X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=score.c;h=484a9e7097ddef22996bc15823e5c214893b70b2;hb=42189d79d7b33d5543688d77fa5e7b209452b8d1;hp=103982e464337e1c41e1271a3013cea5b8b1d1c2;hpb=040f19adde85fdd78628eb390a685907804f85ae;p=open-adventure.git diff --git a/score.c b/score.c index 103982e..484a9e7 100644 --- a/score.c +++ b/score.c @@ -18,7 +18,7 @@ void score(long MODE) { * Each treasure > chest 16 224 * Surviving (MAX-NUM)*10 30 * Not quitting 4 4 - * Reaching "CLOSNG" 25 25 + * Reaching "game.closng" 25 25 * "Closed": Quit/Killed 10 * Klutzed 25 * Wrong way 30 @@ -32,7 +32,7 @@ void score(long MODE) { SCORE=0; MXSCOR=0; -/* First tally up the treasures. must be in building and not broken. +/* First tally up the treasures. Must be in building and not broken. * Give the poor guy 2 points just for finding each treasure. */ /* 20010 */ for (I=50; I<=MAXTRS; I++) { @@ -46,26 +46,26 @@ void score(long MODE) { L20010: /*etc*/ ; } /* end loop */ -/* Now look at how he finished and how far he got. MAXDIE and NUMDIE tell us - * how well he survived. DFLAG will - * tell us if he ever got suitably deep into the cave. CLOSNG still indicates +/* Now look at how he finished and how far he got. MAXDIE and game.numdie tell us + * how well he survived. game.dflag will + * tell us if he ever got suitably deep into the cave. game.closng still indicates * whether he reached the endgame. And if he got as far as "cave closed" - * (indicated by "CLOSED"), then bonus is zero for mundane exits or 133, 134, + * (indicated by "game.closed"), then game.bonus is zero for mundane exits or 133, 134, * 135 if he blew it (so to speak). */ - SCORE=SCORE+(MAXDIE-NUMDIE)*10; + SCORE=SCORE+(MAXDIE-game.numdie)*10; MXSCOR=MXSCOR+MAXDIE*10; if(MODE == 0)SCORE=SCORE+4; MXSCOR=MXSCOR+4; - if(DFLAG != 0)SCORE=SCORE+25; + if(game.dflag != 0)SCORE=SCORE+25; MXSCOR=MXSCOR+25; - if(CLOSNG)SCORE=SCORE+25; + if(game.closng)SCORE=SCORE+25; MXSCOR=MXSCOR+25; - if(!CLOSED) goto L20020; - if(BONUS == 0)SCORE=SCORE+10; - if(BONUS == 135)SCORE=SCORE+25; - if(BONUS == 134)SCORE=SCORE+30; - if(BONUS == 133)SCORE=SCORE+45; + if(!game.closed) goto L20020; + if(game.bonus == 0)SCORE=SCORE+10; + if(game.bonus == 135)SCORE=SCORE+25; + if(game.bonus == 134)SCORE=SCORE+30; + if(game.bonus == 133)SCORE=SCORE+45; L20020: MXSCOR=MXSCOR+45; /* Did he come to Witt's End as he should? */