X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=score.c;h=bee722d504f4e3052c72c2825e233da35b639eb1;hb=91ad0185ffcbda83f115433c630b40e4ea6f7a41;hp=4ef68adda45949738704be1b78d8fdbb8b7e8d41;hpb=df46df697917304a78ae9d3392ffff9b535ae5a5;p=open-adventure.git diff --git a/score.c b/score.c index 4ef68ad..bee722d 100644 --- a/score.c +++ b/score.c @@ -1,7 +1,5 @@ #include -#include "misc.h" -#include "main.h" -#include "share.h" +#include "advent.h" #include "database.h" /* @@ -19,7 +17,7 @@ void score(long MODE) { * Each treasure > chest 16 224 * Surviving (MAX-NUM)*10 30 * Not quitting 4 4 - * Reaching "CLOSNG" 25 25 + * Reaching "game.closng" 25 25 * "Closed": Quit/Killed 10 * Klutzed 25 * Wrong way 30 @@ -48,25 +46,25 @@ L20010: /*etc*/ ; } /* end loop */ /* Now look at how he finished and how far he got. MAXDIE and NUMDIE tell us - * how well he survived. DFLAG will - * tell us if he ever got suitably deep into the cave. CLOSNG still indicates + * how well he survived. game.dflag will + * tell us if he ever got suitably deep into the cave. game.closng still indicates * whether he reached the endgame. And if he got as far as "cave closed" - * (indicated by "CLOSED"), then bonus is zero for mundane exits or 133, 134, + * (indicated by "game.closed"), then bonus is zero for mundane exits or 133, 134, * 135 if he blew it (so to speak). */ SCORE=SCORE+(MAXDIE-NUMDIE)*10; MXSCOR=MXSCOR+MAXDIE*10; if(MODE == 0)SCORE=SCORE+4; MXSCOR=MXSCOR+4; - if(DFLAG != 0)SCORE=SCORE+25; + if(game.dflag != 0)SCORE=SCORE+25; MXSCOR=MXSCOR+25; - if(CLOSNG)SCORE=SCORE+25; + if(game.closng)SCORE=SCORE+25; MXSCOR=MXSCOR+25; - if(!CLOSED) goto L20020; - if(BONUS == 0)SCORE=SCORE+10; - if(BONUS == 135)SCORE=SCORE+25; - if(BONUS == 134)SCORE=SCORE+30; - if(BONUS == 133)SCORE=SCORE+45; + if(!game.closed) goto L20020; + if(game.bonus == 0)SCORE=SCORE+10; + if(game.bonus == 135)SCORE=SCORE+25; + if(game.bonus == 134)SCORE=SCORE+30; + if(game.bonus == 133)SCORE=SCORE+45; L20020: MXSCOR=MXSCOR+45; /* Did he come to Witt's End as he should? */