X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=score.c;h=473ec6a0a591695ac5b7c095e41058b8d6e0e5d2;hb=c11938aed5e261ac40a562781325996628663610;hp=a9ab765aed73e90261230c6f08f1a5e12ad853eb;hpb=0d5f9064c70eaef3fe51f0b30284fe4eb946d99b;p=open-adventure.git diff --git a/score.c b/score.c index a9ab765..473ec6a 100644 --- a/score.c +++ b/score.c @@ -1,17 +1,19 @@ +/* + * Scoring and wrap-up. + * + * SPDX-FileCopyrightText: (C) 1977, 2005 by Will Crowther and Don Woods + * SPDX-License-Identifier: BSD-2-Clause + */ #include #include "advent.h" -#include "database.h" -#include "newdb.h" +#include "dungeon.h" -/* - * scoring and wrap-up - */ +static int mxscor; /* ugh..the price for having score() not exit. */ -void score(enum termination mode) +int score(enum termination mode) { /* mode is 'scoregame' if scoring, 'quitgame' if quitting, 'endgame' if died * or won */ -{ - long score = 0, mxscor = 0; + int score = 0; /* The present scoring algorithm is as follows: * Objective: Points: Present total possible: @@ -34,49 +36,69 @@ void score(enum termination mode) /* First tally up the treasures. Must be in building and not broken. * Give the poor guy 2 points just for finding each treasure. */ - for (long i=MINTRS; i<=MAXTRS; i++) { - if(object_descriptions[i].inventory != 0) { - long k=12; - if(i == CHEST)k=14; - if(i > CHEST)k=16; - if(game.prop[i] >= 0) - score += 2; - if(game.place[i] == 3 && game.prop[i] == 0) - score += k-2; - mxscor += k; + mxscor = 0; + for (int i = 1; i <= NOBJECTS; i++) { + if (!objects[i].is_treasure) { + continue; } + if (objects[i].inventory != 0) { + int k = 12; + if (i == CHEST) { + k = 14; + } + if (i > CHEST) { + k = 16; + } + if (!PROP_IS_STASHED(i) && !PROP_IS_NOTFOUND(i)) { + score += 2; + } + if (game.objects[i].place == LOC_BUILDING && PROP_IS_FOUND(i)) { + score += k - 2; + } + mxscor += k; + } } - /* Now look at how he finished and how far he got. MAXDIE and + /* Now look at how he finished and how far he got. NDEATHS and * game.numdie tell us how well he survived. game.dflag will tell us * if he ever got suitably deep into the cave. game.closng still * indicates whether he reached the endgame. And if he got as far as * "cave closed" (indicated by "game.closed"), then bonus is zero for * mundane exits or 133, 134, 135 if he blew it (so to speak). */ - score += (MAXDIE-game.numdie)*10; - mxscor += MAXDIE*10; - if(mode == endgame) - score += 4; + score += (NDEATHS - game.numdie) * 10; + mxscor += NDEATHS * 10; + if (mode == endgame) { + score += 4; + } mxscor += 4; - if(game.dflag != 0)score += 25; + if (game.dflag != 0) { + score += 25; + } mxscor += 25; - if(game.closng)score += 25; + if (game.closng) { + score += 25; + } mxscor += 25; - if(game.closed) { - if(game.bonus == 0) - score += 10; - if(game.bonus == 135) - score += 25; - if(game.bonus == 134) - score += 30; - if(game.bonus == 133) - score += 45; + if (game.closed) { + if (game.bonus == none) { + score += 10; + } + if (game.bonus == splatter) { + score += 25; + } + if (game.bonus == defeat) { + score += 30; + } + if (game.bonus == victory) { + score += 45; + } } mxscor += 45; /* Did he come to Witt's End as he should? */ - if(game.place[MAGZIN] == 108) - score += 1; + if (game.objects[MAGAZINE].place == LOC_WITTSEND) { + score += 1; + } mxscor += 1; /* Round it off. */ @@ -84,43 +106,55 @@ void score(enum termination mode) mxscor += 2; /* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */ - for (long i=1; i<=HNTMAX; i++) { - if(game.hinted[i]) - score=score-HINTS[i][2]; + for (int i = 0; i < NHINTS; i++) { + if (game.hints[i].used) { + score = score - hints[i].penalty; + } + } + if (game.novice) { + score -= 5; + } + if (game.clshnt) { + score -= 10; } - if(game.novice) - score -= 5; - if(game.clshnt) - score -= 10; - score=score-game.trnluz-game.saved; + score = score - game.trnluz - game.saved; /* Return to score command if that's where we came from. */ - if(mode == scoregame) { - SETPRM(1,score,mxscor); - SETPRM(3,game.turns,game.turns); - RSPEAK(GARNERED_POINTS); - return; + if (mode == scoregame) { + rspeak(GARNERED_POINTS, score, mxscor, game.turns, game.turns); } - /* that should be good enough. Let's tell him all about it. */ - if(score+game.trnluz+1 >= mxscor && game.trnluz != 0) - RSPEAK(TOOK_LONG); - if(score+game.saved+1 >= mxscor && game.saved != 0) - RSPEAK(WITHOUT_SUSPENDS); - SETPRM(1,score,mxscor); - SETPRM(3,game.turns,game.turns); - RSPEAK(TOTAL_SCORE); - for (long i=1; i<=CLSSES; i++) { - if(CVAL[i] >= score) { - newspeak(class_messages[i]); - i=CVAL[i]+1-score; - SETPRM(1,i,i); - RSPEAK(NEXT_HIGHER); - exit(0); - } - } - RSPEAK(OFF_SCALE); - RSPEAK(NO_HIGHER); - exit(0); + return score; +} +void terminate(enum termination mode) { +/* End of game. Let's tell him all about it. */ + int points = score(mode); +#if defined ADVENT_AUTOSAVE + autosave(); +#endif + + if (points + game.trnluz + 1 >= mxscor && game.trnluz != 0) { + rspeak(TOOK_LONG); + } + if (points + game.saved + 1 >= mxscor && game.saved != 0) { + rspeak(WITHOUT_SUSPENDS); + } + rspeak(TOTAL_SCORE, points, mxscor, game.turns, game.turns); + for (int i = 1; i <= (int)NCLASSES; i++) { + if (classes[i].threshold >= points) { + speak(classes[i].message); + if (i < (int)NCLASSES) { + int nxt = classes[i].threshold + 1 - points; + rspeak(NEXT_HIGHER, nxt, nxt); + } else { + rspeak(NO_HIGHER); + } + exit(EXIT_SUCCESS); + } + } + rspeak(OFF_SCALE); + exit(EXIT_SUCCESS); } + +/* end */