.COLOR_BLACK) - curses.init_pair(curses.COLOR_MAGENTA, curses.COLOR_MAGENTA, curses.COLOR_BLACK) - curses.init_pair(curses.COLOR_BLUE, curses.COLOR_BLUE, curses.COLOR_BLACK) - curses.init_pair(curses.COLOR_YELLOW, curses.COLOR_YELLOW, curses.COLOR_BLACK) - #noecho() global fullscreen_window, srscan_window, report_window, status_window global lrscan_window, message_window, prompt_window (rows, columns) = stdscr.getmaxyx() @@ -6395,8 +6372,6 @@ class sstscanner: clrscr() if line == '': return None - # Skip leading white space - line = line.lstrip() if not line: continue else: @@ -6417,8 +6392,10 @@ class sstscanner: self.type = "IHALPHA" self.real = None return "IHALPHA" - def push(self, tok): + def append(self, tok): self.inqueue.append(tok) + def push(self, tok): + self.inqueue.insert(0, tok) def waiting(self): return self.inqueue def chew(self): @@ -6565,11 +6542,10 @@ if __name__ == '__main__': game = gamestate() idebug = 0 game.options = OPTION_ALL &~ (OPTION_IOMODES | OPTION_PLAIN | OPTION_ALMY) - # Disable curses mode until the game logic is working. - # if os.getenv("TERM"): - # game.options |= OPTION_CURSES | OPTION_SHOWME - # else: - game.options |= OPTION_TTY + if os.getenv("TERM"): + game.options |= OPTION_CURSES + else: + game.options |= OPTION_TTY seed = int(time.time()) (options, arguments) = getopt.getopt(sys.argv[1:], "r:s:tx") for (switch, val) in options: @@ -6611,7 +6587,7 @@ if __name__ == '__main__': logfp.write("# options %s\n" % " ".join(arguments)) random.seed(seed) scanner = sstscanner() - map(scanner.push, arguments) + map(scanner.append, arguments) try: iostart() while True: # Play a game @@ -6642,5 +6618,5 @@ if __name__ == '__main__': ioend() raise SystemExit, 0 except KeyboardInterrupt: - print"" + print "" pass