X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=score.c;h=c8428d78ba5c5044be0dd10ed22f3940d5a438bb;hb=dda636bbc1c15fc28e5d52ad08ef3bcc30a3e682;hp=3940dd1773aa12c35e258e38d96182c9c21c7935;hpb=fa1f8591629eccdaf53da24c29fdf02acb84255f;p=open-adventure.git diff --git a/score.c b/score.c index 3940dd1..c8428d7 100644 --- a/score.c +++ b/score.c @@ -1,7 +1,6 @@ #include -#include "misc.h" -#include "main.h" -#include "share.h" +#include "advent.h" +#include "database.h" /* * scoring and wrap-up @@ -50,7 +49,7 @@ L20010: /*etc*/ ; * how well he survived. game.dflag will * tell us if he ever got suitably deep into the cave. game.closng still indicates * whether he reached the endgame. And if he got as far as "cave closed" - * (indicated by "game.closed"), then game.bonus is zero for mundane exits or 133, 134, + * (indicated by "game.closed"), then bonus is zero for mundane exits or 133, 134, * 135 if he blew it (so to speak). */ SCORE=SCORE+(MAXDIE-game.numdie)*10; @@ -84,8 +83,8 @@ L20020: MXSCOR=MXSCOR+45; if(HINTED[I])SCORE=SCORE-HINTS[I][2]; } /* end loop */ if(game.novice)SCORE=SCORE-5; - if(CLSHNT)SCORE=SCORE-10; - SCORE=SCORE-TRNLUZ-game.saved; + if(game.clshnt)SCORE=SCORE-10; + SCORE=SCORE-game.trnluz-game.saved; /* Return to score command if that's where we came from. */ @@ -93,10 +92,10 @@ L20020: MXSCOR=MXSCOR+45; /* that should be good enough. Let's tell him all about it. */ - if(SCORE+TRNLUZ+1 >= MXSCOR && TRNLUZ != 0)RSPEAK(242); + if(SCORE+game.trnluz+1 >= MXSCOR && game.trnluz != 0)RSPEAK(242); if(SCORE+game.saved+1 >= MXSCOR && game.saved != 0)RSPEAK(143); SETPRM(1,SCORE,MXSCOR); - SETPRM(3,TURNS,TURNS); + SETPRM(3,game.turns,game.turns); RSPEAK(262); for (I=1; I<=CLSSES; I++) { if(CVAL[I] >= SCORE) goto L20210;