X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=score.c;h=473ec6a0a591695ac5b7c095e41058b8d6e0e5d2;hb=c11938aed5e261ac40a562781325996628663610;hp=8e37374591b165bd7787be8245aecdd58f2255f3;hpb=25230068fe3afb9d1faa9c606413784294700cef;p=open-adventure.git diff --git a/score.c b/score.c index 8e37374..473ec6a 100644 --- a/score.c +++ b/score.c @@ -1,8 +1,7 @@ /* * Scoring and wrap-up. * - * SPDX-FileCopyrightText: 1977, 2005 by Will Crowther and Don Woods - * SPDX-FileCopyrightText: 2017 by Eric S. Raymond + * SPDX-FileCopyrightText: (C) 1977, 2005 by Will Crowther and Don Woods * SPDX-License-Identifier: BSD-2-Clause */ #include @@ -11,10 +10,9 @@ static int mxscor; /* ugh..the price for having score() not exit. */ -int score(enum termination mode) +int score(enum termination mode) { /* mode is 'scoregame' if scoring, 'quitgame' if quitting, 'endgame' if died * or won */ -{ int score = 0; /* The present scoring algorithm is as follows: @@ -40,18 +38,23 @@ int score(enum termination mode) * Give the poor guy 2 points just for finding each treasure. */ mxscor = 0; for (int i = 1; i <= NOBJECTS; i++) { - if (!objects[i].is_treasure) - continue; + if (!objects[i].is_treasure) { + continue; + } if (objects[i].inventory != 0) { int k = 12; - if (i == CHEST) + if (i == CHEST) { k = 14; - if (i > CHEST) + } + if (i > CHEST) { k = 16; - if (game.prop[i] > STATE_NOTFOUND) + } + if (!PROP_IS_STASHED(i) && !PROP_IS_NOTFOUND(i)) { score += 2; - if (game.place[i] == LOC_BUILDING && game.prop[i] == STATE_FOUND) + } + if (game.objects[i].place == LOC_BUILDING && PROP_IS_FOUND(i)) { score += k - 2; + } mxscor += k; } } @@ -64,30 +67,38 @@ int score(enum termination mode) * mundane exits or 133, 134, 135 if he blew it (so to speak). */ score += (NDEATHS - game.numdie) * 10; mxscor += NDEATHS * 10; - if (mode == endgame) + if (mode == endgame) { score += 4; + } mxscor += 4; - if (game.dflag != 0) + if (game.dflag != 0) { score += 25; + } mxscor += 25; - if (game.closng) + if (game.closng) { score += 25; + } mxscor += 25; if (game.closed) { - if (game.bonus == none) - score += 10; - if (game.bonus == splatter) - score += 25; - if (game.bonus == defeat) - score += 30; - if (game.bonus == victory) - score += 45; + if (game.bonus == none) { + score += 10; + } + if (game.bonus == splatter) { + score += 25; + } + if (game.bonus == defeat) { + score += 30; + } + if (game.bonus == victory) { + score += 45; + } } mxscor += 45; /* Did he come to Witt's End as he should? */ - if (game.place[MAGAZINE] == LOC_WITTSEND) + if (game.objects[MAGAZINE].place == LOC_WITTSEND) { score += 1; + } mxscor += 1; /* Round it off. */ @@ -96,13 +107,16 @@ int score(enum termination mode) /* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */ for (int i = 0; i < NHINTS; i++) { - if (game.hinted[i]) - score = score - hints[i].penalty; + if (game.hints[i].used) { + score = score - hints[i].penalty; + } } - if (game.novice) + if (game.novice) { score -= 5; - if (game.clshnt) + } + if (game.clshnt) { score -= 10; + } score = score - game.trnluz - game.saved; /* Return to score command if that's where we came from. */ @@ -113,18 +127,19 @@ int score(enum termination mode) return score; } -void terminate(enum termination mode) +void terminate(enum termination mode) { /* End of game. Let's tell him all about it. */ -{ int points = score(mode); #if defined ADVENT_AUTOSAVE autosave(); #endif - if (points + game.trnluz + 1 >= mxscor && game.trnluz != 0) + if (points + game.trnluz + 1 >= mxscor && game.trnluz != 0) { rspeak(TOOK_LONG); - if (points + game.saved + 1 >= mxscor && game.saved != 0) + } + if (points + game.saved + 1 >= mxscor && game.saved != 0) { rspeak(WITHOUT_SUSPENDS); + } rspeak(TOTAL_SCORE, points, mxscor, game.turns, game.turns); for (int i = 1; i <= (int)NCLASSES; i++) { if (classes[i].threshold >= points) {