X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=score.c;h=d3eeb0aa7848d9d448a5460eea09c05acb6dbc41;hb=eebc87f889b0fa1404684aa6e72dda5a5e53d96b;hp=4c4cb9e666e27cead873528271cd7181773dff53;hpb=c3a2816821512b59a09866a594a9bec699193271;p=open-adventure.git diff --git a/score.c b/score.c index 4c4cb9e..d3eeb0a 100644 --- a/score.c +++ b/score.c @@ -1,19 +1,21 @@ -#include -#include "advent.h" -#include "database.h" -#include "newdb.h" - /* - * scoring and wrap-up + * Scoring and wrap-up. + * + * SPDX-FileCopyrightText: 1977, 2005 by Will Crowther and Don Woods + * SPDX-FileCopyrightText: 2017 by Eric S. Raymond + * SPDX-License-Identifier: BSD-2-Clause */ +#include +#include "advent.h" +#include "dungeon.h" -static long mxscor; /* ugh..the price for having score() not exit. */ +static int mxscor; /* ugh..the price for having score() not exit. */ -long score(enum termination mode) +int score(enum termination mode) /* mode is 'scoregame' if scoring, 'quitgame' if quitting, 'endgame' if died * or won */ { - long score = 0; + int score = 0; /* The present scoring algorithm is as follows: * Objective: Points: Present total possible: @@ -38,15 +40,17 @@ long score(enum termination mode) * Give the poor guy 2 points just for finding each treasure. */ mxscor = 0; for (int i = 1; i <= NOBJECTS; i++) { - if (!object_descriptions[i].is_treasure) - continue; - if (object_descriptions[i].inventory != 0) { - long k = 12; - if (i == CHEST)k = 14; - if (i > CHEST)k = 16; - if (game.prop[i] >= 0) + if (!objects[i].is_treasure) + continue; + if (objects[i].inventory != 0) { + int k = 12; + if (i == CHEST) + k = 14; + if (i > CHEST) + k = 16; + if (game.objects[i].prop > STATE_NOTFOUND) score += 2; - if (game.place[i] == LOC_BUILDING && game.prop[i] == 0) + if (game.objects[i].place == LOC_BUILDING && game.objects[i].prop == STATE_FOUND) score += k - 2; mxscor += k; } @@ -63,24 +67,26 @@ long score(enum termination mode) if (mode == endgame) score += 4; mxscor += 4; - if (game.dflag != 0)score += 25; + if (game.dflag != 0) + score += 25; mxscor += 25; - if (game.closng)score += 25; + if (game.closng) + score += 25; mxscor += 25; if (game.closed) { - if (game.bonus == 0) + if (game.bonus == none) score += 10; - if (game.bonus == SPLATTER_MESSAGE) + if (game.bonus == splatter) score += 25; - if (game.bonus == DEFEAT_MESSAGE) + if (game.bonus == defeat) score += 30; - if (game.bonus == VICTORY_MESSAGE) + if (game.bonus == victory) score += 45; } mxscor += 45; /* Did he come to Witt's End as he should? */ - if (game.place[MAGAZINE] == LOC_WITTSEND) + if (game.objects[MAGAZINE].place == LOC_WITTSEND) score += 1; mxscor += 1; @@ -89,7 +95,7 @@ long score(enum termination mode) mxscor += 2; /* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */ - for (long i = 0; i < NHINTS; i++) { + for (int i = 0; i < NHINTS; i++) { if (game.hinted[i]) score = score - hints[i].penalty; } @@ -110,24 +116,30 @@ long score(enum termination mode) void terminate(enum termination mode) /* End of game. Let's tell him all about it. */ { - long points = score(mode); + int points = score(mode); +#if defined ADVENT_AUTOSAVE + autosave(); +#endif if (points + game.trnluz + 1 >= mxscor && game.trnluz != 0) rspeak(TOOK_LONG); if (points + game.saved + 1 >= mxscor && game.saved != 0) rspeak(WITHOUT_SUSPENDS); rspeak(TOTAL_SCORE, points, mxscor, game.turns, game.turns); - for (long i = 1; i <= (long)NCLASSES; i++) { + for (int i = 1; i <= (int)NCLASSES; i++) { if (classes[i].threshold >= points) { speak(classes[i].message); - i = classes[i].threshold + 1 - points; - rspeak(NEXT_HIGHER, i, i); - exit(0); + if (i < (int)NCLASSES) { + int nxt = classes[i].threshold + 1 - points; + rspeak(NEXT_HIGHER, nxt, nxt); + } else { + rspeak(NO_HIGHER); + } + exit(EXIT_SUCCESS); } } rspeak(OFF_SCALE); - rspeak(NO_HIGHER); - exit(0); + exit(EXIT_SUCCESS); } /* end */