X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=score.c;h=473ec6a0a591695ac5b7c095e41058b8d6e0e5d2;hb=c11938aed5e261ac40a562781325996628663610;hp=b2db8a6a54097913ad2068c701533b34b8f66008;hpb=c8f6ff3701534e6c1ce59cf3e33aec5e824ed144;p=open-adventure.git diff --git a/score.c b/score.c index b2db8a6..473ec6a 100644 --- a/score.c +++ b/score.c @@ -1,19 +1,19 @@ -#include -#include "advent.h" -#include "database.h" -#include "newdb.h" - /* - * scoring and wrap-up + * Scoring and wrap-up. + * + * SPDX-FileCopyrightText: (C) 1977, 2005 by Will Crowther and Don Woods + * SPDX-License-Identifier: BSD-2-Clause */ +#include +#include "advent.h" +#include "dungeon.h" -static long mxscor; /* ugh..the price for having score() not exit. */ +static int mxscor; /* ugh..the price for having score() not exit. */ -long score(enum termination mode) +int score(enum termination mode) { /* mode is 'scoregame' if scoring, 'quitgame' if quitting, 'endgame' if died * or won */ -{ - long score = 0; + int score = 0; /* The present scoring algorithm is as follows: * Objective: Points: Present total possible: @@ -37,49 +37,68 @@ long score(enum termination mode) /* First tally up the treasures. Must be in building and not broken. * Give the poor guy 2 points just for finding each treasure. */ mxscor = 0; - for (long i = MINTRS; i <= MAXTRS; i++) { - if (object_descriptions[i].inventory != 0) { - long k = 12; - if (i == CHEST)k = 14; - if (i > CHEST)k = 16; - if (game.prop[i] >= 0) + for (int i = 1; i <= NOBJECTS; i++) { + if (!objects[i].is_treasure) { + continue; + } + if (objects[i].inventory != 0) { + int k = 12; + if (i == CHEST) { + k = 14; + } + if (i > CHEST) { + k = 16; + } + if (!PROP_IS_STASHED(i) && !PROP_IS_NOTFOUND(i)) { score += 2; - if (game.place[i] == LOC_BUILDING && game.prop[i] == 0) + } + if (game.objects[i].place == LOC_BUILDING && PROP_IS_FOUND(i)) { score += k - 2; + } mxscor += k; } } - /* Now look at how he finished and how far he got. maximum_deaths and + /* Now look at how he finished and how far he got. NDEATHS and * game.numdie tell us how well he survived. game.dflag will tell us * if he ever got suitably deep into the cave. game.closng still * indicates whether he reached the endgame. And if he got as far as * "cave closed" (indicated by "game.closed"), then bonus is zero for * mundane exits or 133, 134, 135 if he blew it (so to speak). */ - score += (maximum_deaths - game.numdie) * 10; - mxscor += maximum_deaths * 10; - if (mode == endgame) + score += (NDEATHS - game.numdie) * 10; + mxscor += NDEATHS * 10; + if (mode == endgame) { score += 4; + } mxscor += 4; - if (game.dflag != 0)score += 25; + if (game.dflag != 0) { + score += 25; + } mxscor += 25; - if (game.closng)score += 25; + if (game.closng) { + score += 25; + } mxscor += 25; if (game.closed) { - if (game.bonus == 0) - score += 10; - if (game.bonus == SPLATTER_MESSAGE) - score += 25; - if (game.bonus == DEFEAT_MESSAGE) - score += 30; - if (game.bonus == VICTORY_MESSAGE) - score += 45; + if (game.bonus == none) { + score += 10; + } + if (game.bonus == splatter) { + score += 25; + } + if (game.bonus == defeat) { + score += 30; + } + if (game.bonus == victory) { + score += 45; + } } mxscor += 45; /* Did he come to Witt's End as he should? */ - if (game.place[MAGAZINE] == LOC_WITTSEND) + if (game.objects[MAGAZINE].place == LOC_WITTSEND) { score += 1; + } mxscor += 1; /* Round it off. */ @@ -87,14 +106,17 @@ long score(enum termination mode) mxscor += 2; /* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */ - for (long i = 1; i <= HINT_COUNT; i++) { - if (game.hinted[i]) - score = score - hints[i-1].penalty; + for (int i = 0; i < NHINTS; i++) { + if (game.hints[i].used) { + score = score - hints[i].penalty; + } } - if (game.novice) + if (game.novice) { score -= 5; - if (game.clshnt) + } + if (game.clshnt) { score -= 10; + } score = score - game.trnluz - game.saved; /* Return to score command if that's where we came from. */ @@ -105,27 +127,34 @@ long score(enum termination mode) return score; } -void terminate(enum termination mode) +void terminate(enum termination mode) { /* End of game. Let's tell him all about it. */ -{ - long points = score(mode); + int points = score(mode); +#if defined ADVENT_AUTOSAVE + autosave(); +#endif - if (points + game.trnluz + 1 >= mxscor && game.trnluz != 0) + if (points + game.trnluz + 1 >= mxscor && game.trnluz != 0) { rspeak(TOOK_LONG); - if (points + game.saved + 1 >= mxscor && game.saved != 0) + } + if (points + game.saved + 1 >= mxscor && game.saved != 0) { rspeak(WITHOUT_SUSPENDS); + } rspeak(TOTAL_SCORE, points, mxscor, game.turns, game.turns); - for (long i = 1; i <= (long)CLSSES; i++) { + for (int i = 1; i <= (int)NCLASSES; i++) { if (classes[i].threshold >= points) { speak(classes[i].message); - i = classes[i].threshold + 1 - points; - rspeak(NEXT_HIGHER, i, i); - exit(0); + if (i < (int)NCLASSES) { + int nxt = classes[i].threshold + 1 - points; + rspeak(NEXT_HIGHER, nxt, nxt); + } else { + rspeak(NO_HIGHER); + } + exit(EXIT_SUCCESS); } } rspeak(OFF_SCALE); - rspeak(NO_HIGHER); - exit(0); + exit(EXIT_SUCCESS); } /* end */