X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=src%2Fgambit2.inf;fp=src%2Fgambit2.inf;h=05f4037ed548bce68cca745b344ed248926204c3;hb=8cf6c360a875867b3cb9b78b9e73a0e72d527d17;hp=0000000000000000000000000000000000000000;hpb=eabbe6652d6c382ba6fe25cba07074f73020b4d0;p=spiritwrak.git diff --git a/src/gambit2.inf b/src/gambit2.inf new file mode 100644 index 0000000..05f4037 --- /dev/null +++ b/src/gambit2.inf @@ -0,0 +1,353 @@ + +! (level 2) + +Class Gambit_Room_Lev2_Class + with description "You are on the surface of a floating stone \ +cube. You can barely see another cube floating far above you in the \ +dim red light that illuminates the entire area.", + name "stone" "cube" "light", +has light; + +Object GAMBIT_21 "On Giant White Cube" + class Gambit_Room_Lev2_Class + with w_to + [ i ; + i = CheckGambit(n212,n312,2); + if (i ~= 2) return i; + else return GAMBIT_W21; + ], + s_to + [ i ; + i = CheckGambit(n213,n313,2); + if (i ~= 2) return i; + else return GAMBIT_W22; + ], +; + +Object GAMBIT_22 "On Giant White Cube" + class Gambit_Room_Lev2_Class + with e_to + [ i ; + i = CheckGambit(n224,n324,2); + if (i ~= 2) return i; + else return GAMBIT_W21; + ], + w_to + [ i ; + i = CheckGambit(n222,n322,2); + if (i ~= 2) return i; + else return GAMBIT_W21; + ], + s_to + [ i ; + i = CheckGambit(n223,n323,2); + if (i ~= 2) return i; + else return GAMBIT_W22; + ], +; + +Object GAMBIT_23 "On Giant White Cube" + class Gambit_Room_Lev2_Class + with e_to + [ i ; + i = CheckGambit(n234,n334,2); + if (i ~= 2) return i; + else return GAMBIT_W21; + ], + s_to + [ i ; + i = CheckGambit(n233,n333,2); + if (i ~= 2) return i; + else return GAMBIT_W22; + ], +; + +Object GAMBIT_24 "On Giant White Cube" + class Gambit_Room_Lev2_Class + with w_to + [ i ; + i = CheckGambit(n242,n342,2); + if (i ~= 2) return i; + else return GAMBIT_W21; + ], + n_to + [ i ; + i = CheckGambit(n241,n341,2); + if (i ~= 2) return i; + else return GAMBIT_W22; + ], + s_to + [ i ; + i = CheckGambit(n243,n343,2); + if (i ~= 2) return i; + else return GAMBIT_W22; + ], +; + +Object GAMBIT_25 "On Giant White Cube" + class Gambit_Room_Lev2_Class + with e_to + [ i ; + i = CheckGambit(n254,n354,2); + if (i ~= 2) return i; + else return GAMBIT_W21; + ], + w_to + [ i ; + i = CheckGambit(n252,n352,2); + if (i ~= 2) return i; + else return GAMBIT_W21; + ], + n_to + [ i ; + i = CheckGambit(n251,n351,2); + if (i ~= 2) return i; + else return GAMBIT_W22; + ], + s_to + [ i ; + i = CheckGambit(n253,n353,2); + if (i ~= 2) return i; + else return GAMBIT_W22; + ], +; + +Object GAMBIT_26 "On Giant White Cube" + class Gambit_Room_Lev2_Class + with e_to + [ i ; + i = CheckGambit(n264,n364,2); + if (i ~= 2) return i; + else return GAMBIT_W21; + ], + n_to + [ i ; + i = CheckGambit(n261,n361,2); + if (i ~= 2) return i; + else return GAMBIT_W22; + ], + s_to + [ i ; + i = CheckGambit(n263,n363,2); + if (i ~= 2) return i; + else return GAMBIT_W22; + ], +; + +Object GAMBIT_27 "On Giant White Cube" + class Gambit_Room_Lev2_Class + with w_to + [ i ; + i = CheckGambit(n272,n372,2); + if (i ~= 2) return i; + else return GAMBIT_W21; + ], + n_to + [ i ; + i = CheckGambit(n271,n371,2); + if (i ~= 2) return i; + else return GAMBIT_W22; + ], +; + +Object GAMBIT_28 "On Giant White Cube" + class Gambit_Room_Lev2_Class + with w_to + [ i ; + i = CheckGambit(n282,n382,2); + if (i ~= 2) return i; + else return GAMBIT_W21; + ], + n_to + [ i ; + i = CheckGambit(n281,n381,2); + if (i ~= 2) return i; + else return GAMBIT_W22; + ], + e_to + [ i ; + i = CheckGambit(n284,n384,2); + if (i ~= 2) return i; + else return GAMBIT_W21; + ], +; + +Object GAMBIT_29 "On Giant White Cube" + class Gambit_Room_Lev2_Class + with e_to + [ i ; + i = CheckGambit(n294,n394,2); + if (i ~= 2) return i; + else return GAMBIT_W21; + ], + n_to + [ i ; + i = CheckGambit(n281,n381,2); + if (i ~= 2) return i; + else return GAMBIT_W22; + ], +; + + +! (level 2 niches) + +Object n213 "southern niche" GAMBIT_21 + class niche_class + with name "southern", + counter_niche n241, + niche_dir 3; +Object n212 "western niche" GAMBIT_21 + class niche_class + with name "western", + counter_niche n224, + niche_dir 2; + +Object n224 "eastern niche" GAMBIT_22 + class niche_class + with name "eastern", + counter_niche n212, + niche_dir 4; +Object n223 "southern niche" GAMBIT_22 + class niche_class + with name "southern", + counter_niche n251, + niche_dir 3; +Object n222 "western niche" GAMBIT_22 + class niche_class + with name "western", + counter_niche n234, + niche_dir 2; + +Object n234 "eastern niche" GAMBIT_23 + class niche_class + with name "eastern", + counter_niche n222, + niche_dir 4; +Object n233 "southern niche" GAMBIT_23 + class niche_class + with name "southern", + counter_niche n261, + niche_dir 3; + +Object n241 "northern niche" GAMBIT_24 + class niche_class + with name "northern", + counter_niche n213, + niche_dir 1; +Object n242 "western niche" GAMBIT_24 + class niche_class + with name "western", + counter_niche n254, + niche_dir 2; +Object n243 "southern niche" GAMBIT_24 + class niche_class + with name "southern", + counter_niche n271, + niche_dir 3; + +Object n251 "northern niche" GAMBIT_25 + class niche_class + with name "northern", + counter_niche n223, + niche_dir 1; +Object n254 "eastern niche" GAMBIT_25 + class niche_class + with name "eastern", + counter_niche n242, + niche_dir 4; +Object n252 "western niche" GAMBIT_25 + class niche_class + with name "western", + counter_niche n264, + niche_dir 2; +Object n253 "southern niche" GAMBIT_25 + class niche_class + with name "southern", + counter_niche n281, + niche_dir 3; + +Object n264 "eastern niche" GAMBIT_26 + class niche_class + with name "eastern", + counter_niche n252, + niche_dir 4; +Object n261 "northern niche" GAMBIT_26 + class niche_class + with name "northern", + counter_niche n233, + niche_dir 1; +Object n263 "southern niche" GAMBIT_26 + class niche_class + with name "southern", + counter_niche n291, + niche_dir 3; + +Object n271 "northern niche" GAMBIT_27 + class niche_class + with name "northern", + counter_niche n243, + niche_dir 1; +Object n272 "western niche" GAMBIT_27 + class niche_class + with name "western", + counter_niche n284, + niche_dir 2; + +Object n281 "northern niche" GAMBIT_28 + class niche_class + with name "northern", + counter_niche n253, + niche_dir 1; +Object n282 "western niche" GAMBIT_28 + class niche_class + with name "western", + counter_niche n294, + niche_dir 2; +Object n284 "eastern niche" GAMBIT_28 + class niche_class + with name "eastern", + counter_niche n272, + niche_dir 4; + +Object n291 "northern niche" GAMBIT_29 + class niche_class + with name "northern", + counter_niche n263, + niche_dir 1; +Object n294 "eastern niche" GAMBIT_29 + class niche_class + with name "eastern", + counter_niche n282, + niche_dir 4; + +! (level 2 initial wood beam layout) + +Object e21 "ebony beam" n282 class ebony_beam_class; +Object e211 "ebony beam" n294 class ebony_beam_class with number 99; + +Object p21 "pine beam" n213 class pine_beam_class; +Object p211 "pine beam" n241 class pine_beam_class with number 99; +Object p22 "pine beam" n243 class pine_beam_class; +Object p221 "pine beam" n271 class pine_beam_class with number 99; +Object p23 "pine beam" n242 class pine_beam_class; +Object p231 "pine beam" n254 class pine_beam_class with number 99; +Object p24 "pine beam" n252 class pine_beam_class; +Object p241 "pine beam" n264 class pine_beam_class with number 99; + +! (side note: with balsa beams, 2nd side need not be 99, since +! it will always break on the first try, and the default number is 0 +Object b21 "balsa beam" n212 class balsa_beam_class; +Object b211 "balsa beam" n224 class balsa_beam_class; +Object b22 "balsa beam" n222 class balsa_beam_class; +Object b221 "balsa beam" n234 class balsa_beam_class; +Object b23 "balsa beam" n223 class balsa_beam_class; +Object b231 "balsa beam" n251 class balsa_beam_class; +Object b24 "balsa beam" n233 class balsa_beam_class; +Object b241 "balsa beam" n261 class balsa_beam_class; +Object b25 "balsa beam" n253 class balsa_beam_class; +Object b251 "balsa beam" n281 class balsa_beam_class; +Object b26 "balsa beam" n263 class balsa_beam_class; +Object b261 "balsa beam" n291 class balsa_beam_class; +Object b27 "balsa beam" n272 class balsa_beam_class; +Object b271 "balsa beam" n284 class balsa_beam_class; +