X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=score.c;h=bee722d504f4e3052c72c2825e233da35b639eb1;hb=91ad0185ffcbda83f115433c630b40e4ea6f7a41;hp=484a9e7097ddef22996bc15823e5c214893b70b2;hpb=42189d79d7b33d5543688d77fa5e7b209452b8d1;p=open-adventure.git diff --git a/score.c b/score.c index 484a9e7..bee722d 100644 --- a/score.c +++ b/score.c @@ -1,7 +1,6 @@ #include -#include "misc.h" -#include "main.h" -#include "share.h" +#include "advent.h" +#include "database.h" /* * scoring and wrap-up @@ -46,14 +45,14 @@ void score(long MODE) { L20010: /*etc*/ ; } /* end loop */ -/* Now look at how he finished and how far he got. MAXDIE and game.numdie tell us +/* Now look at how he finished and how far he got. MAXDIE and NUMDIE tell us * how well he survived. game.dflag will * tell us if he ever got suitably deep into the cave. game.closng still indicates * whether he reached the endgame. And if he got as far as "cave closed" - * (indicated by "game.closed"), then game.bonus is zero for mundane exits or 133, 134, + * (indicated by "game.closed"), then bonus is zero for mundane exits or 133, 134, * 135 if he blew it (so to speak). */ - SCORE=SCORE+(MAXDIE-game.numdie)*10; + SCORE=SCORE+(MAXDIE-NUMDIE)*10; MXSCOR=MXSCOR+MAXDIE*10; if(MODE == 0)SCORE=SCORE+4; MXSCOR=MXSCOR+4;