X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=src%2Fsetup.c;h=812a6c177a6be30f6497e53aafec93801797117e;hb=fbb4aa04129c7e9fbe17428c5e151d4afbdd039e;hp=77f58bd899cb4d6479d9de30a4b8769bad3809d2;hpb=dc45b3ccf42344c238ddb146d79dc62086624848;p=super-star-trek.git diff --git a/src/setup.c b/src/setup.c index 77f58bd..812a6c1 100644 --- a/src/setup.c +++ b/src/setup.c @@ -28,7 +28,7 @@ void freeze(bool boss) } else { if ((key = scan()) == IHEOL) { - proutn("File name: "); + proutn(_("File name: ")); key = scan(); } if (key != IHALPHA) { @@ -41,7 +41,7 @@ void freeze(bool boss) } } if ((fp = fopen(citem, "wb")) == NULL) { - proutn("Can't freeze game as file "); + proutn(_("Can't freeze game as file ")); proutn(citem); skip(1); return; @@ -92,9 +92,31 @@ int thaw(void) return 0; } +/* +** Abandon Ship +** +** The ship is abandoned. If your current ship is the Faire +** Queene, or if your shuttlecraft is dead, you're out of +** luck. You need the shuttlecraft in order for the captain +** (that's you!!) to escape. +** +** Your crew can beam to an inhabited starsystem in the +** quadrant, if there is one and if the transporter is working. +** If there is no inhabited starsystem, or if the transporter +** is out, they are left to die in outer space. +** +** If there are no starbases left, you are captured by the +** Klingons, who torture you mercilessly. However, if there +** is at least one starbase, you are returned to the +** Federation in a prisoner of war exchange. Of course, this +** can't happen unless you have taken some prisoners. +** +*/ + void abandn(void) { int nb, l; + struct quadrant *q; chew(); if (game.condit==IHDOCKED) { @@ -132,13 +154,25 @@ void abandn(void) prouts("***ALL HANDS ABANDON SHIP!"); skip(2); prout("Captain and crew escape in shuttle craft."); - prout("Remainder of ship's complement beam down"); - prout("to nearest habitable planet."); if (game.state.rembase==0) { /* Oops! no place to go... */ finish(FABANDN); return; } + q = &game.state.galaxy[game.quadrant.x][game.quadrant.y]; + /* Dispose of crew */ + if (!(game.options & OPTION_WORLDS) && !damaged(DTRANSP)) { + prout("Remainder of ship's complement beam down"); + prout("to nearest habitable planet."); + } else if (q->planet != NOPLANET && !damaged(DTRANSP)) { + prout("Remainder of ship's complement beam down"); + prout("to %s.", systemname(q->planet)); + } else { + prout("Entire crew of %d left to die in outer space."); + game.casual += game.state.crew; + game.abandoned += game.state.crew; + } + /* If at least one base left, give 'em the Faerie Queene */ skip(1); game.icrystl = 0; /* crystals are lost */ @@ -170,12 +204,13 @@ void abandn(void) } /* Get new commission */ game.quad[game.sector.x][game.sector.y] = game.ship = IHF; + game.state.crew = FULLCREW; prout("Starfleet puts you in command of another ship,"); prout("the Faerie Queene, which is antiquated but,"); prout("still useable."); if (game.icrystl!=0) prout("The dilithium crystals have been moved."); game.imine=0; - game.iscraft=0; /* Gallileo disappears */ + game.iscraft=0; /* Galileo disappears */ /* Resupply ship */ game.condit=IHDOCKED; for (l = 0; l < NDEVICES; l++) @@ -200,6 +235,7 @@ void setup(int needprompt) // Prepare the Enterprise game.alldone = game.gamewon = 0; game.ship = IHE; + game.state.crew = FULLCREW; game.energy = game.inenrg = 5000.0; game.shield = game.inshld = 2500.0; game.shldchg = 0; @@ -217,7 +253,7 @@ void setup(int needprompt) // Set up assorted game parameters game.battle.x = game.battle.y = 0; game.state.date = game.indate = 100.0*(int)(31.0*Rand()+20.0); - game.nkinks = game.nhelp = game.casual = 0; + game.nkinks = game.nhelp = game.casual = game.abandoned = 0; game.resting = false; game.isatb = game.iscate = game.imine = game.icrystl = game.icraft = game.state.nplankl = 0; game.state.starkl = game.state.basekl = 0; @@ -650,7 +686,7 @@ void newqad(int shutup) // Check for RNZ if (game.irhere > 0 && game.klhere == 0 && (here->planet == NOPLANET || game.state.plnets[here->planet].inhabited == UNINHABITED)) { game.neutz = 1; - if (game.damage[DRADIO] <= 0.0) { + if (!damaged(DRADIO)) { skip(1); prout("LT. Uhura- \"Captain, an urgent message."); prout(" I'll put it on audio.\" CLICK"); @@ -671,7 +707,7 @@ void newqad(int shutup) game.kdist[game.nenhere] = game.kavgd[game.nenhere] = sqrt(square(game.sector.x-w.x) + square(game.sector.y-w.y)); game.kpower[game.nenhere] = Rand()*6000.0 +500.0 +250.0*game.skill; - if (game.damage[DSRSENS] == 0.0) { + if (!damaged(DSRSENS)) { skip(1); prout("MR. SPOCK- \"Captain, this is most unusual."); prout(" Please examine your short-range scan.\""); @@ -754,3 +790,20 @@ void sortkl(void) } } while (sw); } + +void setpassword(void) +{ + if (!(game.options & OPTION_CURSES)) { + while (TRUE) { + scan(); + strcpy(game.passwd, citem); + chew(); + if (*game.passwd != 0) break; + proutn(_("Please type in a secret password-")); + } + } else { + int i; + for(i=0;i<3;i++) game.passwd[i]=(char)(97+(int)(Rand()*25)); + game.passwd[3]=0; + } +}